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Sector Unknown News

Version 1.4.3

Updates:

  • Fixed a bug with swapping weapons and the combat actions bar not changing to new weapon abilities.
  • Fixed a bug with perk point amount not correct when recruiting companion.
  • Fixed a bug with experience points and experience points required not correct when recruiting companion.
  • Fixed a bug with five extra skill points being assigned to companions when recruited.
  • Fixed a bug with companions experience points being set to 0 if recruited and same level as character.
  • Fixed a bug with Vibroknives not having any damage, hit chance, or other other stats.
  • Branchflower now provides damage bonus to Unarmed as well as Melee and Ranged characters.
  • Fixed a bug with new level icons showing when reloading a game from before a new level was achieved.
  • Fixed a bug where the new level icon was covering the narcotics icons tooltip.
  • Range Master, Blade Master, and Weapon's Master bonuses now apply to max damage numbers as well as min numbers.
  • Fixed a bug with the Options screen and the checkmark not showing the true state of Fullscreen vs Windowed mode.
  • Windowed mode now makes the resolution dropdown non-interactable.


* Note some of these fixes will only work for characters not yet recruited between yesterday's patch and today's.

More to come! Thanks again for your support and feedback.

Version 1.4.2

Updates:

  • Added the ability to add and swap primary and secondary weapons. Primary and secondary weapons can be added on the character screen and can be swapped during combat.
  • Adjusted icons on character start screen to show attribute/skill icons when changing personality traits
  • When recruiting companions, their level now matches that of the player.
  • Fixed a bug with door terminal skill checks not saving.


More to come! Thanks again for all the amazing feedback and support.

Version 1.4.1

Small Update:

  • Fixed a bug with loading a game saved with a different resolution.
  • Fixed a bug with the label showing a bounty message rather than a recruiting one when recruiting companion.


More to come! Thanks again.

Version 1.4.0

Updates:

  • Added a new feature: armor plating. These are reinforced armor plates designed to be worn beneath utility clothing or space suits, providing additional protection during combat. Armor plating has three designations: light, medium, and heavy, with quality of each tier also adding additional protections and health benefits. In another update, I will add Action Point penalties associated with the different tiers. Armor plating can be found in crates, vendors, and looted off certain enemies.
  • Fixed tutorial bugs on prison transport.
  • Fixed a serious bug with the options menu crashing the game when opening from the start screen.


More to come! Still working on the resolution issue. Thanks again.

Version 1.3.13

Updates:

  • Geneflux can no longer be used to heal if player is at full health
  • Added beds to Eremtera (can be found in the barracks buildings)
  • Reduced Strength In Numbers damage bonus
  • Stun beams can now miss during combat (overpowered before)
  • Added a tutorial reminding players to click to read datapads for skill increases, bonuses, and mission advancement
  • Added a tutorial reminding players of TX930's personality matrix can be clicked on from inventory to initiate dialogue
  • Added different dialogue for TX930 depending if still on prison transport or on planet
  • Fixed a bug with tutorial window closing when other UI windows close
  • Fixed interior doors in Scrapyard Sals and the Eremtera barracks


More to come. Thanks again for the feedback and great ideas.

*Note: I am still working on the resolution and options menu bugs.