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DRONE PERSPECTIVE News

Steam Deck Verified

[p]One more milestone is behind!
All optimization and UX efforts combined made it possible to play Drone Perspective on Steam Deck.[/p][p]Fancy link:[/p][p]https://store.steampowered.com/verified/2730700/DRONE_PERSPECTIVE[/p][p][/p][h2]How to play[/h2][p]
Steam Deck downloads custom optimized version.[/p][p]When you launch game for the first time graphics settings will be applied automatically.

If that didn't happen (for example you already played this game on desktop) set your graphics settings to Low on your Steam Deck:[/p]
  • [p]Render Scale: 75[/p]
  • [p]Other sliders to lowest values.[/p]
[p]This will give you between 35 and 60 fps on all levels.


That weird range means I can apply more optimizations down the line, and that's some Unreal Engine bugs standing on the way. (Mostly Landscape legacy caused by engine migrations).
[/p][h2]Controls[/h2][p]Standard gamepad controls work well - you can replay tutorial and first mission to grasp basics and follow on-screen help.[/p][p][/p][p]Pro-tip:[/p]
  • [p]Note that additional functionality is available when you hold Left Trigger.[/p]
  • [p]Use \[Hold Left Trigger] + Arrows to change between squads faster.[/p]
[p][/p][h2]Custom Build[/h2][p]Some sacrifices had to be made to pass the verification check. [/p][p]For now, because of voxel plugin performance in-game level editor is available only on PC version.[/p][p]Optimization is possible, but first I want to deliver Skirmish mode.[/p][p][/p][h2]What's next?[/h2][p][/p][h3]Skirmish map and perpetual war servers[/h3][p][/p][p]Next step is to introduce the dedicated server representing part of the frontline.
You can join the fight for this area either as VEIL or as Blue Lotus or as your own PMC.
Invaders are also trying to capture this area while you are fighting for the influence over it between each other.

Most components are ready - we had our successful online multiplayer tests a while ago.
Current focus is on producing a good and versatile map.

Map is called LINE and it is inspired by massive multilayered defensive fortifications (mostly unmanned, due to the nature of modern drone warfare).

More about the development process in Dev Diaries on Discord.[/p][p][/p][h2]Thank you all for your support![/h2][p]Please, remember to drop your reviews as a sacrifice to the algorithm.[/p][p]This game is being developed without any external funding or publisher, and they matter a lot.

Stay safe![/p]

Steam Deck Support + Migration to UE5.6

[p]Hi everyone![/p]
  • [p]Game migrated to UE 5.6[/p]
  • [p]Steam Deck build is sent for certification.
    (to play it now use "steam_deck_win" beta branch - it's good)[/p]
  • [p]Native Linux support for Deck is also pending certification.[/p]
  • [p]Bigger font mode is activated for Steam Deck, but also available as launch option -UseBiggerFont.[/p]
  • [p]Fix for level editor skipped terrain generation stage.[/p]
[p][/p][p]Game is solid, and everything is ready for the production of our first Skirmish map.
Stay tuned![/p]

Everyone Has a Medkit (Finally)

[p]Finally, recent improvements in the ability system made it possible for every squad to equip medkits. [/p][p]This shifts the game balance in the player’s favor, especially on infiltration missions like YARD and ROOF. [/p][p][/p][p]Bonus:[/p]
  • [p]Charlie and Delta now bring three grenades each instead of two.[/p]
  • [p]Unit Echo remains the designated medic, carrying four medkits in their inventory.[/p]
[p][/p][p]I hope you can see how all these changes are targeted to make the upcoming multiplayer and skirmish modes better ;)[/p]

UX and controls bugfixes

[p]One more iteration over controls and UX to have build in the polished state before upgrading to 5.6
[/p]
  • [p]Improved cursor controls on the gamepad.[/p]
  • [p]Main menu clicks and input context streamlined before migration to Common UI[/p]
  • [p]Back action added on gamepad for main menu.[/p]
  • [p]Fix unnecessary blood vfx when unit was shot while in cover.[/p]
  • [p]Addional pass on Squad widget.[/p]
  • [p]Squad lost all units indication on Squad Widget. [/p]
  • [p] Localization fixes (a bunch)[/p]
  • [p]Fix autopilot being too wonky, by making it too stiff.[/p]
  • [p]Some fixes for in-game editor controls with gamepad.
    [/p]