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Update #3: Voxel Based Level Editor

Hi,

Based on your requests, I have prioritized level editor and it was a very fruitful month.

  • Level editor migrated to fully dynamic voxel-based landscape technology!
  • Terrain sculpting and painting are now possible.
  • You can create and assault your own trench networks.
  • More cosmetic assets added to the level editor.
  • You can create scenarios and send your own chat messages from your maps.
  • Editor onboarding map available in the workshop, search for "VEIL: Simulation tutorial".


This update is a major shift and improvement in the game technology!
You can do a lot with voxels, and it has a lot of synergy with the existing destruction.
Realistic craters, digging in, even 3d tracks from tanks - everything is possible with voxels.
Final goal is to be able to deliver missions of the same complexity and visual fidelity as story missions using solely an in-game editor.

[h2]Fully dynamic landscape [/h2]
You can finally paint roads!

Landscape tooling is in the initial stage, but allows you to create complex shapes already. and on top of it, it already has support for editable brushes (In the next updates, I will add the ability to save your favorite brushes).

Your map save file now contains two main parts: .json file for your objects, and .vxl file for your terrain.

Landscape textures are not final, and will be improved.
(I had to temporarily sacrifice cell bombing technology to deliver you this update, but it's hard to notice behind the grass ;) )

[h2]Trench networks[/h2]
Editor assets palette was expanded.
Trench networks assets are the most prominent addition.
System has a lot of flexibility, and you can create trenches of any complexity.
Trenches have snapping to levels, and work well with the provided landscape sculpting tools.

Make sure that trenches are connected with floor tiles with each other to guarantee that navmesh is correctly built.

[h2]More editor assets[/h2]
Main focus was around trenches, but other categories were updated too.
- New [REDACTED] enemy type.
- A bit of cosmetic assets.
- New in-editor objectives.
Don't miss the ability to send your own chat messages in your scenarios!

Try "VEIL: Simulation tutorial" in Workshop to get guidance.

Current state of the editor allows you to create your own short missions with your own narrative and tell your own war-time stories.
With trenches available you can replicate known battles, for example, you can already try the famous Brecourt Manor assault.


[h2]How to find it[/h2]
For stability reasons this update is applied only for an in-game level editor called Simulation Browser.
You unlock it during solo-campaign after the level WOOD.
Story levels will use previous landscape technology for a while.
This update is available in the Demo as well without any limitations.


And if you read that far:
Somewhere around next Friday I will be activating the first discount.
It will probably be just 10%, but if it saves you money, hold on from buying for a week and spread the word.

If you like this project and this update, please, please, remember to drop your Steam reviews.
It helps with visibility and funding a lot.

Always yours,
Demetri


PS I also welcome you all to participate in the ongoing discussions. You can contribute a lot to the decision making process with your opinion and ideas. it helps already.