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Sector Unknown News

Devlog: Support Personnel

In your adventures across various planets, you'll have the opportunity to recruit a diverse range of characters into your organization. While not all of these characters are suited for combat, they will each bring unique skills and contributions that are vital toward your success.

[h2]Non-Combat Support Personnel[/h2]

Among the characters you might encounter are individuals like Chef Gustav, a culinary genius whose exceptional cooking skills can boost morale and sustain your operation during challenging times. Then there's N-689, a financial AI programmed to optimize your organization's credit acquisitions, ensuring you have the funds necessary for operations and expansions.



Cleveland, the skilled metallurgist, is invaluable for constructing and maintaining anything metal-related within your base. His expertise can significantly enhance your infrastructure and defensive capabilities. Othello, the passionate mineralogist, has an eye for gemstones and can help in identifying and utilizing natural resources to fund and further your cause.

These characters, among many others you might encounter, can be recruited into your organization to provide essential services. Each one brings unique bonuses, abilities, and unlocks, aiding in your broader strategy against the formidable Star Frontier.



[h2]Integration[/h2]

Once recruited, these individuals will return to your base to support your mission, each contributing to your total War Score (details to be discussed in a subsequent post). Their varied skills and specialties not only bolster your operational capabilities but also enhance your strategic position in the ongoing conflict.

Given the broad array of characters available, it's possible that not all can be recruited in a single playthrough. This variability ensures a dynamic approach to team building, where every character you manage to recruit, regardless of their combat abilities, plays a vital role in the overarching success of your rebellion, thereby enriching the strategy and depth of your campaign.

Devlog: Space Travel

In Sector Unknown you find yourself stranded on the desert planet Maku. From there, once you find a ship of your own, the stars open up to you with six story planets available to explore and bring under your control, either through diplomacy or by force.



From your base, you choose your ship and pilot—combat success hinges on their piloting skills.





Launch into space to investigate your local system, which includes planets ripe for mining. Initially, Maku is the sole story planet, serving as your home base. However, advancing the story unlocks a jump gate to a new system featuring planets like Nabi, a harsh desert world, and Sjo, a shimmering aquatic planet, each with their own settlements.



Each system has their own jump gates, guarded by the oppressive Star Frontier, and must be conquered and claimed for use. The star combat system is still being worked on, so I don't have a lot to show there yet, but you will occasionally be able to interdict both Star Frontier and pilot vessels through combat, pacifying your systems and controlling traffic in and out of each.



Sector Unknown, once removed from star charts by the resource-greedy Star Frontier, is a critical battleground. These planets and stations, once under your control, are crucial in your mission to expel Star Frontier from the sector.

More to come!

[h2]Sector Unknown - Prologue[/h2]

Sector Unknown - Prologue is a free demo version of the full game, coming out soon.
Don't forget to wishlist and follow for release dates and information!

https://store.steampowered.com/app/2890980/Sector_Unknown__Prologue/

Devlog: Bounties & Hunting Contracts

A smaller devlog this week.

In Null Sector, a region unmarked on star charts and devoid of formal settlements, inhabitants are continually threatened by both bipedal adversaries and wild beasts. To counteract these dangers, locals sometimes gather their resources to handle a threat beyond their capacity.

For the enterprising of players, this presents an opportunity for earning additional income. By constructing bounty and hunting terminals within your base, you can access current contracts available online. The bounty terminal lists individuals posing various levels of danger, ranging from minor narcotics traffickers to notorious serial killers.



Tracking contracts in Null Sector will take some investigation, consisting of a blend of environmental scrutiny and conversations with local inhabitants. Identifying your target is the first step; the real challenge lies in neutralizing them, with the task's difficulty directly tied to their threat level.

The game's research system allows for the unlocking of various threat levels, adding depth to your strategy. While pursuing bounties is optional, successfully completing these missions offers substantial credit rewards, enhancing your resources for other endeavors in the game.

Disclaimer: The portraits and descriptions are still a work in progress.

[h2]Sector Unknown - Prologue[/h2]

Sector Unknown - Prologue is a free demo version of the full game, coming out soon.
Don't forget to wishlist and follow for release dates and information!

https://store.steampowered.com/app/2890980/Sector_Unknown__Prologue/

Devlog: Crafting & Resources

Greetings!

This is the first of several devlogs talking about the various systems in Sector Unknown.



After claiming the abandoned mining facility on Maku as your base, you will unlock crafting in the game. Crafting is broken down into the various schematic classes:
  • Weapons
  • Armor
  • Energy Shields
  • Injectors
  • Narcotics
  • Ships

From there, schematic are organized further into sub-tiers. For example, weapons are further classed into pistol, carbine, rifle, and vibrosword tiers.

[h2]Components & Success Rolls[/h2]



Each crafting schematic has components. For example, a pistol will have the following components:
  • Chassis
  • Weapon Core
  • Sights
  • Barrel
  • Grip
  • Augment Slot

Each of these will require different resources. However, of note, each of these do not require crafting separately, they're simply part of the overall pistol schematic.

When crafting an item, you will roll a success level on each component, which in turn confers a bonus to that item. Using the pistol example, the success you manage to roll on the pistol's sights will determine it's Hit % bonus.

The success rolls are as follows:
  • None
  • Minimal
  • Mediocre
  • Good
  • Great
  • Excellent
  • Masterful
  • Flawless
  • Legendary


The roll is determined by your characters appropriate attribute. Equipment will be determined by the characters Engineering stat, Injectors by the characters Science stat, and Narcotics by the character's Biology stat. Some items like repair kits or base items do not have success rolls.

[h2]Resources[/h2]



Resources are broken down into Organic and Inorganic tiers, and then further into the following sub-tiers:
  • Metal
  • Gemstone
  • Gas
  • Chemical
  • Tuber
  • Fungi
  • Stalk
  • Flora

Resources can be looted from containers and fauna corpses, mined from planets in space, and scavenged from wrecks such as the crashed prison transport on Maku.

As well, junk and other items in your inventory can be deconstructed, returning a small amount of resources.



[h2]Terminals & Schematics[/h2]



Crafting is done from the appropriate terminals in your base. Researching a particular terminal via the Computers research tree unlocks the terminals to be built via your base Fabricator. From there, if you have unlocked the various tiers of schematics available and you have enough resources, you can craft that item. There are three tier levels for each type of item to be crafted (for example, pistols have T1, T2, and T3 schematics).



[h2]Summary[/h2]

Crafting is an optional part of the game, but one that can provide amazing equipment and items if the player chooses to engage in the mechanic. All of these features will also be available in the free Prologue version of the game.

Don't forget to wishlist and follow for release dates and information!

https://store.steampowered.com/app/2890980/Sector_Unknown__Prologue/


Sector Uknown - Prologue

Sector Unknown - Prologue


The store page for the free Prologue version of the game is now live!
Wishlist and follow for more details and updates.


https://store.steampowered.com/app/2890980/Sector_Unknown__Prologue/

[h2]About[/h2]

"Sector Unknown - Prologue" offers a free introduction to the game's universe, providing players with around 2-3 hours of immersive gameplay. This standalone experience gives a sneak peek into the storyline and gameplay mechanics that the full version will expand upon.



In the Prologue, you begin as a prisoner on board a transport en route to the notorious Hell's Gate Prison, a sweltering station/colony orbiting perilously close to a blazing star. You'll have multiple ways to slip out of your cell, outsmart the crew, and eject from the ship before it meets its demise.

Your adventure continues as you find yourself marooned on Maku, the desolate first planet, following your escape. Here, you will undertake various tasks: from bringing a derelict mining facility back to life as your stronghold, to scouring the wreckage of the downed prison transport for essential supplies. Additionally, you'll encounter a group of rival pirates wrestling for control of the planet, and it's up to you to decide whether to use force or diplomacy to deal with them.



[h3]Wishlist and follow today for more updates![/h3]

https://store.steampowered.com/app/2890980/Sector_Unknown__Prologue/