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DRONE PERSPECTIVE News

Update #8 Localization

First wave of localization is complete!
[p]Drone Perspective is now available on your native language.
[/p][p]Kudos to our community members who made it possible:[/p]
  • [p]Burmese - Linn Htet Myat[/p]
  • [p]Chinese - PrinDaisynha[/p]
  • [p]French - Warrex[/p]
  • [p]Russian - \[REDACTED][/p]
  • [p]Polish - Mateusz Łabuda[/p]
  • [p]Spanish - PrinDaisynha[/p]
  • [p]Ukranian - Volodymyr Snow Laptiev[/p]
[p]
You can change localization in Settings menu.[/p][p][/p][p]If you want to help with localization or you would like to see specific translation or you discovered a mistake - you are very welcome to join us on Discord.

You also can leave your comment in the corresponding localization documents. [/p][p][/p][p][/p][h2]Improved Font Work[/h2][p]Font style improved significantly across the whole game to preserve expressive consistency across all vailable languages.[/p][p][/p][p]Main story line:[/p][p][/p][p]HUD:[/p][p][/p][p]InGameFiles:[/p][p][/p][p][/p][h3]Other fixes[/h3]
  • [p]Fixed characters skins in the last secret level.[/p]
  • [p]Added virtual cursor for systems without native mouse cursor.[/p]
  • [p]Fixed mission objective widget size and highlight.[/p]
[p][/p][p]Localization was the last mandatory feature before the shoft of focus on multiplayer and skirmish battles against more complex AI.[/p][p][/p][p][/p][h2]Thank you for supporting this project![/h2][p]Your support matters and makes this possible.[/p][p]If you enjoy this game remember to leave it a Steam Reveiw![/p][p][/p][p]Always yours,[/p][p]Demetri[/p][p][/p][p][/p][h2][/h2][p][/p][p][/p][p][/p]

Multiplayer preparations + improved editor brush pipeline

Hi everyone,
I keep preparing the build for the upcoming multiplayer.

- Coop mode fixes (about it below).
- Improved editor brush settings.
- Noise brush - for more believable asphalt with realistic holes.
- Minor trench placement improvements (better snapping).
- Minor VFX bug fixes.
- Minor AI voxel traversal improvements.


Small note about coop mode:
It works! (unbelievable).
It is on its early stage.

First test coop map is available in workshop.
Multiplayer can be activated using secret code in hacking console which you can find as a graffiti in one of the level, or simply ask in the Discord community.

If you decide to play multiplayer - please note that map updater is accidentally buggy, so make sure that all players update the map from workshop in advance. (Fixes are coming this week).


Personal stuff: Delivering multiplayer is a lot of work for a solo developer, but I take my time, keep good work-life balance by slightly neglecting marketing, so it is all going well and steady.

We will likely organize one more playtest this weekend.
Stay tuned and stay safe!

Always yours,
Demetri

Level HELP hotfix!

Level HELP had a loading crash caused by the upcoming customization system.
I apologize for the inconvenience to anyone who experienced it.

It is now is fixed.
Game testing protocols are updated to prevent this from happening in the future.

Thanks to player SkynniX for reporting this crash.

Update #7: Secret Multiplayer test

[p]PvP in Drone Perspective rocks![/p][p]Tactical chess with realistic metrics and methods of combat.[/p][p]We had a decent amount of fun already, and it is time to share it with you.[/p][p][/p][h2]Multiplayer is hidden somewhere in the latest full build.[/h2][h3]To activate it, you have to find a graffiti with the secret code in one of the story levels.[/h3][p](Or simply ask in Discord community ;) )[/p][p][/p][p]Multiplayer is still in its early stage, but pretty much playable.[/p][p]I will be gradually making it more and more available for the players as it develops, but it is very important to release it gradually therefore additional side-quests.[/p][p][/p][p]Asking the community about the code, or checking Dev Diaries for the additional clues also works![/p][p][/p][h2]What is available in the multiplayer alpha:[/h2]
  • [p]Team-based PvP with up to 8 player squads in each team![/p]
  • [p]User-created workshop maps (I made two levels so far)[/p]
  • [p]Hold the point objective[/p]
  • [p]Each member of your squad is equipped with the combat rifle, rockets, and grenades.[/p]
  • [p]P2P Session Server Browser (To activate it, find and enter the secret code).
    [/p]
[h2]What is not available yet:[/h2][p]Remember this is an Early Access and the very first version. Not everything is perfect.[/p]
  • [p]Explosion synchronization for drop-in is yet to come.[/p]
  • [p]If host disconnects from the session it might lead to the black screen on the clients.[/p]
  • [p]Polished round info with scoreboard would be nice.[/p]
  • [p]No loadouts yet.[/p]
  • [p]Audience is tiny, because we're just starting.[/p]
[p][/p]
Bring your friends to play!
[p]I will be organizing regular playtests starting from the next week after my small vacation.[/p][p][/p][p]Until then I rely on your self-organization, because I will be offline for a bit.[/p][p]Discord community is active, if you need someone to play with - don't hesitate to ask there.[/p][p][/p][p]First bigger playtest is planned for[/p][h3]September 12, Saturday, 21:00 CEST[/h3][p][/p][p]See you there![/p][p][/p][p][/p][h2]Bonus[/h2][p]This month key goes to Kirill251 from Discord for creating Open Street Map Parser for Drone Perspective![/p][p][/p][p]With his parser you can simply enter desired coordinates in the python script and receive level json file with street grid which you then can enter into the level editor and get yourself initial level layout with the real-world distances.[/p][p]Parser can recognize:[/p][p]Roads, Forests, Bodies of water, Houses (placeholders for now).[/p][p]Script is available in #level-editor channel on Discord.[/p][p]It feels like magic and we will definitely develop this script further.[/p][p][/p][h3]Personal message[/h3][p]Thank you for reaching this far in this release notes, and thank you for your never-ending support.[/p][p][/p][p]After this push, I am going to a small offline vacation for a week.[/p][p]If you have any questions, our mighty community members will be able to answer them often better than I would do.[/p][p][/p][p]Wish you an amazing rest of the week![/p][p]See you on another side.[/p][p]Stay safe![/p][p][/p][p]//Demetri[/p][p][/p][p][/p][p][/p]

Animation fixes after optimizations.

Optimizations come with the price and unfortunately animation quality slightly degraded after the optimization pass.

This small update pushes animation quality back to its previous state without hurting performance.
Game is now both smooth and beautiful.

Our next stop - multiplayer.

If you want to know more about developing multiplayer games, you are very welcome to visit Dev Diaries on Discord where I will try to cover every aspect of it.

Always yours,
Demetri