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Crime Simulator News

1.15: Reworked main menu, bug fixes

[p]1.15:[/p][p]- Reworked main menu[/p][p]- Sped up 'hold to move through window' key press[/p][p]- Decreased NPC taser shot distance[/p][p]- Fixed not being able to open chat while carrying items[/p][p]- Night length increased further[/p][p]- Fixed repeating voice line when failing the quota[/p][p]- Added local avoidance around players for NPCs to prevent being pushed into walls[/p][p]- Toned down wandering policemen (slower anger growth)[/p][p]- Improved save data system; corrupted saves are now detected and the player is informed about the backup[/p][p]- Possibly fixed corrupted save file on quitting the game forcefully[/p]

1.14: Difficulty improvements, bug fixes and more

[p]1.14 Changelog:[/p][p]- When a security camera detects you, it will get marked first before alerting NPCs[/p][p]- Cameras now only detects a player if he's actively moving around[/p][p]- Disabled player to player collisions to prevent blocking each other[/p][p]- When player is inside the building, doors of that building become unlocked[/p][p]- Item markers not spawning fixed[/p][p]- Increased night length slightly, allowing for a more chilled out experience[/p][p]- Improvements made to stolen items being detected through walls[/p][p]- Added an extra marker on dead player's bodies for better visibility[/p]

1.13 | Game Update

[h3]1.13:[/h3]
  • [p]Reworked the region selection menu[/p]
  • [p]Added the golden card tutorial in the pause menu[/p]
  • [p]Expanded difficulty setting descriptions[/p]
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1.12 | Game Update

[h2]1.12:[/h2]
  • [p]Reworked save slot selection menu[/p]
  • [p]Added one extra save slot (total of 4)[/p]
  • [p]NPCs finding stolen items now depends on the difficulty setting[/p]
  • [p]Added a warning when trying to start a new game on an existing save file[/p]
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HOTFIX #5

[p]1.11:[/p]
  • [p]Fixed golden cards not working: blind and doors.[/p]
  • [p]Added backups to save files (up to 3)[/p]