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Crime Simulator News

1.16 Demo update

1.16 Changelog:
- Difficulty was further adjusted (lowered NPC hearing)
- You no longer lose loot when winning the game
- Night length was increased
- Minor fixes

1.15 Demo update

1.15 Changelog:
- When you die in the hideout, you no longer drop items
- Difficulty adjustments
- Minor fixes

1.14 demo update

1.14 Patch notes:
- Increased NPC knockdown time
- Fixed golden card bonuses not activating
- Removed penalty for attacking people (they will call cops anyway)
- When you win, you will only keep tools instead of all loot for balance purposes (same with clients)
- Added backups for save files when starting new game
- Removed survey screen

Demo Update | 1.13

Changelog:
  • Fixed game not stopping when in pause menu solo,
  • Improved police, fixed bugs with not spawning,
  • Improved police helicopter,
  • Can use pause while carrying heavy items,
  • To carry heavy items, you must now hold the button.

Crime Devlog - Added a gun, weed growing lab and more

Hi everyone, based on the feedback from the demo I've decided to add some things to the full game.

1. Silenced pistol
This gun can be used to take out anyone for the whole duration of the night - they will not get up. It's an end-game weapon and very costly, so it must be used with caution.

2. Weed-growing mechanic
You can now grow weed in your hideout! Just find some weed seeds and buy the weed-growing rack on your computer. Grown weed can be harvested and sold at the delivery box.

3. Hot items
Each quota you get a new random hot item, which if delivered will be worth 2x more.