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Crime Simulator News

1.19e - Run without stamina, radar QoL and more

[p]First of all, I want to thank everyone who is playing and enjoying the game - without you, I wouldn't be able to keep going. The game is not everyone's cup of tea and that's fine, but I'm still very happy so many people are enjoying it.[/p][p][/p][p]This game has sold more copies than I'd ever hope for and I'm really grateful for that. I've put a lot of work into this, many sleepless nights, and I will continue to do so, so you can have the best experience.[/p][p][/p][p]I will share a roadmap soon, but for now, here's a nice update which makes things more manageable and fun.[/p][p][/p][p]1.19e:[/p][p]- You can keep running with no stamina, but you're slower[/p][p]- You can click on radar icons to spawn a marker on them[/p][p]- Added 'military receiver' tutorial to pause menu tutorials[/p][p]- 'Police' golden card now reduces the amount of places policemen search[/p][p]- Fixed banana[/p][p]- Police drone is louder[/p][p]- Safe unlocking minigame was made easier (with or without stethoscope)[/p][p]- Stethoscope is cheaper[/p][p]- Increased night time slightly[/p][p]- Scanner UI improvements[/p][p]- Fixed items falling into the chest[/p][p]- Repair ability can be used in the hideout[/p][p]- Base weapon throw force increased[/p][p]- Decreased stamina drain while jumping / fence climbing[/p][p]- Minor optimizations[/p][p][/p][p][/p][p][/p]

1.19d patch notes

[p]1.19d:[/p][p]- Fixed radar not working[/p][p]- Improvements to AI[/p][p]- Patrolling policeman has received a new model[/p][p]- Patrolling policeman no longer has a taser, instead he uses a baton[/p][p]- AC Gas reaches the basement of 101 now[/p]

1.19c Patch notes

[p]1.19c:[/p][p]- Policeman takes a bit longer to call for backup when chasing you[/p][p]- Policeman backup call system improved; added delay so you can't stack 3 stars just from running away[/p][p]- Police drone leaves when you have 3 stars (helicopter is enough of a headache)[/p][p]- Further difficulty improvements[/p][p]- Pro difficulty toned down slightly[/p][p]- Police helicopter can miss shots[/p][p]- Slightly decreased policemen run speed[/p][p]- Fixed Gaming PC not counting as VIP item[/p]

1.19b Patch notes

[p]1.19b:[/p][p]- Military receiver is no longer chance based (always works)[/p][p]- Added visible map borders[/p][p]- Police difficulty improvements[/p][p]- Security level for location is increased only if you have at least 2 police stars[/p][p]- Police drone will spawn only on Pro and Master difficulty[/p][p]- NPCs get tired and move slower after a longer chase[/p][p]- Base player run speed increased (1.9 to 1.95)[/p][p]- Removed XeSS since it makes performance worse for some reason[/p][p]- 'Complete on difficulty' challenges are now also completed when difficulty is higher than the specified one[/p][p]- Rebinding the same keys to multiple actions is now allowed[/p]

1.19a Patch notes

[p]1.19a:[/p][p]- Toned down police difficulty[/p][p]- Patrolling policeman will only attack if a crime was reported[/p]