"Break, Enter, Repeat" Devlog #6
Hello again, fellow burglars!
We're back with another devlog packed with exciting developments for our game about heists, "Break, Enter, Repeat". Our team has been hard at work refining mechanics, squashing bugs, and introducing new features to make your heisting experience even better! Let's dive into what's new:
Heists are no longer just about finding a way in and taking as much loot as possible. Now they're also about survival! We're happy to introduce our new injury and first aid system.

We're thrilled to announce our first foray into motion capture! This technology is more accessible than ever before, and has allowed us to create more realistic animations for actions such as:

These animations bring a new level of immersion to your heisting adventures, and there are many more to come, now that the proof of concept has been successful!
Preparation is key when it comes to 'borrowing' property, and we've revamped our planning and scouting systems to reflect that.
The game now includes chainlink fences, which you can either jump (if your character's agility stat is high enough) or cut using bolt cutters, to then crawl under. We've also added gates to fences and introduced new methods for unlocking doors, giving you more options for infiltration and escape.

We've made several tweaks to enhance your gameplay experience:
We're excited to introduce a new level in development: the Eurotronix Electronics Warehouse. This will be our most complex and challenging level yet, featuring:

We're about 80% complete and can't wait for you to experience it!
Keep your eyes peeled for more updates, and if you're keen on sharing ideas or telling us what would make this game about heists great, don't hesitate to follow us on our Bluesky account, Twitter (or X, or whatever) or join our Discord community. Meanwhile, go ahead and wishlist "Break, Enter, Repeat" on Steam if you haven't already... Every bit of support helps!
More updates to come... Stay sneaky!
We're back with another devlog packed with exciting developments for our game about heists, "Break, Enter, Repeat". Our team has been hard at work refining mechanics, squashing bugs, and introducing new features to make your heisting experience even better! Let's dive into what's new:
Injuries and first aid
Heists are no longer just about finding a way in and taking as much loot as possible. Now they're also about survival! We're happy to introduce our new injury and first aid system.

- Dynamic injuries: Characters can now suffer injuries based on their actions, gear and skills. Attempting to disable an alarm might result in an electrical burn, while kicking down a door could lead to a sprained ankle. Smashing a window with your bare hands might be tempting... But will you risk getting a massive hand laceration?
- Debuffs and healing: Injuries come with both skill and speed debuffs that affect your performance. However, with the right tools (like bandages, burn gels, and splints) and the first aid skill, you can treat these injuries during the heist.
- Visual feedback: Injured characters will visibly limp, and blood splatters will mark the scene, adding a layer of realism and urgency to your missions.
Motion capture magic
We're thrilled to announce our first foray into motion capture! This technology is more accessible than ever before, and has allowed us to create more realistic animations for actions such as:
- Drilling safes and locks: Experience the tension as your character carefully drills into a safe.
- Disabling alarms: Watch as your character expertly handles the electronics kit to bypass security systems.

These animations bring a new level of immersion to your heisting adventures, and there are many more to come, now that the proof of concept has been successful!
Enhanced planning and scouting
Preparation is key when it comes to 'borrowing' property, and we've revamped our planning and scouting systems to reflect that.
- New scouting results screen: A completely redesigned screen for knowing exactly what the results of your scouting were. Now it's clear how much intel of each kind (layout, valuables, systems) you have acquired and how much you've exposed yourself during the process... Which might bring you lots of trouble later!
- Better balance for scouting mechanic: We spent some time tweaking the scouting mechanic to make it both more fun and fair.
New ways to break in
The game now includes chainlink fences, which you can either jump (if your character's agility stat is high enough) or cut using bolt cutters, to then crawl under. We've also added gates to fences and introduced new methods for unlocking doors, giving you more options for infiltration and escape.

UI and quality of life improvements
We've made several tweaks to enhance your gameplay experience:
- Camera follow button: Easily keep track of your active character during heists.
- Graphical fixes: Updated icons and thumbnails for furniture and loot items for better clarity.
- Bug fixes: Resolved issues related to car purchases, null reference exceptions in planning mode, and multiplayer synchronisation problems.
Eurotronix: A brand new heist awaits!
We're excited to introduce a new level in development: the Eurotronix Electronics Warehouse. This will be our most complex and challenging level yet, featuring:
- Intricate layouts: Navigate through a maze of electronics and security systems.
- High value loot: Target valuable electronics for a hefty payday.
- Increased security: Expect tighter security measures, requiring careful planning and execution. This will also be the first level that includes security guard NPCs!

We're about 80% complete and can't wait for you to experience it!
Keep your eyes peeled for more updates, and if you're keen on sharing ideas or telling us what would make this game about heists great, don't hesitate to follow us on our Bluesky account, Twitter (or X, or whatever) or join our Discord community. Meanwhile, go ahead and wishlist "Break, Enter, Repeat" on Steam if you haven't already... Every bit of support helps!
More updates to come... Stay sneaky!