Dev Log |Episode.002:Talent System: Game Over (Insert Coin to Continue)
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[/p][p]This is Dee from the Book of Yog: Season Edition~[/p][p][/p][p]This past August was quite an extraordinary one for us—after two months of refining the Talent System, it was completely scrapped at the end of the month (to be precise, on August 20th).[/p][p][/p][p]The overhaul was thorough, and our progress bar was rolled back to a full 0%.[/p][p]
[/p][p]↑Combat Designer Daily Log (a.k.a. The Grudge Ledger)[/p][p][/p][p]
[/p][p][/p][p]We started out with the classic talent tree: level up, get a skill point, branch out as far as you like. It looked lush and full of choices, but the truth? Ninety percent of players ended up funneled into the same “best build.”[/p][p][/p][p]
↑ Original Version[/p][p][/p][p]It looked like there were plenty of options, but in truth, hardly any real choice at all.[/p][p][/p][p]And so, we kept having meetings… discussing (or, let’s be honest, struggling).[/p][p][/p][p]
[/p][p][/p][p]The good news is: we've finally locked down a solid plan, and things are actually rolling along smoothly (yes, really!).[/p][p][/p][p]So stay tuned for the next updates—expect plenty more juicy spoilers~[/p][p][/p][p]
[/p][p][/p][p]Wrapping Up[/p][p][/p][p]This is just the start! We'll continue sharing development updates and behind-the-scenes stories in this series.[/p][p][/p][p]And if you like what you see, we humbly ask: please hit that Wishlist button. 💖 For a small team like ours, every wishlist matters—it tells us we're not walking this road alone.[/p][p][/p][p]Thank you so much for being here.[/p][p][/p][p]
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