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Crime Simulator News

Crime Simulator Devlog - Tools showcase

Hi everyone, today I want to showcase all sorts of items and tools which will be available for the player to buy and use how he sees fit.

1. Drone

You can use the drone to scope out an area, and also install upgrades which can make it possible to, let's say, hack a security camera / panel, or make a noise which alerts NPCs.

2. Thermal vision goggles

These can be used to see NPCs through walls, as well as other players.

3. Blowtorch

Can be used to break into some metal locks, like the safe.

4. Scanner

Can be used to scan for certain items, like money, notes and more. Upgrades can be found and installed which allow for more items to be scanned.

5. Crossbow

Three types of darts - sleep dart, diversion dart and hack dart. Each does a different thing when shot.

6. Invisibility tool

This tool will be very expensive and very useful - become invisible for a minute after using it.

7. Credit card stealer

Found a credit card? Use this tool to extract money from it.

Thief Simulator 2 is now available on PlayStation 5!

I am excited to announce that my previous game Thief Simulator 2 has officially launched on PlayStation 5! I hope you will enjoy it!

Thief Simulator is now available on PlayStation 5 at the same price as for PC - $19.99:
[h3]https://store.playstation.com/en-us/concept/10010587[/h3]


[previewyoutube][/previewyoutube]

I make game

Like the title

But seriously, there's some nice progress going on. I've made some nice minigames, trying to upgrade them from TS2, to make them less annoying and time consuming.

1. Computer, apps and radar
When you start up your session in let's say, Neighbourhood nr 1, you will have a small container-like area where you can bring in loot and take it back home. You will receive a computer with certain apps, like Jobs, Item lists (completing them grants bonuses) etc.

Also you will be able to check your stats, learned skills, and buy a radar which shows all players and interesting things on the map.

2. Skill system
Once you level up, you can spend a skill point. To do that however, you need to find or buy a skill magazine, like the one above. Each magazine grants different skills, obviously. This one above makes it possible to lockpick simple locks.

3. Minigames, part one

Padlock
You can either find the code in the nearby area (a note, a writing on a wall etc.) or just blow it up with a mini-bomb or use the crowbar. That however, will alert nearby NPCs.

Safe cracking
Safe cracking will be similiar to TS2, albeit quicker to complete, and you have the option to enter the code without using a stethoscope (if you know the code).

Window cutting
Window cutting will be completely different though - you have to cut edges of the glass with a special knife.

All in all, it's going well. Stay tuned for more ːsteamhappyː

Crime Simulator Devlog #1 - Back to basics

Hi, I'd like to share some progress I made on Crime Sim over the past week - I'd say it's looking far more promising than whatever was in the prologue.

I've been working mostly on the UI, player animations and inventory. I'm going with the Slots inventory style - you get 5 slots for items, and can expand that with upgrades up to 9 slots.


I think the UI is kinda nice, I tried to make it as clean as possible, without needless obstructions.

Other than that, I've made progress with player animations and the overall feel of movement.
To your delight, you will have legs visible in first person view! Just like in TS2 - for immersion purposes, and if someone likes legs.




So far I rate the development process a 8/10 - I've not lost my mind yet.

Make sure to follow the game for any future devlogs! ːsteamhappyː

Crime Simulator will be fully remade

Hi everyone,

first of all, I want to thank everyone for participating in the prologue, reporting all bugs and feedback, as well as completing the survey. Your help is most important in the process of making this game a better, and a more fun experience.

I want to announce I will be remaking Crime Simulator fully, from ground up, considering all feedback. I want to make sure the full release will be a good experience for players all around the globe.

Main points I will be adressing while working on the project:
  1. We will be moving to a new, up-to-date multiplayer solution (Photon Fusion)
  2. The gameplay loop will be completely remade, inspired slightly by Lethal Company
  3. The player will receive his own hideout which can be decorated / furnished
  4. Improving the movement / fluidity of gameplay
  5. Improved stealth system / more emphasis on stealth gameplay
  6. Larger locations with more varied loot to steal
  7. Improving the networking and region solutions
Playtests and demo

As soon as we have something playable, we will be rolling out a playtest for all users for free, in order to check the state of networking, and gather all reports on bugs.

Once we have that and all is well, as far as bugs and networking is concerned, the game will receive new screenshots, a better banner and a 30 minute demo (possibly with co-op).

Devlogs


I will try to upload devlogs about the progress at least once a month / two months - I'd like gamers to participate in the whole process right from the start, until the end. After all, happy gamers is what I want the most.

Here's a small ragdoll mechanic sneak peak - I'm making it possible to trigger your own ragdoll at any time (for fun), but also for dying purposes.



Full release


Full release might take a while - I want to make sure the game is as good as it can be before indicating any release date. We will gather all the feedback from the upcoming playtests and the demo in order to make the full game great. We all have to be patient though ːsteamhappyː