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Sector Unknown News

Version 1.3.7

Updates:

  • Revised the combat initiative bar to show all combatants, as well as whose turn it is. The bar also differentiates friendly from enemy combatants with a skull icon.
  • Crafted weapons now have a chance to generate a modification if the modification slot roll is flawless or legendary. These modifications are similar to the special attacks/abilities found in some looted weapons.
  • Added more vibrosword portraits and models.
  • Revised crafting side tabs to better show which section the player is in.
    ]
  • ]Increased scrollbar speeds (too slow before).
  • Fixed small dialogue error with Tim Orr.
  • Added additional dialogue for Otis Drinkwater if you met his brother on Sjo.
  • Fixed bug with Lucas Katz not appearing in building one after his confrontation.
  • Fixed bug where player is able to walk into lava off of bounty platform


More to come! Thanks again for the amazing feedback.

Version 1.3.6

Updates:


  • The combat grid now shows squares inside of the attacking player's movement range to better visualize the combat space and where the attacker can move - if players prefer the old combat grid with just the outline, this can be toggled off in options.
  • An icon will now show on the side portraits if a character has levelled.
  • Pressing space bar now loots all in an open container or corpse
  • Added a research tooltip if a skill is too low to research a particular item.
  • Fixed a bug with recruiting Cheetah if the part was already full.
  • Fixed a bug with the Salas bounty battle and the player not being able to move on the grid.
  • Fixed a bug with locker on Eremtera able to be searched before speaking with Wade Burnham
  • Fixed a bug with one conversation path with the Sunscarred leader, Otis, not progressing the "From The Sands" quest.


More to come! Thanks again for all your fantastic feedback.

Version 1.3.5

Updates:

  • An overhead compass has been added to the game (this can be toggled off in options if you desire).
  • Claimed planets now highlight as red instead of white -this lets players know which ones they have visited and which ones they have not.
  • Moved the pirate base arrival trigger to right when you arrive outside (to avoid missing the trigger by wandering too far past it).
  • Fixed bug with the unarmed skill points not saving for player.
  • Fixed bug where sometimes companions would not follow you during local travel and would be left behind.
  • Deactivated empty crate in Nabi Technician's outpost as it was confusing.


More to come. Thanks again for everyone's feedback and ideas - I will continue to work through my list.

Version 1.3.4

Updates (second batch for today):

  • Important: Added camera movement and rotation to right-mouse as well as middle (for laptop users)
  • Base armor now increases every 10 levels for NPCs
  • Fixed bug with character worker model and hair (was showing Don Estaban hair, so moved into hair prefab for this model)
  • Fixed dialogue bug with Chaff computer
  • Fixed bug with space combat and attacks still being able to be used, despite not enough AP
  • Fixed bug with robots controlled in combat being able to use injectors
  • Fixed bug with Close Call not always reporting a grazing hit
  • Fixed bug with Stunned status text overshadowing damage text
  • Fixed bug with Clearing The Deck npcs not showing up on Sjo
  • Fixed bug with NPCs not always moving back to original spots if reloading in middle of combat


More to come!

Version 1.3.3

Updates:

  • Added plus or minus signs to attribute pips
  • Fixed bug with combat sounds not tied to game volume
  • Fixed a bug with combat music sometimes starting outside of combat
  • Add copy of TX930's backup to inventory (this is the one from the crash site)
  • Fixed bug with door, trap and jump gate sounds not tied to game volume
  • Fixed bug with quick loading from character screen


More to come!