Developer's Letter

Hello. This is the Dev team for Counter-Strike Nexon: Studio.
Thanks to the large amount of interest that players have shown in the various contents of Counter-Strike Nexon: Studio, we were able to consider the future direction of development in many ways.
The 10/05 (Wed) patch content will be communicated with Counter-Strike players here,
for us to create a Counter-Strike Nexon: Studio for everyone, together.
Today, we'd like to introduce some improvements we have prepared in response
to the opinions of Counter-Strike Nexon: Studio's fans.
#Character Modeling Revision #Zombie Scenario Unstuck Feature #Inventory Lock Feature & Enhancement Simplification
[h3]Character Modeling Revision [/h3]

Character Modeling has been revised for this patch.
Counter-Strike Nexon: Studio's playable teams are divided in to Counter-Terrorist (CT) and Terrorist (TR) sides.
For some weapons, the character grip animation on the weapon will vary between the two teams.
The problem was that certain classes were using the team motions wrong. The model shown in the game
and the model on the game server weren't matching, so there were issues with hit detection.

To resolve this issue, we are going through the character modeling
and using a procedure where we are syncing the game server and in-game character models to be uniform. We began with the revision of human classes for now.
After this update, we will be improving abnormal hitboxes.
On another note, the character animations of certain male and female classes will be improved to be more natural. The animations below are scheduled for improvement.

Aside from "Immortal Eric", who does not have the relevant issues, all classes were revised.
Turtle neck issue

Shoulder fix

Other joints

Aside from the classes without the relevant issues listed below, all female classes were revised.
1 Queen
2 Anemone
3 Mirage
4 Ismael
5 Romy
6 Agent Ritsuka
We are continuously improving the game to enhance its overall quality, and we will do our best to quickly address other similar issues that remain in the game.
[h3]Introduction of Zombie Scenario Unstuck Feature [/h3]
There were issues of being stuck in Zombie Scenario, where the player would have to leave the game and try again as they could not progress in the game while stuck.
To resolve this issue, we have added the Unstuck feature in this update that you can use when you are stuck for more than a short time.
If you are stuck and unable to move for more than 5 seconds, the Map Escape button will be activated in the ESC menu.


Pressing the Map Escape button will move the character to the current spawn point. The character will be moved to one of the spawn areas if they're stuck in the boss stage.


Please note that there is a cooldown before you can use the feature again.
[h3]Inventory Lock Feature & Enhancement Simplification [/h3]

Weapons, classes, items, etc. are being utilized as a materials for other systems, after a variety of items and system were added to the game.
We confirmed that there were many cases where players were losing their items unintentionally as materials while using these systems, and that this has been a great inconvenience to them.
Some players have suggested that there should be a feature to lock important items so that they cannot be disassembled or used as materials.
So, we have added a Lock feature where valuable items can be locked so that they cannot be lost as materials through disassembly or trade.
Some event items or pass items were already unavailable for trade or to be used as materials, so those will be distributed in the locked state.
We will continuously improve and enhance this feature to avoid instances where player assets are unintentionally lost.

The existing Weapon Enhancement system is divided into 2 stages. One is where the Enhancement Material is added, and the other is the Enhancement attempt. So, it always required two clicks.
There were some suggestions that this was inconvenient, so we simplified them into a single click that takes care of both the material selection and the Enhancement attempt.
Also, we added a step for weapons of high value, confirming that they have been selected as material, so that we can prevent a highly-valued weapon being accidentally used as material.
We will continue to do our best to incorporate all of your suggestions and ideas to create a better gameplay experience for Counter-Strike Nexon: Studio.
Thank you.