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Algolemeth 2025 Year in Review

[p]Hello everyone![/p][p]I’m @gunzee2, the developer of Algolemeth.[/p][p]It’s already the end of the year. 2025 was a year where I truly felt the support of so many people. I’d like to reflect on this year’s activities and share my greetings with you all. (You can find the 2024 report here.)[/p][p]First, a quick introduction for those who are new! Algolemeth is an RPG where you build logic by connecting nodes to automate dungeon exploration and combat. The BGM and SE are being composed by the legendary Yuzo Koshiro! Please check out the video below to get a feel for the game.[/p][previewyoutube][/previewyoutube][p]And here is the Steam store page. I would be honored if you could add it to your wishlist![/p][p][dynamiclink][/dynamiclink]Now, let’s get into the 2025 activity report. As usual, it’s in chronological order.[/p][h2]February 2025[/h2][h3]New Main Visual Revealed! Exhibited at Tokyo Game Dungeon 7! Over 10,000 Wishlists![/h3][p][/p][p]2025 started with a major visual update. I completely overhauled the graphics, which I had previously handcrafted myself, by commissioning the illustrator Baron Sanaki![/p][p]Thank you so much for the wonderful artwork! In the final version, you’ll be able to create your Golem by choosing from multiple portraits designed by Baron Sanaki. (You can also import your favorite images to use!)[/p][p][/p][p](Previous key art. Thank you, Skeleton-kun...!)[/p][p]Thanks to the visual update, we finally surpassed 10,000 Steam wishlists![/p][p]When I first started development, I honestly thought, "This is a niche game, so it might not appeal to a wide audience, but I’ll focus on making it fun to build my track record." So, I’m both surprised and delighted that so many of you are interested.[/p][p]I also wrote an article on note regarding reaching 10,000 wishlists. If you're wondering how to navigate your own activities, feel free to use it as a reference.[/p][p]https://note.com/gunzee2/n/ne14836903786[/p][p]On Saturday, February 15, I exhibited at Tokyo Game Dungeon 7![/p][p]I debuted the updated graphics and a game system with expanded exploration elements. While the tutorials felt a bit heavy on explanation, seeing everyone play in person provided invaluable insights, and hearing people say it was "fun" really gave me strength. Thank you to everyone who stopped by![/p][h2]March 2025[/h2][h3]Exhibited at TIGS 2025![/h3][p]As part of the support from the "2nd GYAAR Studio Indie Games Contest" (GYAARCon), which I won last year, I exhibited at a corner of the GYAAR Studio booth. I showcased a fine-tuned version based on feedback from Game Dungeon 7, and many people enjoyed it![/p][h2]April 2025[/h2][h3]Announcing Legendary Composer Yuzo Koshiro for the Soundtrack![/h3][p]In April, I announced that the legendary Yuzo Koshiro would be handling the entire soundtrack for Algolemeth!! This was probably the biggest announcement of the year, and something I had been looking forward to telling everyone for a long time.[/p][p]Mr. Koshiro mentioned it on his X account, and it was picked up by Game Watch and several overseas media outlets. Thank you![/p][p]This wasn't just my achievement; it was a miraculous event made possible by the development support from GYAARCon. I’d like to share a bit of the background.[/p][p]At the end of last year, Algolemeth used royalty-free music assets. I wanted to work with a professional, but having no prior ties to the game industry, I didn't have any connections.[/p][p]When I mentioned this to the GYAARCon organizers, they suggested, "Let's first learn how to commission music from a professional!" They arranged a session with a sound creator from Bandai Namco Studios.[/p][p]During that talk about who would be a good fit, I expressed a strong desire for an FM synthesis sound. Naturally, the name Yuzo Koshiro—the master of FM synthesis—came up.[/p][p]I love game music, and naturally, I’ve always loved Mr. Koshiro's work. (The first game soundtrack I ever bought was his Streets of Rage 2 OST on the iTunes Store!)[/p][p]However, he felt so out of reach that I initially said, "That might be too difficult..." We considered other creators for a while.[/p][p]But after listening to many FM synthesis soundtracks, I couldn't suppress the feeling that I *really* wanted Mr. Koshiro’s music in Algolemeth. I told GYAARCon again, and they arranged an opportunity for me to speak with him, which led to this dream-like collaboration.[/p][p]This would never have happened if I were working entirely alone. I want to thank the GYAAR Studio team for making my dream as a developer come true, and Mr. Koshiro for graciously accepting the sudden request.[/p][p]There are still several unannounced tracks, all of which are shaping up to be absolutely fantastic. Please look forward to them![/p][h2]May 2025[/h2][h3]Exhibited at Tokyo Game Dungeon 8![/h3][p][/p][p]I hadn't originally planned to exhibit at Game Dungeon 8, but I wanted everyone to hear Mr. Koshiro’s music as soon as possible, so I made a last-minute decision to participate![/p][p]At the event, many people stopped in their tracks when they heard the new BGM coming from the speakers, reminding me of the sheer power of music. Some even guessed it was Mr. Koshiro’s work just by listening![/p][p]Since everything started for me at Game Dungeon 2, being able to announce the music at Game Dungeon made me very happy.[/p][h2]July 2025[/h2][h3]Exhibited at BitSummit the 13th![/h3][p][/p][p]I exhibited here as part of the GYAARCon support. This was my third time at BitSummit, and every time I go, the encouragement from passionate attendees warms my heart.[/p][p]Mr. Koshiro, who was participating for the Earthion exhibit and signing sessions, even visited the booth! I was thrilled![/p][p]Also, we ran a campaign where people could get a novelty (Ramune candy) by following our X account, which helped us gain many followers! The GYAARCon staff were incredibly helpful, promoting the game loudly. I feel I am where I am today because of the support of so many people.[/p][p][/p][h2]September 2025[/h2][h3]Exhibited at Tokyo Game Show 2025![/h3][p][/p][p]This was also supported by GYAARCon. This year, I was able to participate in four events (TIGS, BitSummit, TGS, and later Game Dungeon 10) through their support. For an indie developer, these opportunities are incredibly precious, and I am deeply grateful.[/p][h2]October 2025[/h2][h3]Leave of Absence from My Main Job; Starting Temporary Full-Time Development[/h3][p]Originally, I worked full-time as an engineer in a field unrelated to game development, working on Algolemeth on the side.[/p][p]I managed to balance both until 2024, but by mid-2025, my sleep became unstable. I was splitting my sleep into two segments between my job and dev work, which left me unable to focus on either.[/p][p]Fearing I was heading toward a point of no return, I explained the situation to my company and took a leave of absence to focus on game development for a set period.[/p][p]Despite it being an unusual request, my colleagues saw me off warmly. I am truly grateful.[/p][h3]Yuzo Koshiro to Handle Sound Effects (SE) as Well![/h3][p]Originally, I only planned to ask Mr. Koshiro for the BGM. But as the amazing tracks were delivered, I started worrying about the quality of the SE (which I had made myself).[/p][p]Since the BGM is MD-compliant FM synthesis (I'll let you guess what MD stands for!), I felt the SE should also be MD-compliant. And who better to create the best SE than Mr. Koshiro, who knows the MD inside out? I made another "love call," and he graciously accepted again.[/p][p]By the way, while the sound is authentically MD-compliant, the rest of the game uses modern technology. The FM sound is purely my personal preference, so please note that there likely won't be an MD cartridge version.[/p][h2]November 2025[/h2][h3]Exhibited at Tokyo Game Dungeon 10![/h3][p][/p][p]Since GYAAR Studio was exhibiting at the corporate booth section for the first time, I was honored to be selected as one of the titles.[/p][p]Despite the rain, many people visited. I fine-tune the build for every event to ensure the latest version is playable, and it felt like the clear rate was higher this time. Perhaps things are moving in a good direction?[/p][h3]Announcement of Release Delay to 2026...![/h3][p]I announced that the release would be pushed to next year. Honestly, I felt around September that I wouldn't make it this year. Due to various circumstances, the announcement was delayed, and I am truly sorry to those who were looking forward to it.[/p][p]I know better than anyone that further delays shouldn't happen. I will work desperately to ensure we release next year.[/p][h3]Surpassed 20,000 Steam Wishlists![/h3][p]Around the time of the delay announcement, we hit 20,000 wishlists. Thank you![/p][p]Wishlists are an important metric and a reflection of your expectations, which is very encouraging! While they look like simple numbers in statistics, I feel the responsibility of knowing there is a player behind every single one.[/p][p]It’s hard to make a game that resonates with everyone, but I will do my best to give shape to what I love and create something as many people as possible can enjoy.[/p][h2]December 2025[/h2][h3]And Now, Moving Forward[/h3][p]Looking back, while there were dream-like moments like the collaboration with Mr. Koshiro, it was also a year where I had to face my limits, leading to my leave of absence to restore my mental and physical balance.[/p][p]I’ve continued indie development to fulfill my dream of becoming a game developer, and thanks to the support of many people, I feel that dream has suddenly become a reality. However, a game only creates value once it is completed and enjoyed, so I will brace myself and keep running until the finish line.[/p][p]Since this is my first time making a full-scale game, I do have anxieties about whether I can meet everyone's expectations. But at the very least, I want to make something I won't regret. That’s what I focus on every day.[/p][p]I don’t always say thank you directly because I’m afraid a sudden reply might startle people, but I do see your messages of support for Algolemeth on X and elsewhere. They are a huge source of encouragement![/p][p]To everyone who has read this far, thank you so much. Your support is truly the fuel that keeps this development going. I will keep running at full speed so that next year, I can report to you all: "The game is now available!"[/p][p]Happy New Year, everyone![/p]

Algolemeth Release Delayed to 2026

[p]Hello, everyone. Today, we’re letting you know that Algolemeth’s release date has been formally delayed to 2026. We’re extremely grateful for your continued support and enthusiasm, and apologize for any frustration this news may cause.[/p][p][/p][h2]About the Situation[/h2][p]For context, I have been developing Algolemeth in my free time alongside my full-time day job, and up until now, neither project interfered with the other. However, I’ve underestimated the amount of time and work I would need to realistically release the game within this year to the standard of quality it deserves. To remedy this, I’m excited to share that I’ve taken a leave of absence from my day job and will be focusing entirely on Algolemeth’s development and completion moving forward![/p][p][/p][p]To be honest, this is my first full-scale development project, and I’ve been a bit anxious about it, feeling my way around as I go. With this life change, I’ll be devoting myself to promotion and development, and I’m looking forward to giving Algolemeth the rightful attention it needs.[/p][p][/p][p]Furthermore, I’ve got the help of various creators on my side, including Yuzo Koshiro and @sanaki385, who have helped the quality of Algolemeth improve significantly. With their continued teamwork, I’m hopeful that we’ll create a game that everyone can enjoy, and one that will feel worth the wait.[/p][p][/p][p]Thank you so much for trusting us with this.[/p][p][/p][h2]Regarding Tokyo Game Dungeon 10[/h2][p]Despite postponing Algolemeth’s release, we will still be exhibiting at Tokyo Game Dungeon 10 in Hamamatsucho on Sunday, November 9th! This time, we’ll be exhibiting at the GYAAR Studio booth, who is supporting the development of our game.[/p][p][/p][p]We’ll be showcasing the latest build, and sincerely hope to see you there! Please come play, and let us know what you think![/p][p][/p][h2]Demo & Recent Progress[/h2][p]Thanks to the support of GYAAR Studio, we’ve been able to exhibit at various events this year in addition to Tokyo Game Dungeon 10, including BitSummit and Tokyo Game Show. The feedback from players who have tried Algolemeth has been extremely helpful for development, so thank you to all who stopped by during these events![/p][p][/p][p]In fact, one of our most recent features - expanding the exploration log - was added based on event feedback.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]We’ve also recently implemented the long-requested portrait import feature for more customization![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Thanks to feedback like yours, the content of Algolemeth has continued to grow in ways we couldn’t have imagined at the start. We’re humbled by the high expectations so many of you have, and will do our best to honor the responsibility and create the best game we possibly can.[/p][p][/p][p]As always, thank you so much for your continued trust, understanding, and support - it means the world. We’ll be hard at work on Algolemeth, and can’t wait to share more soon![/p][p][/p][p]- Medium-Rare Games[/p]

New Trailer Out & BitSummit 13th Exhibition Confirmed!

[p]Hi, I’m @gunzee2, the developer of Algolemeth.
We’re thrilled to announce that Algolemeth will be playable at “BitSummit the 13th” in Kyoto next week![/p][hr][/hr][h3]▸ Event Overview[/h3][p]Dates[/p]
  • [p]Business Day: Friday, July 18, 2025[/p]
  • [p]Public Days: Saturday–Sunday, July 19–20, 2025[/p]
[p]Location[/p]
  • [p]Kyoto International Exhibition Hall (Miyako Messe) – 3rd Floor, GYAAR Studio Booth[/p]
[p]The GYAAR Studio area will feature our fellow contest title “Summer Road” in a festive summer-festival layout—complete with a raffle where you can win prizes![/p][p]Algolemeth will be there with its latest playable build, ready for you to dive in.[/p][hr][/hr][h3]▸ Highlights of the New Build[/h3]
  • [p]Multiple unreleased tracks by legendary composer Yuzo Koshiro[/p]
    • [p]One of them is a high-octane boss-battle BGM![/p]
  • [p]Get hands-on, crank up the volume, and experience the all-powerful feeling of directing Algolemeth’s nodes yourself.[/p]
[p]I, @gunzee2, will be around the booth as much as possible—please come say hi and share your feedback![/p][hr][/hr][h3]▸ New Promo Video[/h3][p]To celebrate BitSummit, we’ve dropped a brand-new trailer that digs deeper into the game itself.
Our new tagline is “Connect the Nodes, Hack the Dungeon!”[/p][p]The video showcases Algolemeth’s visual-programming mechanics and that same sense of omnipotence—and, of course, features another completely original track composed by Yuzo Koshiro just for our game. Don’t miss it![/p][hr][/hr][h3]See You in Kyoto![/h3][p]We look forward to meeting you at the GYAAR Studio Booth, 3F Miyako Messe, July 18–20.
If you like what you see, adding Algolemeth to your Steam wishlist would mean the world to us.[/p][p]See you in Kyoto![/p]

Big Announcement! Legendary Composer Yuzo Koshiro to Compose Algolemeth's BGM!

🎉 Big Announcement! 🎉


[previewyoutube][/previewyoutube]

The BGM for the fully-automated dungeon RPG Algolemeth will be composed by none other than the legendary Yuzo Koshiro, known for his work on many classic titles!

All tracks in this game are created using Sega Genesis-style FM synthesis.
This hot, retro-inspired sound will energize both your dungeon exploration and strategic battles!

As someone who has admired Koshiro since childhood, I’m overjoyed that he kindly agreed to this dream collaboration.

Despite being an indie developer, he warmly accepted my request, and I am deeply grateful. I also want to sincerely thank everyone who helped make this dream come true.

🎮 You can get an early experience of Koshiro's music at Tokyo Game Dungeon 8 on May 4th!
Please stop by booth 2F-8!

I will continue moving forward, aiming to create a game that not only meets your expectations, but excites me more than anyone.

Thank you so much for your support!

ウィッシュリスト登録者数が10,000人を突破しました!


Hello!

Recently, we released the new main visual for Algolemeth, and right after that, the number of wishlist registrations on Steam surpassed 10,000! Thank you so much!!

I've been providing updates on our progress through X and our blog, but now, we’ve finally crossed the 10,000 mark. To be honest, I had been quite conscious of this milestone ever since we reached around 8,000, so I feel a sense of relief now that we've achieved it.

However, the wishlist count is not just a number; I see it as a reflection of everyone’s expectations for Algolemeth. The more it grows, the greater the responsibility to ensure that the game turns out to be truly enjoyable. This realization makes me want to approach development with even greater dedication.

To be honest, I’m not yet confident that I can create something that will satisfy every single person who is looking forward to the game. However, at the very least, I want to create something that I personally believe is good, and then ask all of you—“What do you think?” My hope is that it will resonate with as many people as possible.

As I mentioned in my previous update, this Saturday, February 15th, we will be exhibiting at Tokyo Game Dungeon 7.

Over the past few weeks, we’ve been preparing for the event, and I feel that this demo build is the most enjoyable one yet. If you're in Tokyo this weekend, come visit us in Hamamatsuchō and share your thoughts on the game!