Violence of Action update
[p]This update is based on the community request voiced by Calantlar:[/p][p][/p][p]"Violence of Action" gameplay is supported:[/p]
[/p][h2]Violence of Action[/h2][p]This is a small, but significant change to the game balance and feel and it splits the game into two main modes:[/p]
This map is lacking narrative, but it is highly replayable already.
it is quite hard to finish solo, so you will need help from friends.
Flow is self explanatory when you see it.
The only limitation for the amount of players on this map is a performance of your own PC.
Code was mentioned somewhere in Dev Diaries.[/p][p][/p][p]Good luck![/p]
- [p]Heavy fire order \[Hold Left Mouse Button] will ignore incoming suppression penalty.[/p]
- [p]Overhead shooting posture was improved.[/p]
- [p]Cover selection logic is made more fluid and responsive.[/p]
- [p]Changes [/p]
- [p]Classical tactical gameplay with suppression markers and general suppression rules.[/p]
- [p]Intense and responsive single-squad micro-control mode were user input is given high priority.[/p]
This map is lacking narrative, but it is highly replayable already.
it is quite hard to finish solo, so you will need help from friends.
Flow is self explanatory when you see it.
The only limitation for the amount of players on this map is a performance of your own PC.
Code was mentioned somewhere in Dev Diaries.[/p][p][/p][p]Good luck![/p]