1. Crime Simulator
  2. News

Crime Simulator News

UPDATE 1.2 | Rural Arizona Map + Drivable Cars!

[p]First of all, I want to thank you all for your patience and incredible support. I know updates take time, but please remember that I’m developing this game entirely solo. That’s why each update might take a bit longer, but I promise it’s always worth the wait. ❤️[/p][p][/p][p][/p][carousel][/carousel][p][/p][p]Now, let’s talk about the big things! [/p][p][/p][h2]Update 1.2 | Changelog[/h2][p][/p][h3]New/Added[/h3]
  • [p]New map: Rural Arizona[/p]
  • [p]New hazard: Motion sensor - works similarly to a camera, but is used indoors.[/p]
  • [p]Added 3 stealable (& drivable) cars.[/p]
  • [p]Added 10 new achievements.[/p]
  • [p]Added many new item requests.[/p]
  • [p]Added a quota finalize warning if there are still days left.[/p]
  • [p]Added camera keypad to room 212.[/p]
  • [p]Added a toggle: “Show player nicknames.”[/p]
[h3]Changes/Improvements[/h3]
  • [p]Buffed melee weapon damage against NPCs.[/p]
  • [p]Carried items are now saved and loaded properly.[/p]
  • [p]Due to the new map and loot, debt in Hardcore Mode was increased from 50k to 100k.[/p]
  • [p]Heist day cooldown no longer starts before returning to the hideout.[/p]
  • [p]Improved loot in the Texas Train Station Heist.[/p]
  • [p]Increased chances for skill leaflets and golden card spawns on certain difficulties.[/p]
  • [p]Increased spawn rate for the “Car Theft” skill leaflet in Arizona.[/p]
  • [p]Increased spawn rate of upgrade modules.[/p]
  • [p]Increased time between NPC taser shots.[/p]
  • [p]NPCs now run slower when out of stamina.[/p]
  • [p]NPCs won’t chase you too far from their residence.[/p]
  • [p]Patrolling policeman is slightly downgraded (run slower and have less stamina).[/p]
  • [p]Radar no longer spawns icons for loot inside the truck.[/p]
  • [p]Reduced “Police Jammer” level requirement from 20 to 10.[/p]
  • [p]Some armed NPCs can get scared when they see your gun.[/p]
  • [p]Unlocked keybind settings for minigame left/right buttons.[/p]
  • [p]“Win game once” furniture is now unlocked in Completionist Mode from the start.[/p]
[h3]Fixes[/h3]
  • [p]Fixed police running to the nearest player’s position (even if unseen) after a failed chase.[/p]
  • [p]Fixed the issue where the Refund Chest was not refunding credits.[/p]
  • [p]Fixed light switches not syncing.[/p]
[h3]Other[/h3]
  • [p]Updated build to the latest Unity version (security exploit fix).[/p]
[p][/p][carousel][/carousel][p][/p][h3]This update required a significant amount of time and testing. I hope you will like it. If you have any issues, please report them on Discord or Via Steam Discussions![/h3][p][/p][h3]See you in Arizona! 🏜️[/h3][p][/p][p][/p][hr][/hr][p]Btw, if you want, you can check the game from my friends:[/p][p][dynamiclink][/dynamiclink][/p]

1.2 Preview 5 - All languages available

[p]1.2 Prev-5:[/p][p]- Many bug fixes[/p][p]- All languages now available[/p][p]- Minor optimizations[/p][p][/p][p]Full release of 1.2 is planned around the 6th of October. Thank you for your patience.[/p]

1.2 Preview 2 (Minor preview update)

[p]1.2 Preview 2:[/p]
  • [p]Increased spawn rate of the 'Car theft' leaflet on Arizona map[/p]
  • [p]Fixed collision bugs[/p]
  • [p]Increased melee weapon damage to NPCs[/p]

1.2 Preview - Available now!

[p]Hi everyone,[/p][p]great news for those waiting for 1.2. Here comes the preview. We aim for a full release right when Autumn Steam Sale begins (so not too far off from now).[/p][p]To access the preview version, you need to switch the branch to "Preview".[/p][p]Few important details:[/p]
  • [p]The preview uses separate saves from the main game - if you want to use your existing save, you need to copy and rename it to "GameSaveBeta0.es3"[/p]
  • [p]All players need to be on the preview branch to play online (one can't be on the main branch, the other on the preview branch)[/p]
  • [p]Many translations are missing aside from English. Those will be added with the full release of 1.2[/p]
[p]Here is the whole changelog:[/p]
  • [p]10 new achievements[/p]
  • [p]New map: Rural Arizona[/p]
  • [p]New hazard: motion sensor. Works similiar to a camera, but it is used indoors[/p]
  • [p]Due to the new map and loot, debt in hardcore mode was increased from 50k to 100k[/p]
  • [p]3 stealable cars[/p]
  • [p]Many new item requests[/p]
  • [p]'Win game once' furniture is unlocked in completionist mode from the start[/p]
  • [p]Radar doesn't spawn icons for loot inside the truck[/p]
  • [p]Patrolling policeman was slightly degraded (runs slower and has less stamina)[/p]
  • [p]Better loot in Texas train station heist[/p]
  • [p]Added measures to prevent leaderboard cheating when using mods / someone else's save[/p]
  • [p]Fixed police running to nearest player's position (even if he's not seen) after a failed chase[/p]
  • [p]Reduced 'police jammer' level requirement from 20 to 10[/p]
  • [p]NPCs won't chase you too far from their residence[/p]
  • [p]NPCs run slower when they're out of stamina[/p]
  • [p]Increased time between NPC taser shots[/p]
  • [p]Heist day cooldown is not started before returning to the hideout[/p]
  • [p]Increased chances for skill leaflets / golden card spawns on certain difficulties[/p]
  • [p]Added quota finalize warning if there are still days left[/p]
  • [p]Added cameras keypad to 212[/p]
  • [p]Unlocked keybind settings for minigame left / right buttons[/p]
[p]If you find bugs, don't hesitate to report them in 'Bug Reports', on Steam discussions. Enjoy ːsteamhappyː[/p]

1.19m Hotfix

[p]1.19m:[/p][p]- Fixed police going under the truck in Rural St.[/p][p]- Fixed NPCs not turning off lights when going to sleep[/p][p]- Filled in one missing translation[/p]