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  3. [Update] Patch Notes: June 26th

[Update] Patch Notes: June 26th


Here's a rundown of some of the major updates in today's patch!

    Extreme Challenge Event(6/26 - 7/10)Earn CP (CSO Event Coins) by completing missions during the event.

    Try The Counter Exchange CP Event! (6/26 - 7/10)Earn CP (CSO Event Coins) by completing missions during the event.

    Zombie Hero Rebalance (Beta) Exclusive Map Weapon Supply Event (6/26 - 7/10)Weapons based on the day of the week will be available for use in Zombie Hero Rebalance (Beta) exclusive maps during the event period.

    Summer Strike Decoder Released (6/26 - 7/10)Join the Summer Strike Decoder event in celebration of summer! Get Transcendence Weapons and Transcendence Classes!


Check out the following sections for all the details.

---------- Details ----------


[h2]Update Information[/h2]

[h3]Mode Changes[/h3]
  • Zombie Hero Mode
    • After the 2-week beta period, Zombie Hero Rebalance (Beta) has switched back to the original Zombie Hero mode. An exclusive Zombie Hero RebBeta) map will be released.



[h3]New Map Information[/h3]
  • Beachside Palace
    • Location: Asian Palace
    • Eligible Modes: Zombie (Zombie Classic, Zombie Mutant, Zombie Hero, Zombie Z, Zombie Evolution), Deathmatch (Deathmatch, Team Deathmatch, Deathmatch (AI), Team Deathmatch (AI)), Gun Deathmatch, All-Star, Original, Original (AI)


  • Zombie Hero Rebalance (Beta) Exclusive Map
    • Eligible Mode: Zombie Hero
    • Eligible Maps: 
      • Rebalanced Dust 
      • Rebalanced Assault 
      • Rebalanced Italy



[h2]Event Information[/h2]

[h3]Extreme Challenge Event(6/26 - 7/10)[/h3]
Earn CP (CSO Event Coins) by completing missions during the event.

  • Play Missions
    • Earn 90 CP by reaching 3,000 Kill Points from zombie kills or assists as a human, or infections as a zombie in Zombie Mode (up to 500 CP per day).
    • Earn 90 CP by clearing 150 sessions with 100 Kill Points in Zombie Scenario mode on Hard difficulty or higher (up to 25 sessions per day).
    • Maximum CP Earned: 90 CP
    • How to Earn Kill Points
      • Zombie Kills as a Human: 3 Points (bots excluded)
      • Zombie Assists as a Human: 1 Point (bots excluded)
      • Human Infections as a Zombie: 4 Points (bots excluded)
      • Human Infection Assists as Zombie: 0 Points


  • Consecutive Attendance
    • 3-Day Consecutive Attendance: 10 CP
    • 5-Day Consecutive Attendance: 10 CP
    • 7-Day Consecutive Attendance: 30 CP
    • Maximum CP Earned: 50 CP


  • Details
    • Only one of the play mission rewards can be claimed. (Can earn up to 90 CP)
    • Consecutive Attendance: Failing to check in on consecutive days will reset your progress.
    • You can earn playtime in all modes, including Studio Mode.
    • Besides playtime, in-game missions do not count towards participation in Studio Mode.
    • You can only participate in rooms with 3 or more players.
    • Autohunt kills are excluded regardless of mode.
    • Compatible Zombie Modes: Zombie Classic / Zombie Mutant / Zombie Hero / Zombie Z / Zombie Evolution
    • Excluded Zombie Scenario Maps: Double Gate / Lost City / Survival: Trap / Survival: Groundwater / Pursuit: Chaos
    • You must play for at least 5 minutes to get credit for Zombie Scenario mode missions.



[h3]Try The Counter Exchange CP Event! (6/26 - 7/10)[/h3]
Earn CP (CSO Event Coins) by completing missions during the event.

  • New Items Added
    • Wild Sheriff's Hat: Costs 5 CP/Unlocked at 160 CP/Can be exchanged once
    • Nine-tailed Fox Ears: Costs 5 CP/Unlocked at 160 CP/Can be exchanged once
    • Pirate Hat: Costs 5 CP/Unlocked at 160 CP/Can be exchanged once
    • Wanderer's Veil Hat: Costs 5 CP/Unlocked at 160 CP/Can be exchanged once


  • How to Participate
    • Earn 1 CP for every 15 Kill Points from zombie kills or assists as a human, or infections as a zombie in Zombie Mode (up to 8 CP per day).
    • Clear 1 session after scoring 100 Kill Points in Zombie Scenario mode on Hard or higher: 1 CP (up to 8 CP per day)
    • Every 20 minutes of in-game playtime: 1 CP (up to 2 CP per day)
    • Earn 1 CP when you complete 2 of the following missions (up to 1 CP per day):
      • Click on the Event Missions tab to check your Event Missions.
      • Purchase a Point Transcendence Decoder or a Point Class Decoder from the Shop.
      • Go on an Exploration once.


  • How to Earn Kill Points
    • Zombie Kills as a Human: 3 Points (bots excluded)
    • Zombie Assists as a Human: 1 Point (bots excluded)
    • Human Infections as a Zombie: 4 Points (bots excluded)
    • Human Infection Assists as Zombie: 0 Points


  • Details
    • You can earn up to 10 CP a day.
    • Daily Missions reset every day at midnight.
    • You can earn playtime in all modes, including Studio Mode.
    • Besides playtime, in-game missions do not count towards participation in Studio Mode.
    • You can only participate in rooms with 3 or more players.
    • Autohunt kills are excluded regardless of mode.
    • Compatible Zombie Modes: Zombie Classic / Zombie Mutant / Zombie Hero / Zombie Z / Zombie Evolution
    • Excluded Zombie Scenario Maps: Double Gate / Lost City / Survival: Trap / Survival: Groundwater / Pursuit: Chaos
    • You must play for at least 5 minutes to get credit for Zombie Scenario mode missions.
    • All CP will be removed during maintenance on 7/10.



[h3]Zombie Hero Rebalance (Beta) Exclusive Map Weapon Supply Event (6/26 - 7/10)[/h3]
Weapons based on the day of the week will be available for use in Zombie Hero Rebalance (Beta) exclusive maps during the event period.

  • Available Weapons
    • Primary Weapon: Failnaught/Hyper Gaebolg/Devastator
    • Secondary Weapon: Lightning Fury/Laevateinn/Twin Hawk
    • Melee Weapon: Demolition Hammer/Spell Lance Scarlet Rose/Holy Sword Divine Order
    • Equipment: Hellhound/Satellite Mine/Trinity Grenade


  • Details
    • You'll get one Primary Weapon, Secondary Weapon, Melee Weapon, and Equipment based on probabilities for each.
    • Trial weapons are only available in Zombie Hero (Beta).
    • Regardless of when you receive them, the available weapons will change every day at midnight.



[h2]Shop update[/h2]

[h3]Summer Strike Decoder Released (6/26 - 7/10)[/h3]

Join the Summer Strike Decoder event in celebration of summer! Get Transcendence Weapons and Transcendence Classes!

  • Main Item Rates
    • Hellhound (Permanent) 0.225%
    • Laevateinn (Permanent) 0.225%
    • Roy (Permanent) 0.225%


  • Misc.
    • Please refer to the item rates announcement for details.
    • Each unused Summer Strike Decoder will be replaced with 15 mileage on the day the promotion ends.



[h2]Other Information[/h2]
1. Zombie Hero Rebalance (Beta) Changes
 - Changed the Zombie respawn effect color.
 - Added Zombie Rage Gauge UI flashing feature when evolving into an Enraged Reinforced Host.
 - Fixed the Evolved Reinforced Host Zombie icon error.
 - Fixed an error in which some weapons could inflict knockback/stun to Evolved Reinforced Host while using skills.
2. Fixed an error where equipped costumes were not displaying in Zombie Hero mode.