1. Prospector: The First Contract
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Prospector: The First Contract News

I'm working on a new demo!

Hello Prospectors!

I've been working really hard on some changes to the game that will hopefully result in a better experience.

With the new changes Valve is implementing for demos, my publisher has decided that they want to do an updated demo release over on the main game's page.

The goal is to get all the pre release players in the same place, so that means we will be shutting down the Prologue in two weeks, on September 13th. Don't worry though, if you already have the Prologue version, you'll still be able to play it whenever you want! It's just that new players won't be able to download it after that date.

The new demo I'm working on is going to be officially released as part of Steam Next Fest in October.

Or you'd rather just wait for the demo to drop, you can follow my progress over on the main game's page:

https://store.steampowered.com/app/1928080/Prospector/

If you want to chat with me or other Prospector's about the game, Discord is the place to be. If you want to play the more experimental updates between now and the October release, please sign up for my private Beta by joining my newsletter. I give out new keys about once a week and you can find the sign up form in my Discord.



Thanks for taking the time to play my game and help make it better!

Patch v0.4.10-31

[h3]🐛 Bug fixes[/h3]

  • Fixed an bug where supply lines would connect to themselves without a power source.

Patch v0.4.10-30

[h3]🐛Bug fixes[/h3]
  • Fixed an issue where various monitor resolutions would crash the game on start up

Patch v0.4.10-29 Supply Line Refactor

[h3]🛠Improvements & Changes[/h3]

  • Supply lines always provide energy and oxygen
  • Supply lines can only connect to other supply lines or structures that have both power and oxygen
  • Power routers that provide power and oxygen to connected structures now show a white bubble at their center
  • A visual hitch resulting from redistribution of power through lines when placing a new line or a new structure has been significantly reduced, and in most cases no longer exists
  • Supply lines now have a minimum distance with other supply lines and additional feedback is shown when placing a line if it is too close to another line


[h3]📝Additional notes[/h3]

  • Current supply line placement will still work even if it violates the new minimum distance rule
  • While the supply line refactor is a big performance improvement, there is still a separate hitching issue resulting from general power distribution through power routers that needs to be addressed. This patch is effectively half the problem solved.

Patch v0.4.10-28

[h3]🛠 Improvements & Changes[/h3]

  • Reduced part count for circular progress bars to increase performance
  • Decreased the rate of structure save data refreshes to increase performance


[h3]🐛 Bug fixes[/h3]

  • Fixed an issue where terraformers would randomly fail to produce a soil tile