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Violence of Action update

[p]This update is based on the community request voiced by Calantlar:[/p][p][/p][p]"Violence of Action" gameplay is supported:[/p]
  • [p]Heavy fire order \[Hold Left Mouse Button] will ignore incoming suppression penalty.[/p]
  • [p]Overhead shooting posture was improved.[/p]
  • [p]Cover selection logic is made more fluid and responsive.[/p]
  • [p]Changes [/p]
[p][/p][h2]Violence of Action[/h2][p]This is a small, but significant change to the game balance and feel and it splits the game into two main modes:[/p]
  1. [p]Classical tactical gameplay with suppression markers and general suppression rules.[/p]
  2. [p]Intense and responsive single-squad micro-control mode were user input is given high priority.[/p]
[p]Latter pushes the game closer to the games like Foxhole and even outs your chances in situations where you have only one unit left against many.[/p][p][/p][p]There will be additional push to balance this mode in PvP. Very likely it will be tied to your units combat experience and bravery stats, but about that later.[/p][p]Until then - enjoy![/p][p][/p][h2]Bonus[/h2][p]If you follow the development you should know that new upcoming level with Coop Multiplayer is available, but hidden inside the game behind the secret code.

This map is lacking narrative, but it is highly replayable already.
it is quite hard to finish solo, so you will need help from friends.
Flow is self explanatory when you see it.
The only limitation for the amount of players on this map is a performance of your own PC.

Code was mentioned somewhere in Dev Diaries.[/p][p][/p][p]Good luck![/p]