Grenade Gameplay Update
Finally, after days of internal testing, grenade gameplay reached the public demo.
Grenades bring extra variety in resolving existing tactical problems, and are just fun to use.
Note that grenades now are using [ G ] hotkey, and squad ability is on [ T ].
Level HELP was also tweaked a bit to address community feedback, and made harder.
If you played it before - try it again, and tell me if you like it more or less.
Your feedback helps a lot.
The best news is that in order to integrate grenades, I had to correctly write a proper inventory system, and now we're all set for the future improvements in the loadout system.
There are still things to improve, I would love to have better trajectory control, and introduce a throwing spread, but what is in there is good enough, and the rest will come with time.
Last essential feature left is a drone movement update, and after that I can focus on content expansion.
If you encounter any issues - don't hesitate to report them on Discord, and I will fix them right away.
Always yours,
Demetri
Grenades bring extra variety in resolving existing tactical problems, and are just fun to use.
Note that grenades now are using [ G ] hotkey, and squad ability is on [ T ].
Level HELP was also tweaked a bit to address community feedback, and made harder.
If you played it before - try it again, and tell me if you like it more or less.
Your feedback helps a lot.
The best news is that in order to integrate grenades, I had to correctly write a proper inventory system, and now we're all set for the future improvements in the loadout system.
There are still things to improve, I would love to have better trajectory control, and introduce a throwing spread, but what is in there is good enough, and the rest will come with time.
Last essential feature left is a drone movement update, and after that I can focus on content expansion.
If you encounter any issues - don't hesitate to report them on Discord, and I will fix them right away.
Always yours,
Demetri