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Netherworld Covenant - Major Update No.1

[p]Netherworld Covenant is now live with its first major update since the Early Access launch! Enjoy a 10% limited-time discount from August 4th to August 18th! Check out the update highlights below. We welcome both new and veteran players to experience it![/p][previewyoutube][/previewyoutube][p][/p][h2]1 Chapter V: Ruins[/h2]
  • [p]Final Boss: Chaos Before Creation[/p]
  • [p]Elite Boss: Burning Bone Demon Ursok[/p]
  • [p]Minions: The Lost Seeker of Knowledge, Curtain Wanderer, Curtain Believer, Curtain Attendant, Soulless Ancient Guardian[/p]
[p][/p][h2]2 Resonance Auras[/h2][p]At the start of each round, players can now choose a Resonance Aura to bring into battle. These auras provide powerful effects and expand your aura options during the round (from 2 types to 3 types).[/p][p][/p][h3]New Resonance Auras:[/h3]
  • [p]Blessing of Fireworks: Gain 1 layer of Warm Flow for 7 seconds after using a skill. Each layer of Warm Flow increases Stamina recovery speed by 25%[/p]
  • [p]Ice Shield: Periodically gain a protective Ice Shield that blocks damage[/p]
  • [p]Thunder-Charged Body: For every 1 point of Stamina recovered, release 1 Lightning Chain to the nearest monster and apply Palsy, dealing 45 lightning damage[/p]
  • [p]Time Rift: Ghost Stamina - triggered Lantern Skills hitting enemies activate Time Stop[/p]
  • [p]Phased Flying Blade: Ethereal Walk applies 2 stacks of Rend to monsters it hits. Increases monster critical hit chance by 3%. Reduces 1 stack every 1.5 seconds and deals 14 damage[/p]
  • [p]Doom Approaches: Ghost attacks apply Doom to enemies. When Doom expires, it deals 40 damage.[/p]
  • [p]New Slaughter: At the end of each battle, the protagonist gains 1 stack of Slaughter, increasing your damage, up to 10 stacks. At 10 stacks, attack power increases by 23. All Slaughter stacks are removed upon taking damage[/p]
[p][/p][h2]3 Relics[/h2]
  • [p]Relic draw mechanics optimized: Now considers player's current aura setup[/p]
  • [p]Relics can no longer be sold, but can be used to upgrade existing relics[/p]
  • [p]Add 40 new relics.[/p]
[p][/p][h2]4 New Accessories[/h2]
  • [p]Midas' Endless Treasure: Every 30 Gold grants 1 damage to both you and your Ghost[/p]
  • [p]Church's Blood Oath Bottle: Every 15 maximum health grants 2 damage to both you and your Ghost[/p]
  • [p]Church's Endless Relic: Using a Health Potion may not consume charges but reduces single healing by 30%[/p]
[p][/p][h2]5 Aura Changes[/h2][h3]New Auras[/h3]
  • [p]Flame Siphon: Fire Blast restores 1 point of Stamina for each enemy hit[/p]
  • [p]Blazing Soul Echo: When a ghost naturally disappears, the hero gains 1 point of Stamina[/p]
  • [p]Doom Penetration: Enemies affected by Doom receive increased damage if they are in Super Armor state[/p]
  • [p]Doom Heavy Attack: Charged Attacks deal increased damage to monsters afflicted with Doom[/p]
  • [p]Slaughter Regeneration: Regains HP after completing each battle[/p]
  • [p]Rend: Increases monster critical hit chance. Reduces 1 stack every 1.5 seconds and deals damage[/p]
[p][/p][h3]Aura Adjustments[/h3]
  • [p]The updated auras now feature the following effects:[/p]
  • [p]Fire Summon: Ghost damage is converted to Fire damage and increased. Applies Burn effect on hit targets[/p]
  • [p]Flame Guardian: After Ethereal Walk ends, a Fire Blast is triggered around, dealing Fire damage to nearby enemies. The protagonist gains 1 layer of Warmth lasting for 7 seconds[/p]
  • [p]Lantern Burst: Lantern Skills can trigger Burn; successfully suppressing increases the resolved damage[/p]
  • [p]Burning Space: Warm Flow continuously deals flame damage to nearby enemies during its duration (+20% per stack)[/p]
  • [p]Overheated: Increases all Fire-type damage while in Warm Flow state[/p]
  • [p]Chill Summon: Ghost damage is converted to Frost damage and increased. Applies Freeze effect on hit targets.[/p]
  • [p]Frost Protection: Every 5 critical hits dealt by the ghost apply an Ice Shield on the protagonist, lasting 30 seconds. The Ice Shield can block one incoming damage instance[/p]
  • [p]Frost Burst: After Otherworld Traversal ends, generates a Frost Nova that deals Frost damage to surrounding enemies and applies 1 layer of Freeze[/p]
  • [p]Ice-Lantern Energy Return: Lantern Skills deal %HP damage to Deep Frozen enemies[/p]
  • [p]Ice Storm: An Ice Storm appears within a 3-meter radius around the Ghost, increasing one stack of Freeze to enemies in the area every 1 second, dealing damage[/p]
  • [p]Frost Shatter: Enemies affected by Freeze will trigger a Frost Nova upon death, dealing Frost damage to surrounding enemies and applying 1 layer of Freeze[/p]
  • [p]Revenge Nova: When losing the Frost Shield, a Frost Nova will explode, dealing Frost damage to surrounding enemies and applying 1 layer of Freeze[/p]
  • [p]Frost-shattering Shield: Using a Ghost Skill will detonate the Frost Shield (removing one stack of Frost Shield) and increase Ghost damage[/p]
  • [p]Freeze Damage Boost: Monsters gain 1 stack of Vulnerability for a duration under Deep Freeze[/p]
  • [p]Lightning Summon: Ghost damage is converted to Lightning damage and increased. Applies Palsy to enemies and triggers Lightning Chain[/p]
  • [p]Static Field: Each Ethereal Walk grants a static layer causing the protagonist’s next Lantern Skill to release a massive electric arc, greatly increasing damage (+X% damage per stack)[/p]
  • [p]Temporal Weakness: Time Stop applies one stack of Elemental Vulnerability every 0.3 seconds to all enemies on the field, lasting 5 seconds[/p]
  • [p]Doom Attack: Your attacks have a 50% chance of applying Doom to enemies[/p]
  • [p]Deathly Doom: Enemies afflicted by Doom apply Doom to another monster on the field upon death[/p]
  • [p]Doom Burst: Perfect Dodge triggers Doom Explodes, dealing damage. Enemies with Doom have the effect removed instantly, causing damage[/p]
  • [p]Slaughterlust: The protagonist gains 1 stack of Slaughter when enemies die[/p]
  • [p]Slaughter Flight: After Ethereal Walk, you immediately gain 1 stack of Slaughter[/p]
  • [p]Rending Strike: Heavy Attack triggers Rending Demonblade and applies Rend; Rending Demonblade damage equals the protagonist’s[/p]
  • [p]Soul Rebirth: Enemies affected by Rend restore 1 point of Stamina to the protagonist upon death[/p]
  • [p]Soul Wound: Ghost always critically hits enemies affected by Rend and immediately triggers one stack of Rend[/p]
  • [p]Heavy Strike: Heavy Attack consumes 1 Stamina and deals additional damage[/p]
  • [p]Fearless: Increases damage dealt by 30%; each stack of Rend further increases damage, but your damage taken is also increased by 100%.[/p]
  • [p]Seize the Moment: Ghost applies 1 stack of Vulnerability for 5 seconds to stunned enemies with each attack[/p]
  • [p]Energy Aftershock: Each time a skill or Ethereal Walk is used, gain a stack of Energy Residue lasting 5 seconds, stacking; each stack increases Ghost damage[/p]
  • [p]Coldhearted: Your and your ghost's base Critical Damage is increased[/p]
  • [p]Agile Positioning: After Dodge, the protagonist’s next hit’s critical chance increases[/p]
  • [p]Full of Energy: Ghost attack damage increases when Energy is full[/p]
  • [p]Soul Jitter: When the ghost kills an enemy, the protagonist briefly enters Soul State[/p]
[p][/p][h3]Removed Auras[/h3][p]Rapid Freeze, Burst Damage, Eternal Doom, Energy Pulse, Sprint Strike, Strength Blessing, Prepared for Anything, Phase Attack, Soul Absorption, Powerful Charge[/p][p][/p][h2]6 Other Updates[/h2]
  • [p]Class Preview: Mage and Berserker (The Class System will be implemented in Update No.2)[/p]
  • [p]Out-of-Combat Movement Speed increased[/p]
  • [p]New Environment: Church[/p]
  • [p]New Boss: Siren Nera, the Drowning Chanteuse[/p]
  • [p]Controller optimization[/p]
  • [p]Bug fixes[/p]
[p][/p][h2]New Relics in Details:[/h2]
  • [p]Blood Sacrifice Mark (Warmth): Each stack of Slaughter increases Burning Space damage[/p]
  • [p]Blood Sacrifice Mark (Ice Shield): Each stack of Slaughter boosts damage when Ice Shield breaks[/p]
  • [p]Blood Sacrifice Mark (Static Field): Each stack of Slaughter enhances Static Field damage[/p]
  • [p]Fighting Belt (Rending Demonblade): Each point of Stamina increases Rending Demonblade damage[/p]
  • [p]Fighting Belt (Time Stop): Each point of Stamina extends Time Stop duration[/p]
  • [p]Ancient Ice (Doom): Deep Freeze deals %HP damage to enemies with Doom[/p]
  • [p]Ancient Ice (Rend): Deep Freeze deals %HP damage to enemies with Rend[/p]
  • [p]Ancient Ice (Slaughter): Deep Freeze deals %HP damage while in Slaughter state[/p]
  • [p]Elemental Sword Oil (Fire Blast): Fire Blast deals bonus damage based on Rend stacks[/p]
  • [p]Elemental Sword Oil (Frost Nova): Frost Nova deals bonus damage based on Rend stacks[/p]
  • [p]Space Orb (Burn): Every 0.3s during Time Stop, applies 1 stack of Burn to all enemies[/p]
  • [p]Space Orb (Freeze): Every 0.3s during Time Stop, applies 1 stack of Freeze to all enemies[/p]
  • [p]Space Orb (Palsy): Every 0.3s during Time Stop, applies 1 stack of Palsy to all enemies[/p]
  • [p]Disaster Statue: Upon Doom resolution, each stack of Burn, Freeze, and Palsy deals additional damage[/p]
  • [p]Spacetime Pointer: When Time Stop Attack triggers, each stack of Burn, Freeze, and Palsy causes additional damage[/p]
  • [p]Lightning Rod: Thunder Strike has a chance to stun Doom-afflicted enemies for 1 second[/p]
  • [p]Sin Dagger: Each Ice Shield stack increases Slaughter Blade damage[/p]
  • [p]Elemental Dagger: Wound Rend deals additional damage to enemies afflicted with Burn, Freeze, or Palsy[/p]
  • [p]Hellfire Seed: Lantern Blast can now trigger Doom and Rend effects[/p]
  • [p]Iron Gauntlets: The more Resilience Damage on Rend-afflicted enemies, the higher their Critical Damage taken[/p]
  • [p]Lightning Core: Thunder-Charged Body triggers Lightning Chain even at full Stamina and increases its damage[/p]
  • [p]Iron Flail: Lightning Chain can attack targets that have already been jumped over; Lightning Chain damage is increased[/p]
  • [p]Ember Extinguishing Prayer: Lantern Blast increases damage dealt when Suppressing[/p]
  • [p]Liquid Fire: Fire Path can apply Rooted[/p]
  • [p]Heart of Eternal Freeze: Grants HP recovery when gaining Ice Shield[/p]
  • [p]Arcane Blade: Each stack of Elemental Vulnerability also increases physical damage taken by 20%[/p]
  • [p]Demonic Potion: Doom Explosion creates a Doom Pool that damages and slows enemies[/p]
  • [p]Demonhide Boots: Dodging can trigger Doom Explosion with increased damage[/p]
  • [p]Stone Heart: Slaughter’s End grants the character Super Armor and increases Critical Hit Damage[/p]
  • [p]Everfree Droplet: Frost Nova has a chance to instantly Deep Freeze enemies[/p]
  • [p]Soul Essence: Increases damage dealt while in Soul State[/p]
  • [p]Bladed Armor: Upon being hit, immediately deals damage to the attacker and applies 1 stack of Vulnerability[/p]
  • [p]Heart of Flames: While in Warm Flow state, when Slaughter is removed, restores half the stacks immediately; Slaughter also provides an additional attack power[/p]
  • [p]Savage Amulet: Energy gain reduced by 50%, while main character damage increased by 50%[/p]
  • [p]Strength Amulet: Grants Strength Blessing after killing monsters[/p]
  • [p]Lucky Coin: Increases gold dropped by monsters[/p]
  • [p]Revival Dew: Restores HP when entering recovery rooms[/p]
  • [p]Titan Fragment: Charged Attack deals increased damage but consumes 1 point of Stamina[/p]
  • [p]Spell Pendant (Fire Blast): Each Soul Fury Stone increases Fire Blast damage[/p]
[p][/p][p]Stay tuned for more updates![/p]

Update No.1 Preview & Future Roadmap

[p]Hello everyone! Mark your calendars for August 4th - The Netherworld Covenant is set to release its first major update since Early Access launch! Below is a preview of the new content. The detailed update log will be shared on release day:[/p]
  • [p]New Chapter: Chapter V - Ruins[/p]
  • [p]New Bosses: Chaos Before Creation, Burning Bone Demon Ursok, Siren Nera[/p]
  • [p]New Mechanic: Resonance Auras (provides base effects and expands in-run aura choices)[/p]
  • [p]New Relics: 40[/p]
  • [p]New Accessories: 3[/p]
  • [p]Aura Adjustments: 50+[/p]
  • [p]Several Optimizations & Bug Fixes[/p]
[p][/p][p]Since the Early Access launch, our team has received an overwhelming amount of feedback and suggestions from players worldwide. After carefully considering these inputs and reflecting deeply on the current version, we’ve decided to adjust our development roadmap to better align with everyone’s expectations.[/p][p][/p][p]First, regarding combat accessibility, weapons, and playstyle diversity: We will introduce a new "Class System". Players will be able to directly switch between characters with distinct appearances - each featuring completely unique attack modules, combat approaches, and stat distributions. Below are some previews of characters currently in development:[/p][p][/p][p]Mage:[/p][p][/p][p]Berserker:[/p][p][/p][p]Archer:[/p][p][/p][p][/p][p]We’re targeting Update No.2 for the initial release of the Class System, with additional character classes to be added in subsequent updates.[/p][p][/p][p]Next is the difficulty level: Difficulty 3 is currently in development, offering players a fresh challenge. After that, we will also create a challenge mode similar to the "heat system" in Hades, using more debuff options to further increase the difficulty. Plus, the design of some hidden bosses is also currently under evaluation.[/p][p][/p][p][/p][p]In addition, a "Boss Rush Mode" is also in the works, with the aim of enriching the content while satisfying the expectations of players who enjoy Boss Rush or prefer the ARPG aspects of the game.[/p][p][/p][p]Stay tuned for more updates![/p]

Patch Notes v0.6.10.1

After the release of v0.6.10.0, many players reported stability issues. As a result, we reverted to the more stable v0.6.9 last week and resolved multiple bugs causing instability. We are now relaunching the v0.6.10 content. We sincerely apologize for any inconvenience caused.

Additionally: The demo version has been synchronized with the latest content.

Patch Notes v0.6.10.0

  1. Added visual effects for the Revival feature (immediately restores HP after receiving fatal damage)
  2. Stamina now regenerates faster
  3. Added extra Black Stone rewards for defeating the Fallen Soul boss
  4. Optimized enemy targeting logic for Ghost Skills—arrows won't miss now
  5. Fixed character movement direction inconsistency with scene orientation
  6. Resolved various other bugs

Patch Notes v0.6.9.2

[h2]Patch Notes v0.6.9.2[/h2]
  1. [p]Enemies now have a chance to drop Black Stones[/p]
  2. [p]Destructible objects in scenes now have a chance to drop Gold[/p]
  3. [p]Increased the number of Black Stones obtained from Random Chests[/p]
  4. [p]Cutscenes will now only play during the first encounter with a BOSS[/p]
  5. [p]Added new difficulty prompt guidance[/p]
  6. [p]Reduced the attack speed of the BOSS in the tutorial[/p]
  7. [p]Fixed several bugs[/p][p][/p]
[h2]Special Note[/h2][p]We have updated the demo version on the Steam page. The demo includes the first complete chapter, and progress can be carried over to the full version. Players who are unsure about purchasing directly are welcome to try out our demo first.[/p][p][/p][p]The first major update is coming in July—stay tuned![/p]