Update #9 UX and Controls
[p]Hello![/p][p]Before we start: 10% discount for the game will be applied for a couple of days today after 16:00 CET![/p][p][/p][p]Boring mandatory updates are behind, now we can focus on cool stuff: [/p]
[/p][previewyoutube][/previewyoutube][p][/p][p]This approach allows to have more gameplay around scanning ability without sacrificing required user guidance, and will help to play with fog of war in upcoming the multiplayer.[/p][p]
It also looks better, and this post processing shader is much more performance friendly than the previous widget based system.[/p][p]
[/p][h2]Three types of abilities[/h2][p]Based on community request around inventory anbd loadouts, ability system had to be adjusted.[/p][p]Abilities now have three interchangeable slots:[/p]
Widget reworked to accomodate changes in the ability system.[/p][p]Press \[ Shift ] or \[Left Trigger ] to see more commands.[/p][p]Icons were made slightly bigger to be visible on the small screens.[/p][p]Explicit icon for crouch is added, to allow for the better indication of the squad stance.[/p][p][/p][p]Note: there are gameplay nuances in the interplay between sprint and crouch orders, they can be used for your advantage in the combat.[/p][h2]
Aim Assist enabled by default[/h2][p]
Now for suppressive fire mode, your aim will be adjusted towards the enemy in the range.[/p][p][/p][p]This change is made to address the main pain-point in players (and my own, honestly) feedback - "The enemy was not killed when I was aiming at it."[/p][p]This issue was even more prominent on the smaller screens like Steam Deck has.[/p][p]Adding it makes sense, because when it comes to direct fire control your troops already know what they are shooting at, so there is no need for unnecessary limitations from the game.
[/p][p]Feature can be disabled in the game settings, but I highly recommend to give it a shot and check how positively it affects the gameplay.
[/p][h2]Hotkey to reinforce squad[/h2][p]
[/p][p]Was debating whether it had to be added, but it makes gameplay much smoother, especially on the gamepad.[/p][p]The moral aspects of being able to replace your lost troops that easily will be left aside.[/p][p]Remember our goal - zero combat losses.[/p][p][/p][h2]Other fixes and improvements[/h2]
[/p][p][/p][h2]What's next[/h2][p]Strategically, we move towards adding the first Skirmish map (including loadouts and more drones).[/p][p]Tactically the closest goal is to make it into the "Great on Deck" category on Steam.[/p][p]Game is incredibly immsersive on Steam Deck
[/p][h2]Bonus[/h2][p]This month community key winner is Mr.Mugger, because I recently discovered his crazy in-game editor screenshots in the community hub.[/p][p][/p][h2]Bonus #2 - How to play on Steam Deck[/h2][p]To those who scroll until the end, thank you![/p][p][/p][p]Game is already playable on Steam Deck, and recent update makes the gameplay shine.[/p][p]However, there are still some minor Main Menu issues with settings to overcome before I can start certification, but they are unrelated to the gameplay.[/p][p][/p][p]If you want to play on Deck before the official announce:[/p]
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- [p]Game is now much more pleasant to play on a gamepad and small screens (like Steam Deck).[/p]
- [p]Enemy highlight ability reworked and is using post-processing instead of widgets.[/p]
- [p]Squads now have three slots for abilities: Heavy, Drone, Tool.[/p]
- [p]Squad widget on HUD adjusted for better readability and to support abilities.[/p]
- [p]Aim assist feature for suppressing fire enabled by default.[/p]
- [p]Hotkey to reinforce selected squad added.[/p]
- [p]Onboarding "puzzle" on first level made easier.[/p]
- [p]Of course, more localization fixes and minor bug fixes.[/p]
[/p][previewyoutube][/previewyoutube][p][/p][p]This approach allows to have more gameplay around scanning ability without sacrificing required user guidance, and will help to play with fog of war in upcoming the multiplayer.[/p][p]
It also looks better, and this post processing shader is much more performance friendly than the previous widget based system.[/p][p]
[/p][h2]Three types of abilities[/h2][p]Based on community request around inventory anbd loadouts, ability system had to be adjusted.[/p][p]Abilities now have three interchangeable slots:[/p]
- [p]Heavy slot (rockets, artillery..)[/p]
- [p]Tool slot (Medkit and other upcoming items)[/p]
- [p]Drone slot[/p][p][/p]
- [p]Equip each squad with medkits or tools without sacrificing firepower.[/p]
- [p]Have a designated drone for each squad.[/p]
- [p]Increase combat variety in the upcoming multiplayer[/p]
Aim Assist enabled by default[/h2][p]
Now for suppressive fire mode, your aim will be adjusted towards the enemy in the range.[/p][p][/p][p]This change is made to address the main pain-point in players (and my own, honestly) feedback - "The enemy was not killed when I was aiming at it."[/p][p]This issue was even more prominent on the smaller screens like Steam Deck has.[/p][p]Adding it makes sense, because when it comes to direct fire control your troops already know what they are shooting at, so there is no need for unnecessary limitations from the game.
[/p][p]Feature can be disabled in the game settings, but I highly recommend to give it a shot and check how positively it affects the gameplay.
[/p][h2]Hotkey to reinforce squad[/h2][p]
- [p]Volume sliders made logarithmic. That allows the better control in the zone of low volume.[/p]
- [p]Onboarding "puzzle" on the first level is made easier.[/p]
- [p]Welcoming message on the main screen fonts were fixed for localization. (Sorry for that bug).[/p]
- [p]Minor UI issues here and there were fixed, whatever.[/p]
- [p]Game is fully playable on the gamepad.[/p]
[/p][h2]Bonus[/h2][p]This month community key winner is Mr.Mugger, because I recently discovered his crazy in-game editor screenshots in the community hub.[/p][p][/p][h2]Bonus #2 - How to play on Steam Deck[/h2][p]To those who scroll until the end, thank you![/p][p][/p][p]Game is already playable on Steam Deck, and recent update makes the gameplay shine.[/p][p]However, there are still some minor Main Menu issues with settings to overcome before I can start certification, but they are unrelated to the gameplay.[/p][p][/p][p]If you want to play on Deck before the official announce:[/p]
- [p]Change to "forward_shading" beta branch[/p]
- [p]Set Graphics settings to Lowest[/p]
- [p]Set Resolution Scale to 75%[/p]
- [p]Enjoy[/p]
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