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Crime Simulator News

1.2 Sneak peek: Stealing cars

[p]Hi, don't worry, game is not dead, in fact it's in a better shape than ever.[/p][p][/p][p]Right now I’m working on car theft, and it’s about 90% done. Just need to add more vehicles to steal. Planning to throw in 2-3 cars on the current maps, and more on the new one.[/p][p][/p][p]Here’s a little sneak peek of how it works: some cars will have alarms you’ll need to deal with first - unless you don’t mind everyone hearing the mess you’re making.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Aside from cars, 1.2 will feature a new map, more achievements and other stuff, so stay tuned. ːsteamthisː[/p]

Roadmap Reveal + Community Vote for Next Features

[p]Thank you for playing Crime Simulator and providing a lot of useful feedback! For almost last 4 weeks, I tried to push as many updates as I could to make the game better for you![/p][p]As promised, I will continue development at full speed, with new content and features already underway. Today, I am sharing the official roadmap - and opening the door for players to help decide what comes next. [/p][p][/p][h2]Roadmap[/h2][p][/p][h3]
Update 1.2[/h3]
  • [p]New desert map[/p]
  • [p]New golden cards[/p]
  • [p]New achievements [/p]
[h3]Update 1.3 – Jewels Update[/h3]
  • [p]Steal treasures and rare gems [/p]
  • [p]Insert jewels into items to boost their value [/p]
[p][/p][p][/p][h2]What’s Next? You Decide.[/h2][p]Several upcoming features are not yet locked in - I want players to pick the next features! In the below survey, you can vote for new mechanics, item types, or even suggest new Golden Cards! [/p]
  • [p]Hideout System: Buy a mansion and use it as a personal base [/p]
  • [p]Car Theft Mechanics: Disable alarms, sneak into garages, and steal high-value vehicles (Note: Car theft would require the hideout system to be in place) [/p]
[p]Vote Here | Pick New Features, Items & Golden Cards[/p][p][/p][h2]Looking Ahead: Possible DLC Concepts[/h2][p]After several free updates, the following DLC ideas may be considered, depending on your (player) feedback:[/p]
  • [p]High-Tech District: A modern map with luxurious mansions and advanced security.[/p]
  • [p]Heist Pack: Three large-scale heist missions with unique challenges.[/p]
  • [p]Siberian Town: A snowy, isolated area with new loot, new hazards, and its own style.[/p]
[p][/p][p] Player feedback has shaped the game since the beginning. We want to keep it that way. [/p][p][/p][p]Stay Low (but follow the game xD)![/p]

1.19g Patch notes

[p]1.19g: [/p]
  • [p]Fixed 102 safe[/p]
  • [p]Radar now also shows policemen position[/p]
  • [p]Using an ability voucher on a used up ability will reset it's cooldown[/p]
  • [p]You can lock on detected items while using the scanner[/p]
  • [p]NPCs stay down for a while longer[/p]
  • [p]Increased voice chat sound quality[/p]
  • [p]Minor optimizations[/p]

1.19f Patch notes

[p]1.19f:[/p][p]- Invisibility tool has a visible timer[/p][p]- Night crickets sound is quieter[/p][p]- Fixed radar not working in co-op[/p][p]- Fixed Big Box console always spawning as locked in the hideout[/p][p]- Memory management optimizations[/p]

1.19e - Run without stamina, radar QoL and more

[p]First of all, I want to thank everyone who is playing and enjoying the game - without you, I wouldn't be able to keep going. The game is not everyone's cup of tea and that's fine, but I'm still very happy so many people are enjoying it.[/p][p][/p][p]This game has sold more copies than I'd ever hope for and I'm really grateful for that. I've put a lot of work into this, many sleepless nights, and I will continue to do so, so you can have the best experience.[/p][p][/p][p]I will share a roadmap soon, but for now, here's a nice update which makes things more manageable and fun.[/p][p][/p][p]1.19e:[/p][p]- You can keep running with no stamina, but you're slower[/p][p]- You can click on radar icons to spawn a marker on them[/p][p]- Added 'military receiver' tutorial to pause menu tutorials[/p][p]- 'Police' golden card now reduces the amount of places policemen search[/p][p]- Fixed banana[/p][p]- Police drone is louder[/p][p]- Safe unlocking minigame was made easier (with or without stethoscope)[/p][p]- Stethoscope is cheaper[/p][p]- Increased night time slightly[/p][p]- Scanner UI improvements[/p][p]- Fixed items falling into the chest[/p][p]- Repair ability can be used in the hideout[/p][p]- Base weapon throw force increased[/p][p]- Decreased stamina drain while jumping / fence climbing[/p][p]- Minor optimizations[/p][p][/p][p][/p][p][/p]