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Crime Simulator News

Playtest summary

Hi, I want to thank everyone who participated in the playtest. We managed a nice peak of 734 people. I wanna address some issues and complaints - many of them are already fixed for the full version of the game. Here's the list:

[h3]Bug fixes[/h3]

1. Gamepad issue - can't use keyboard / mouse with a gamepad connected, or even without one
Status: Fixed. You can now switch between the gamepad and K&M on the fly by using either one.

2. Stolen loot amount not displayed
Status: Fixed

3. NPC tracking not working after learning 'Perception' skill
Status: Fixed

[h3]Improvements and other changes[/h3]

1. Reader skill now also provides a 10% experience gain bonus
2. Window shutters can be opened individually if you have the 'Hackerman Level 2' skill
3. You can now fight with your fists (and some NPCs can too)
4. Spawn point in Lakeside St. moved away from houses
5. Opening doors doesn't alert the police immidiately to your location anymore
6. Friendly fire enabled
7. Banana issue fixed
8. Many minor issues and bugs were fixed


We're less than a month from release which is exciting news ːsteamhappyː

As we get even closer to release, I will share more news and some comparsions between the full game and the demo.

Playtest bugfix (14.05)

14.05 playtest bugfix:
- Fixed issue with being unable to complete the tutorial
- Fixed Chinese language

PlayTest are out now!

Hello!
Everyone can enjoy PlayTests for the next 72 hours (maybe it will be a little longer).

You have more content to explore, a new map, and more!

Small fix

Fixed a very stupid issue where after clicking on "Add to wishlist" button, game starts new game and kills your progress. Surely that was some great advertising.

Demo available until release day, gamepad support, achievements and more

Some nice updates:

1. Demo – The demo will stay up until release day (August 15th), maybe even a bit earlier!

2. Gamepad Support – Full support is in. Xbox, PS4, PS5 controllers – all good to go.

3. Achievements – There’ll be 30 achievements at launch, and probably more coming after.


4. Game Length – If you're going for 100%, the game’s got about 25–30 hours of content.

As for release – it might come a bit earlier depending on how testing goes. So far, things are looking great. Stay tuned!