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Tower Tactics Arena News

early access v1.20

Highlights
  • A new game mode has been added to the game: King of the Hill! A small circle moves around the map. Whenever you aren't in the circle, you will receive damage each 0.3 seconds! The circle becomes faster and smaller each wave, will you keep up?



    The Golden Titan will struggle the most with this game mode, but it's possible to win even with the hardest conditions (Ascension 5, no starting trinkets, Big Box map). Towers that stun/slow really help! (e.g: EMP Grenadier, Tesla Stunner, Static Ionizer)

  • The game now remembers the last map and game mode you selected.



Balance Changes

[h2]Final Bosses[/h2]
[h3]Leviathan[/h3]
  • Base Health: 27000 >>> 25000

[h3]Saboteur[/h3]
  • Base Health: 30000 >>> 27000



[h2]Trinkets[/h2]
[h3]Hardened Ruby[/h3]
  • Whenever an enemy dies, up to 5 random enemies lose 5% health. >>> Whenever an enemy dies, up to 5 random enemies lose 4% health.



[h2]Bug Fixes[/h2]
  • Bug Fix: Trinkets no longer show their crystal cost in the first frame of being obtained.

early access v1.19

Highlights
  • A new game mode has been added to the game: Boss Rush! Up until wave 15, a random enemy becomes a giant, with heavily increased stats! Afterwards, final bosses start spawning each wave, instead of only at the last wave!



  • The cost of unlocking new tower slots is now 80 crystals instead of 100.



Balance Changes

[h2]Towers[/h2]
[h3]Laser Spinner[/h3]
  • Cost: 120 >>> 100

[h3]Laser Totem[/h3]
  • Cost: 40 >>> 35



[h2]Bug Fixes[/h2]
  • Bug Fix: The Vanguard and Infantry's descriptions were incorrectly swapped in the Bestiary.

early access v1.18

Highlights
  • A new game mode has been added to the game: Tower Defense! Most enemies will follow the path, but some others still chase you! Don't let them reach the end of the path, because they will damage you greatly!



  • [Survival Mode] The number of waves required to win is now 20, down from 24. Also, the amount of enemies in each wave has increased a small bit, making the game slightly harder overall.

    Before this patch



    After this patch





Balance Changes

[h2]Towers[/h2]
[h3]Tesla Coil[/h3]
  • Range: 300 >>> 120

[h3]Tesla Stunner[/h3]
  • Range: 300 >>> 200

[h3]Impact Sprayer[/h3]
  • Current health damage on hit: 3% >>> 2.5%
  • Cost: 150 >>> 180

[h3]Ruthless End[/h3]
  • Cost: 110 >>> 120

early access v1.17

Highlights
  • A new mechanic has been added to the game: Combat Items! Every few seconds, a random combat item spawns in a random spot on the map, and if you manage to pick it up before it disappears (they last for 7 seconds by default), you gain its effect! There are 10 Combat Items for now, more will be added in future patches!



  • The Codex has been updated, and now includes a Combat Item List and a Bestiary!



  • Three new Trinkets have been added to the game!





Bug Fixes
  • Bug Fix: You can no longer change the language from the "Select a character" screen.

early access v1.16

Highlights
  • The Golden Rookie has a new effect! Now it passively increases all tower damage scalings by 10%.



  • The Golden Titan now spawns the damaging shockwaves after each 10% health lost, not after each 150 health lost. This makes it more consistent across the whole run and helps to survive in the early waves a bit better. Also, the dash speed is now noticeably higher.





Balance Changes

[h2]Trinkets[/h2]
[h3]Golden Guardian[/h3]
  • Can only activate once per wave now. No more infinite revives!
  • Rarity: Rare >>> Mythic

[h3]Weaponized Faith[/h3]
  • Extra Strength: 15% of Faith >>> 10% of Faith
  • Rarity: Uncommon >>> Common

[h3]Angelic Rifle[/h3]
  • Extra Attack Speed: 20% of Faith >>> 15% of Faith


Bug Fixes
  • Bug Fix: The hovered trinket/potion description in the shop no longer stays visible in some cases after starting a new wave.
  • Bug Fix: You can no longer equip uncommon starting trinkets by searching their names.