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The Last Federation News

TLF Version 1.702 Released (Obscura Rising)

Version 1.702 is all about polish and balance for the Obscura. This includes some of the Obscura ships at the individual-battle level, and then a bunch of balance changes to the way the Obscura grow and expand during Invasion mode.

Invasion mode started out as this kind of impossible thing, then the Obscura became a lot more weak over the last couple of weeks. They are now back in force, but in a measured way that won't see you getting insta-killed within a few short years of starting the game, which could happen back earlier in the beta.

We're closing in on the release date for the official launch of the expansion. The target date is November 14th, so next Friday (not tomorrow). It's very exciting, and we're hitting a point where things are really settling down into a polished state, so that's quite nice.



Let us know how things are looking, if you have suggestions or bug reports, etc!

More to come soon. Enjoy!

This is a standard update that you can download through the in-game updater, or if you have Steam it will automatically update it for you. To force Steam to download it faster, just restart Steam and it will do so.

Click here for the official forum discussion about this release.

TLF Version 1.701 Released (Itinerant Obscura and Probe Density)

Version 1.701 has polish for the base game and the expansion.

The Obscura ships now behave a bit better with their AI -- previously, in some cases they could act kind of funky in groups, but that should no longer be the case.

Spy probes in the deliver spacefaring tech missions have been tuned some more, too. Particularly for the upper difficulties, these are now actually possible -- the last release didn't help much on that score because of the sheer volume of ships on those difficulties. Now the maze problem doesn't get substantially harder from the middle difficulties on up. Somewhat, but not exponentially so like before.

There are a few other balance tweaks and bugfixes in here, too. Please see the release notes (linked above) for details.

We're closing in on the release date for the official launch of the expansion. The target date is November 14th, so two Fridays from now. It's very exciting, and we're hitting a point where things are really settling down into a polished state, so that's quite nice.



Let us know how things are looking, if you have suggestions or bug reports, etc!

More to come soon. Enjoy!

This is a standard update that you can download through the in-game updater, or if you have Steam it will automatically update it for you. To force Steam to download it faster, just restart Steam and it will do so.

Click here for the official forum discussion about this release.

TLF Version 1.700 Released (Spied, Probed, And Proven)

Version 1.700 is all goodies for the base game, not the expansion.

The spy probes have been completely re-imagined, and I'm super happy with how those are turning out. To some extent these missions can be very easy to "win" now, but I say win in quotes because that can be with the collateral damage of a lot of hatred from some races. The Evucks in particular are really easy to piss off enormously if they are spacefaring too soon when you are still trying to help other races.

All that said, winning well, where you don't incur a bunch of influence penalties, is now satisfyingly hard but actually possible. You're basically navigating through shifting, moving mazes of bullets. The first mission or two might practically be "freebies" where there are next to no maze elements, but the more races that are already spacefaring, the more insane the mazes get. I'm really excited about this, because it's something that really sets these missions apart from all other missions, and it gets at that core "maze navigation" type of feel that I always wanted for this mission.

Another thing is that now the Burlust Duels are more central if you're trying to get the Burlusts into your federation. Before they'll even consider joining, you now have to duel one of their primes to death. You don't need to do a bunch of duels, and you don't actually have to do ANY duels if the burlusts are just an antagonist race to you in your campaign, anyway. But they want you to prove your mettle if you're going to be friends.

We're closing in on the release date for the official launch of the expansion. The target date is November 14th, so two Fridays from now. It's very exciting, and we're hitting a point where things are really settling down into a polished state, so that's quite nice.



Let us know how things are looking, if you have suggestions or bug reports, etc!

More to come soon. Enjoy!

This is a standard update that you can download through the in-game updater, or if you have Steam it will automatically update it for you. To force Steam to download it faster, just restart Steam and it will do so.

Click here for the official forum discussion about this release.