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  3. Drone Perspective is OUT NOW in Early Access!

Drone Perspective is OUT NOW in Early Access!

Finally, after more than a year in the making, I am able to share Drone Perspective with you.

The time has come to complete the first act of the story about brave soldiers defending their homeland from a brutal invasion.

[previewyoutube][/previewyoutube]

This is what you can expect from the solo campaign:

  • Ten challenging story levels (four of them you saw in the demo)
  • Two secret levels - to give you a new perspective on the in-game events
  • One bonus level - for those who manage to finish the story
  • Non-linear, mind-bending story - you may need to go back in order to move forward
  • Machine gun unit Echo - also your medic
  • Heavy bomb drone - to increase your odds in especially difficult missions
  • In-game level editor with Workshop support
  • More lore integrated tools to help you navigate the story and the combat
  • Various sets of in-game files to deepen the game’s lore
  • An absolutely stunning soundtrack by James Tenshi, available in your VEIL OS music player


Because of realistic metrics, this game is as hard as a real firefight, so you have to be tactical to avoid losses.
My main recommendation is to avoid sprint during combat, ensure that all enemies are suppressed when maneuvering, and be mindful of the lines of fire.
Do not rush on the battlefield.


This Early Access allows me to showcase Drone Perspective as a modern firefight simulation platform, and hopefully, with your support, I will be able to continue expanding this foundation in multiple directions:

  • Multiplayer as the ultimate goal of the Early Access - both Coop and PvP. In order to get there, we have to carefully steer existing systems towards replayability.

  • Variety of approaches - this solo-campaign is a median baseline required for the initial balancing. In-game subsystems are already prepared to accommodate more weapons, explosives, abilities, and drones. I just have to add the inventory UI and balance (which is the hardest part).

  • Sandbox scenarios - bigger maps with loose objectives. Each solo-campaign mission is a handcrafted experience, however for the game longevity new levels will be featuring sandbox approach more and more.

  • Combat AI - Development of the good AI takes time, and I had to take certain compromises to have Drone Perspective released. I can't share a lot here, but I have a very strong player on the emerging AI scene helping me.

  • Vehicles - There are prototypes already, but I had to cut them from this release to have a more polished experience. I hope you can see how nicely existing input system translates to vehicles. Now it's just a matter of time to introduce them.

  • More quality of life features - Accessibility, optimizations, gamepad support, new platforms, more detailed settings - everything that makes the game smoother.


I hope you can feel the synergy between these component.
"Embark on a journey!" - they say ;)

You can click on this picture to access the project roadmap:


Your participation is pivotal in the next stage.
Since this is a solo project, there are no extra layers between the developer and the community, and things are moving quickly.
I welcome you to join the project Discord or Steam Discussions - I will be happy to hear your opinion and incorporate good ideas into the game.

Your support makes this project real.
Thank you!

Always yours,
Demetri Lind