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Sector Unknown News

Version 2.0.3

Update:

  • Pressing Escape now closes any open window first; pressing it again opens the main menu.
  • The overhead mini-map screen now supports camera panning.
  • Companions now highlight when holding the Alt key.
  • Fixed an issue where the Chaff door would only function when standing very close to it.
  • Weapon skills now grant increased bonuses per investment: +2% Hit Chance and +2% Critical Chance per 10 levels for weapons, and +3% per 10 levels for unarmed.


Thank you for the continued suggestions and feedback. More to come!

Version 2.0.2

Updates:

  • Reorganized the top section of the Character Sheet to make the "Control During Combat" companion toggle more visible (and added an icon as well).
  • Removed the name change functionality from the character sheet for now, as this was causing complications with save files.
  • Fixed an issue with Leroy Carter and Wanda White's dialogues that could prevent assisting them with their engineering problem after the initial conversation.
  • Fixed an issue where the "Clunker" achievement could trigger incorrectly.
  • Fixed an issue where the "All Peaceful Like" achievement could trigger incorrectly.
  • Fixed a bug from the previous update where some datapads would open an attached quest a second time if clicking on them from inventory.


Thanks again for all your support and feedback. More to come!

Version 2.0.1

Thank you so much for all of the support and feedback yesterday. Just because the game is out of Early Access now doesn't mean my work ends!

Updates:

  • Perk points are now refunded during character respec (in addition to Skill points).
  • Datapads now grant bonuses and trigger associated quests when looted (instead of having to open and read them from inventory).
  • Added an option to toggle between immediate and delayed mouse edge scrolling (default is off).
  • Significantly reduced the larceny timer for containers.
  • Expanded and clarified several companion quest descriptions.
  • Removed a few unreachable crates.


Thank you again for all of your feedback and support. More to come!

Also, a big shout out to Slandered Gaming and his coverage of the game yesterday. I really appreciate it! If you haven't watched his videos before, you should check out his channel as he covers a lot of RPGs (https://www.youtube.com/@SlanderedGaming/videos)

Sector Unknown Is Now Out Of Early Access!

Sector Unknown has officially left Early Access and is now fully released.

The game is available now as of 10:00 AM Pacific Time, with a 30% launch discount.

This marks the completion of the Early Access phase and the beginning of the next chapter for the game.

Thank you to everyone who played, reported bugs, shared feedback, left reviews, streamed the game, or simply supported it along the way. Your involvement directly shaped the full release, and the game is better because of you. I’m truly grateful.

To those discovering Sector Unknown for the first time - welcome. I hope you enjoy the experience, and I’ll continue supporting the game with updates and fixes moving forward.

Onward!

Sector Unknown Leaves Early Access Tomorrow (10 AM PT)

Just a quick note that Sector Unknown officially leaves Early Access tomorrow at 10:00 AM Pacific Time.

There will be a 30% launch discount available at release.

Thank you to everyone who has played, reported bugs, offered suggestions, and supported the game during Early Access - your help has been invaluable.

I’ll post again tomorrow once the launch goes live.

See you on Maku!