1. Vending Dokan!: Kozy Kiosk
  2. News

Vending Dokan!: Kozy Kiosk News

Machine Fixing, Staff Breaks & More in Vending Dokan's First Major Update!

[h2]Hello everyone![/h2][p]This is a pretty major update, packed with new gameplay, new items, and lots of improvements, all inspired by your feedback.
We’ve been closely monitoring your suggestions and bug reports, and we’re thrilled to bring many of them into the game today. Let’s dive in![/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]🔨 New Gameplay: Machine Fixing[/h3][p]From now on, machines can not only get dirty… they can also break![/p][p]But don’t worry, you’re now armed with a trusty hammer!
Every machine has parts that can break, more complex machines have more parts, and you can fix them in the new Fixing Tab in the inspection menu.[/p][p][/p][p]Here’s how it works:[/p]
  • [p]Open the inspection menu and switch to the Fixing Tab[/p]
  • [p]Hover over highlighted parts of the machine and hold left click to hammer away[/p]
  • [p]Each strike of the hammer has a chance to improve the part’s health[/p]
  • [p]Hit the little hammer icon that appears randomly for a bonus![/p]
[p]We know fixing could become tedious, so…[/p][p][/p][h3]🧰 Tool Upgrades![/h3][p]You can now upgrade both your hammer and sponge using Vend Points, directly from the same menu. Stronger tools mean faster, more satisfying maintenance, let us know what you think![/p][p][/p][p]And if you’d rather delegate, you can now assign your staff to the new Mechanic role.
Mechanics will automatically fix machines when their health drops below 50%.

💡 Tip: higher technical skill = faster, more reliable repairs![/p][p]To make finding broken machines easier, we’ve also added:[/p]
  • [p]A danger icon[/p]
  • [p]A smoke effect on broken parts[/p]
  • [p]And note: Customers won’t use broken machines![/p]
[p]Also, breaking is less frequent in Idle Mode, so you can keep the game running in the background stress-free.[/p][p][/p][h3]🪑 Staff Breaks & Office Expansion[/h3][p]Your staff now need to take breaks, and you can now expand your office space to accommodate them![/p]
  • [p]Expand your office using the Expand button in Build Mode.[/p]
  • [p]During their two-hour mid-shift break, staff will visit the office to rest.[/p]
  • [p]Place hangout spots, chairs, sofas, benches, and even vending machines so they can recover both energy and hunger.[/p]
  • [p]Happier staff perform better, show up more reliably, and level up faster![/p]
[p][/p][p]You can monitor their mood and stats either by hovering over them for a quick look or by checking the staff menu for a detailed view.[/p][p][/p][h3]🌸 New Decorations[/h3][p]To help you create the perfect office (and locations), we’ve added tons of new decorations: including awnings, flower pots, lights, and more.
Find them in the Build Menu, no unlocking through the reward machine required![/p][p][/p][carousel][/carousel][p][/p][h3]🎁 Reward Machine Changes[/h3]
  • [p]Fixed a rare soft lock bug when using the Reward Machine[/p]
  • [p]Money rewards are now much rarer[/p]
  • [p]Decorative item rewards are now much more common[/p]
[h3]
🎶 4 New Songs![/h3][p]Our composer, Jellyfox, has crafted four new tracks to chill to while playing.
All are available immediately, enjoy these new earworms and let us know what you think![/p][p][/p][h3]🇫🇷 French Language Support[/h3][p]We’re excited to welcome French as the first localized language in Vending Dokan!
The settings menu has been updated to support this, and we’ve even added a few in-game items to celebrate.[/p][p]Nous espérons que vous apprécierez encore plus le jeu maintenant![/p][p]This is just the beginning and more languages are on the way![/p][p][/p][h3]💰 Economy Difficulty[/h3][p]Find the game too easy? Too hard?
You can now adjust the economy difficulty in the Settings Menu to tailor the experience to your liking.[/p][p][/p][h3]🧹 Smaller QoL Changes & Fixes[/h3]
  • [p]Build item descriptions no longer clip through the bottom of the screen[/p]
  • [p]You can now access settings from both the main menu and pause menu[/p]
  • [p]Staff should no longer get stuck in doorways[/p]
  • [p]Updated the Twitch API permissions to remove unnecessary scopes[/p]
  • [p]Added the option to disable collision checks when decorating, so you can clip items into each other for more creative freedom[/p]
  • [p]Improved profit UI: profit is now the main number displayed when assigning or buying items for machines, with buy and sell prices alongside it[/p]
[h3]📝 Roadmap Update[/h3][p]We’ve shuffled a few things in the roadmap, and wanted to keep you all informed:[/p]
  • [p]Lockers while available are decorative for now, their full functionality is coming in a future update, once we gather more data on staff morale.[/p]
  • [p]Assigning staff to locations and machines has also been moved to a future update so we can test staff changes incrementally.[/p][p][/p]
[p]Thank you all for playing, sharing your feedback, and helping us make Vending Dokan even better.[/p][p]We have another update coming later this month, and plenty more planned beyond that, so stay tuned![/p][p]If you’re enjoying the game, you can help us out by leaving a Steam review, it really helps us reach more players and continue to grow.[/p][p][/p][p]Thank you for reading, and we’ll see you in the next update![/p][p]💛 Aftabi Games Team[/p]

Vending Dokan: Update #3 + Roadmap Reveal!

[h3]Hey everyone![/h3][p]We just want to start this post by saying thank you. Seriously, you all have been amazing![/p][p]From sharing your creations on the Workshop, to posting your thoughts on the forums and Discord, and especially to those of you reporting bugs and offering suggestions: we see you, and we appreciate you. Thanks to your feedback, this is now the third regular update we've shipped, and several of your suggestions have been directly implemented into the game as a result. ❤️[/p][p][/p][h2]📌 The Big One: Our Roadmap is Here![/h2][p]We're incredibly excited to share the first iteration of the Vending Dokan Roadmap![/p][p]We took our time with this because we wanted to absorb your feedback over the first few weeks of Early Access, now that we’ve had the chance to evaluate and prioritize everything, we’re ready to show you what’s next.[/p][p][/p][p]🗓️ This roadmap spans the first 6 months of development, with a major focus on July.
We’ll be updating it as we go, and expanding on details as features roll out.[/p][p]🖼️ You can also view the roadmap in-game. Just head to your office and check it out! If you’re ever wondering what’s coming next, you’ll find it there.[/p][p][/p][h2]📦 Staff Restocking Role (First Iteration)[/h2][p]Say hello to the new Staff Role: Restocking![/p][p]This is the first version of this role, and here’s what your staff can do with it:[/p]
  • [p]Bin empty boxes lying around your office or in shelves[/p]
  • [p]Restock vending machines when any slot falls below 50% & you have the stock for it[/p]
[p]✅ Pro tip: Make sure you have at least one bin in your office, or the staff won’t be able to do much! They can pick up boxes from both the floor and shelves, as long as they can navigate to it.[/p][p]In future updates, we’ll be expanding this role with the ability to:[/p]
  • [p]Move boxes from floor to shelves[/p]
  • [p]Combine boxes[/p]
  • [p]Reorganize your office based on your assignment of what should go where[/p]
[p]We’d love to hear your thoughts on this new role, drop your feedback on the Steam forums or Discord![/p][p][/p][h2]🎁 17 New Reward Machine Items![/h2][p]We’ve added 17 new items to the Reward Machine, including:[/p]
  • [p]🟣 11 new rare stickers[/p]
  • [p]🪴 6 new decorative items[/p]
[p]Hope you enjoy unlocking and customizing with these new goodies![/p][p][/p][h3]🛠️ Rest of the Patch Notes[/h3][p]Some nice little quality-of-life updates and fixes:[/p]
  • [p]WASD movement is now available in Build Mode and Freecam[/p]
  • [p]Hotkeys added:[/p]
    • [p]O for Office[/p]
    • [p]Arrow Keys to switch location[/p]
    • [p]C to toggle between cameras[/p]
    • [p]F for Freecam[/p]
    • [p]B for Build Mode[/p]
    • [p]U for Business Menu
      (We're working on a rebind system so you can customize these soon!)[/p]
  • [p]Machine hover prompts now update in real time[/p]
  • [p]Machines no longer become un-interactable after staff interact with them[/p]
  • [p]Stone Lantern 01 now spawns correctly[/p]
  • [p]Deleting gnomes now gives back the correct gnome[/p]
  • [p]Delivery zones now have consistent capacity regardless of their orientation[/p]
  • [p]Reward Machine now takes 1 hour of real time to fully charge[/p]
  • [p]Binning boxes now generates significantly less rubbish
    [/p]
[p]We'll have our next big update coming in early July, which will include even more decorations and most importantly: a bigger overhaul to the staff system. We're really excited about what's coming next and can't wait to share more with you soon.[/p][p]In the meantime, we'd love to hear what you think![/p]
  • [p]📣 Let us know in the comments below, or join the conversation on our Discord.[/p]
  • [p]🐛 Got a bug to report? We've got dedicated Steam Forums for that too![/p]
[p]If you're enjoying the game, you can help us out by leaving a Steam review! It seriously helps us reach more people and continue to grow.[/p][p][/p][p]Thanks so much for reading, and see you next time! 💛[/p]

Galaxy Rise is now Available!

Hey everyone!
[p]
We just wanted to say a massive thank you for the incredible first week since launch. It's been amazing to see so many of you playing the game, sharing your creations on the Workshop, chatting in the forums, and giving us thoughtful feedback.[/p][p]Your bug reports and suggestions have been invaluable, many of the changes in this update come directly from things you’ve pointed out. We’re committed to continuing to improve the game with your help, and today’s update is just the start.[/p][p][/p][h3]New Location: Galaxy Rise[/h3][p]We’ve added a brand new location called Galaxy Rise, a bustling shopping district that stands out from other areas in both design and vibe. It’s a bit more unique and visually striking, and we think you’ll really enjoy setting up shop there.[/p][carousel][/carousel][p]
🛠️ Available for all existing and new saves, no need to start over![/p][p]More locations are in the works, so keep an eye out as we continue to expand the game’s world.[/p][p][/p][h3]10 New Reward Machine Items[/h3][p]We’ve added 10 new decorative items to the reward machine! These include:[/p]
  • [p]New lamps and lighting[/p]
  • [p]Cat statues[/p]
  • [p]Toad statues[/p]
[carousel][/carousel][h3]Bug fixes & QOL Changes[/h3][p]Here’s the full list of fixes and tweaks in today’s update:[/p]
  • [p]Boxes placed on top of one another on shelves should no longer clip into each other when loading a game.[/p]
  • [p]Improved chair collision, NPCs should no longer get stuck on them.[/p]
  • [p]Navigation improvements across the map:[/p]
    • [p]Fixed a broken nav path at Meteor Lane.[/p]
    • [p]Fixed a shopping centre nav issue that caused NPCs (staff and customers) to occasionally fall off the map.[/p]
  • [p]Fixed a vend point exploit where selling vend point items returned more than they cost.[/p]
  • [p]Fixed inconsistencies with deliveries where you could receive more or less than what you ordered.[/p]
  • [p]Adjusted janitor staff task priorities from:
    Clean Machine > Empty Bin > Clear Rubbish
    to:
    Clear Rubbish > Empty Bin > Clean Machine
    This makes them perform much more reliably.[/p]
  • [p]NPCs should no longer get stuck on benches.[/p]
  • [p]Delivery boxes now change brightness based on how full they are: brighter when full, darker when empty.[/p]
  • [p]Delivery box collision has been optimized.[/p]
  • [p]Brand new transition screen when switching between locations![/p]
  • [p]Changed zoom behaviour in Build Mode and Freecam, it now physically moves the camera forward instead of changing the FOV.[/p]
  • [p]Reordered the location list, they now appear in order of price.[/p]
  • [p]Freecam is now available in all locations![/p]
  • [p]When hovering over a populated item slot in a vending machine, you can now instantly see the demographic chart. No need to dig through your inventory anymore.[/p]
[p][/p][h3]What’s Next?[/h3][p]We’re working on a bigger feature update for next week, which will include:[/p]
  • [p]More decorations[/p]
  • [p]A major staff system overhaul, including the addition of a new staff role.[/p]
[h3]Join the Discussion[/h3][p]Want to share your thoughts on this update? Let us know in the comments![/p][p]Got a bug to report? You can do so in our Bug Reports Steam Subforum.[/p][p]👉 Join our Discord to hang out with the community and chat directly with us.[/p][p][/p][p]And if you’re enjoying the game so far, leaving a Steam review really helps us out. It’s one of the best ways to support the game and get more eyes on it. 🥰[/p][p][/p][p]Thanks for reading, and we'll see you in next week's update![/p]

First Post-Launch Patch! A Thank You + QOL Hotfix

Hey everyone!
[p]First off, thank you so much for playing Vending Dokan! Seeing so many of you dive into the game after the Wholesome Direct has been amazing, and we're so grateful to be a part of such a kind and supportive community.[/p][p]A special shoutout to everyone who’s already been experimenting with the Machine Designer! Some of the custom skins you've made are incredible. We absolutely can’t wait to build on this system and bring even more creative tools your way![/p][p][/p][h2]🛠️ Quality of Life Hotfix[/h2][p]We’ve pushed a small patch today that focuses on smoothing out a few pain points and addressing some community feedback. Here's what's new:[/p]
  • [p]“Hold to Continue” Threshold Lowered
    These now confirm at 90% instead of 97.5%, making them a little easier to use.[/p]
  • [p]Hold Button Redundancy Fix
    We’ve added some redundancy to holding logic in an attempt to fix a rare bug where “click and hold” buttons don’t progress. We still haven’t been able to reproduce it ourselves, but hopefully this solves it!
    👉 If you ran into this issue, please let us know in this thread.[/p]
  • [p]Milestone Popups Now Show Location Unlocks
    Helpful clarity for when you unlock new areas![/p]
  • [p]Milestone History Added
    One of the most requested features, thank you for the suggestion! You can now view a timeline of everything you've unlocked as well as what’s coming up.
    Find it under the Business Menu in a brand-new tab.[/p]
  • [p]Persistent Tick Sound Bug Fixed
    Reaching a milestone while cleaning a bin no longer causes the tick sound to loop forever.[/p]
  • [p]ESC Closes Business Menu
    You can now use the Escape key to close the business menu, in addition to the button on the UI.[/p]
  • [p]Idle Mode Adjustments
    Machines now get dirty much more slowly and NPCs litter less while the game is running in Idle Mode. Idle mode activates when you click out of the game or your cursor hasn't moved for 2 minutes. This should make playing passively feel less overwhelming.
    👉 We’re still thinking about more QOL tweaks for Idle Mode. let us know what you’d like to see in this thread.[/p]
  • [p]Expanded Volume Controls
    You can now adjust master volume, dialogue, and other audio settings from both the pause menu and the music drawer.[/p]
  • [p]Real-Time Button is Now a Toggle
    Clicking it while in Real-Time Mode will now return the game to normal x1 speed.[/p]
  • [p]🎨 Layer Re-Ordering in the Designer!
    Another big one! You can now re-order layers in the Machine Designer, giving you even more flexibility when customizing your machines. Keep those amazing designs coming![/p]
[hr][/hr][p]Thank you all again for checking out this update and for being part of our little vending world. We're just getting started, and your support means everything as we continue to improve and expand the game.[/p][p]If you’re enjoying Vending Dokan, please consider leaving us a Steam review! It seriously helps more than you know and supports the continued growth of our game. 💙

(Version number at the bottom right of your screen should say 0.12.17)[/p][p]Much love,
– The Vending Dokan Team[/p]

Vending Dokan: Kozy Kiosk is Out Now in Early Access!

[h3]Hey everyone![/h3][p]We’re incredibly excited to welcome you to the world of Vending Dokan: Kozy Kiosk, now available in Early Access![/p][p]After being featured in Wholesome Direct (thank you all so much for the love!), we’re thrilled to open our vending empire up to you all everywhere. This is just the beginning, and whether you want to micromanage every box or relax in passive mode while working on something else, we hope you find something to love here.[/p][p][/p][h2]💡 What’s New in the Launch Update?[/h2][p]Alongside our Early Access release, we’ve also been hard at work responding to your feedback from the demo and our amazing Patreon supporters. Here’s what’s new:[/p][p][/p][h3]🏆 Reworked Milestones[/h3][p]Milestones have been redesigned to feel more rewarding and better paced. You’ll now unlock more content as you grow, including an entirely new brand of items: McLaffy’s Delites![/p][h3]🧠 NPC AI & Performance Improvements[/h3][p]We’ve rebuilt how NPCs work behind the scenes. They’re no longer affected by framerate, and their environmental awareness is much sharper. With this update, NPCs can now sit down to enjoy purchases, creating a much more "alive" feel for this window into another world.[/p][h3]🏢 Freecam in the Office[/h3][p]You can now enable freecam (previously only available in Build Mode) in the Office, making inventory management and box moving much smoother. We're currently rolling this out only to the office, but we'll be looking into potentially adding it to all locations.[/p][h3]🎙 Reworked Tutorials + Candoo Voiceover[/h3][p]Tutorials have been rewritten and restructured for clarity and pacing. And yes: Candoo now has a voice! Voiced by the talented Matt Gardner, our excitable vending guide now feels more alive than ever.[/p][p][/p][h3]📝 Rest of the Changelog[/h3]
  • [p]Adjusted graphics presets for better visuals and performance across quality levels[/p]
  • [p]New pause menu: cleaner layout, social links, and return-to-main-menu button[/p]
  • [p]Build items no longer reset their rotation when picked up[/p]
  • [p]Increased custom design layer limit from 20 to 30! Go crazy with the designs![/p]
  • [p]You can now fire staff. we'll be expanding on the staff system in future updates but we thought it was neccessary to at least allow for firing for now.[/p]
  • [p]NPCs should no longer keep playing the purchasing animation when walking away[/p]
  • [p]NPCs now have proper consumption animations for snacks[/p]
  • [p]NPC litter should rarely fall through the map now[/p]
  • [p]Staff now consistently empty bins and do so when fill level >50%[/p]
  • [p]Fixed a location rating visual bug that always showed 5 stars[/p]
  • [p]Full Delivery UI implemented: You can now track your deliveries in detail, see how many boxes will arrive and what has been ordered![/p]
  • [p]New feature: Unlock item stickers when you unlock stock items, usable in the Machine Designer![/p]
  • [p]Removing an item from a vending machine no longer just refund you the money and instead returns it to your office in an existing box. If no box is found the game will try to add new ones in the delivery zone.[/p]
  • [p]Vending machine inventory menu now shows all unlocked items, with a filter to only show in-stock items[/p]
  • [p]Deleting a vending machine now returns its contents to your inventory[/p]
  • [p]Vending machines no longer inherit custom designs from other machines by mistake[/p]
[p][/p][h3]🔮 On the Horizon[/h3][p]We’ll be sharing a public roadmap soon so you can follow our plans throughout Early Access. You can expect regular updates, quality-of-life improvements, and new features based on your feedback![/p][p]We’ll also be running community surveys to help shape the future of the game, and we’d love to hear from you. Join the discussion and share your alleyways, strategies, or just come say hi!

Join our official Discord here[/p][p][/p][p]From the bottom of our hearts, thank you for your support. Whether you played the demo, backed us on Patreon, or are just discovering Vending Dokan today. We can’t wait to see what you build 💛[/p][p][/p]