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Poetic Fantasy – The Music of Edge of Memories

[p]Hello everyone & welcome back to our latest Dev Blog,

Creating a JRPG means trying to blend several key pillars inherent to the genre, such as storytelling, art, and above all, music. For veteran players, iconic JRPG themes like Terra’s Theme from Final Fantasy VI still ring in their ears and stir their souls to this day. At Midgar Studio, we are committed to delivering original experiences while drawing inspiration from the works that defined the genre. Cédric Menendez, Audio Director and Composer, is himself, a long-time gamer and pays tribute to his Japanese counterparts in his work. [/p][previewyoutube][/previewyoutube][p]Cédric playing an early version of the Nekaroo theme for Edge of Eternity in 2015.

The Edge of Eternity OST was composed over several years, from 2015 to 2021, but preliminary work began as far back as early 2010. We wanted to stay faithful to the genre, with music that characterized our main characters, enemies, and boss battles, while punctuating exploration as our party travelled the Astryan continent. Whether in free exploration or turn-based combat, the music was designed to evolve in response to the player’s actions in the world. This was achievable as there was clear separation between combat and exploration.

Hoever, that style isn't replicable in Edge of Memories. Rather than more traditional, linear music tracks, we created a dynamic audio layering system tailored to both the new real-time combat system and the exploration phases. These musical layers adapt and respond to player actions, whether riding a Nekaroo across the Kalden-Uzaris desert, battling a giant crab, or shopping in the markets of Sarlah-Durah. The music reacts to Eline’s behavior, accompanying her throughout her journey. If a player initiates a battle during exploration, the music transitions dynamically into the combat theme, which itself evolves especially when Eline transforms into her Berserk mode. [/p][previewyoutube][/previewyoutube][p]This new system was made possible through the use of FMOD software. User-friendly and with a visual interface similar to DAW, FMOD eliminates the need for creating dedicated tools within Unreal Engine. Its integration with the engine significantly streamlines workflow. For example, switching between English and Japanese voiceover with a single click or layering reverb seamlessly in a scene.[/p][p]As mentioned in a previous devblog, we’ve switched both our game engine our art direction. The musical compositions reflect this new momentum, moving away from a more orchestral style and aligning closer to Japanese anime soundtracks. While Edge of Eternity aimed to follow the musical codes of Final Fantasy, this new title embraces a slightly more "old-school" simplicity.[/p][p]Cédric's goal is to give more space to melody, making it more memorable. This choice is deeply inspired by the music of early console JRPGs from the 1980s. Back then, limited to 8-bit cartridges, composers had to simplify tracks to prioritize other structural elements (like graphics and storage). According to Cédric:[/p]
[p]"Back then, technical limitations pushed composers to be both simple and creative. I try to preserve that spirit in my own process. Today, freedom has narrowed the gap between video game music and general music, but we once had a true identity and originality in this field. That's why «old-school» video game music used this simple and effective method to enhance the player experience. Sometimes, you remember a game because of its melody (Zelda, Mario, DuckTales, etc.). I try to carry that legacy forward."[/p]
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The music creation process is extensive. First, Cédric composes the themes on piano in his home studio, then handles arrangement and orchestration using his DAW (Digital Audio Workstation). Next, the theme is transcribed into sheet music and sent to different orchestras for recording. Finally, post-production includes mixing in an external studio before Cédric completes the final mastering. This workflow is particularly important for dynamic themes composed of multiple layers.

Cédric with the crew of the external mastering studio, Canopée Studio at Uzès

Given the large cast of playable characters in Edge of Eternity, individual themes were created to reflect each character’s personality. But in Edge of Memories, the only playable character is Eline, so Cédric had to take a different approach. Melody and instrumentation still serve as emotional drivers, lyrics now play a more prominent role in linking the game and its music. The voice has become a central element of the soundtrack, elevating key narrative moments, thanks to collaborations with exceptionally talented artists.

As huge fans of the NieR series — both for its exhilarating gameplay and enchanting music — it was a great honor to collaborate with Emi Evans. Emi lent her voice to eight tracks, with the lyrics written by her father who is a poet (in English) and her friend SAK (in Japanese). Emi also performed a powerful duet with Marion Schneider, in which the two artists engage in a kind of epic vocal "ping-pong".

After her unforgettable work on Edge of Eternity, Marion once again brought her brilliance to this project, even writing lyrics in multiple languages—including Heryonese, the fictional language of the Heryon people. The Heryonese language, featured prominently in the music, was designed to be poetic and figurative, much like a Haiku. You may have heard a sample of it in the track "Eline’s Journey", recently performed at the USG Festival during an orchestral concert. This piece represents a blend of emotional simplicity and lyrical significance, capturing Eline’s inner journey as she battles the Corrosion.

Cédric and Emi happily sharing a tea in Japan

Following her fantastic contributions Mariam Abounnasr (Xenoblade Chronicles 2 & 3) to Edge of Eternity, we’re thrilled to have worked with her more intensely on Edge of Memories. With her having complete creative freedom on four new tracks for the sequel. We can't wait to share these with the community.

And what would a new instalment be without the artistic contribution of Yasunori Mitsuda? A key part of the original game’s soundtrack, we are proud to continue our collaboration with the legendary Chrono Trigger and Xenoblade Chronicles composer. Mitsuda composed the final theme for Edge of Memories, sung in Japanese by Emi Evans—an emotional piece to close out your journey.

Ultimately, the music in Edge of Memories is the result of the contributions of the various composers, lyricists, and the artists who bring those notes to life. When listening to some of these new tracks, hardcore fans might notice some musical callbacks, but we don't want to spoil all the surprises.

Stay tuned for more dev blogs from our team and drop a wishlist if you want to support the team and receive a notification when Edge of Memories launches!
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Edge of Memories - 1st Look Roundup

[p][/p][p]Recently, some media had a first look at Edge of Memories during Bigben Week.[/p][p]Here's their impressions:[/p][p]We'll be sharing more about Edge of Memories in the near future. Stay tuned here and on our socials for all the latest updates![/p]

Upcoming French JRPG Edge of Memories has an incredibly unique take on combat

If you've finished with Clair Obscur Expedition 33 and are looking for another French studio's take on the JRPG genre, I've got exactly what you need. I was fortunate enough to go hands on with the upcoming Edge of Memories recently, and the action RPG has some slick combat ideas that make it one to watch. With pedigree from Xenoblade Chronicles X, Nier, Nier Automata, and Chrono Trigger, Edge of Memories can't come soon enough.


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Beautiful new JRPG Edge of Memories could be the PC's answer to Xenoblade

Hey, listen!

Stop, take a moment, and listen to the Main Theme of Edge of Memories! 🎶

We've worked hard on a beautiful soundtrack inspired by JRPG classics. Our composer Cédric Menendez has worked with iconic talents like Yasunori Mitsuda, Mariam Abounnasr (Xenoblade Chronicles 2 and 3), Emi Evans (the singer for the NieR series) and Marion Schneider (Mioune) on a beautiful score for Edge of Memories.

We couldn't wait to share that with you, so enjoy your first taste of the Edge of Memories OST.

Edge of Memories is an anime action RPG coming in Fall 2025. Wishlist now to be notified at launch!

[previewyoutube][/previewyoutube]

Say Hello to Midgar Studio & Edge of Memories - Dev Blog #1



Hello everyone!

This is Midgar Studio, the team behind Edge of Memories, our new fast-paced, third-person Action-JRPG, and the follow-up to Edge of Eternity. Today, we’ll introduce our studio, philosophy, values, and some background on developing the ‘Edge of’ series.

[h3]You may be wondering how we got here…[/h3]
We’re a French indie studio focused on building refreshing worlds and experiences, where the technical, aesthetic, and storytelling aspects are the focus. In 2014, we started working on a turn-based JRPG, Edge of Eternity, mixing our passion for Japanese culture with a French touch.

In the early stages of development, we decided to start a crowdfunding campaign to assist, with the help of over 4000 supporters, we raised over 3.5 times our initial goal. That support meant we could expand the team to about 15 developers (we were 4 before that) and work alongside amazing talent like Yasunori Mitsuda, releasing our 30-hour indie game in 2021.

This view couldn’t have been made possible without the community’s support. (Edge of Eternity)
[h3]Where do we go from there? [/h3]

After that, we started thinking about what’s next. We dabbled with the idea of making spin-offs, including a game with a card-based combat system. We worked on this idea quite a bit, but in the end, we decided to follow up with a direct sequel to Edge of Eternity.

We’re now a team of almost 40 professionals working on Edge of Memories, an even more ambitious project. This allows us to build on the series' story while challenging ourselves by creating a dynamic action RPG.

Our team at Midgar Studio inaugurating the new building (and floor).

[h3]Edge of Memories[/h3]
Edge of Memories takes place in Heryon, the same world as Edge of Eternity, but on the continent of Avaris. Our original pitch for EoE would have seen players visit both continents, with Avaris being reached via Fallon’s ship. As Early Access went on, we rethought this idea as it was a bit unrealistic for a team of our size.

Our lead narrative designer, Guillaume Veer, rebalanced the story, shaping it into what you know now as Edge of Eternity. But there were stories left to tell. Some of you may remember our original Edge of Eternity key art. This character was meant to be an addition to the main cast, but in Edge of Memories, you’ll play her.


Eline is a Soul Whisperer with Fragmented memories of her past. Aided by her not-so-typical mentor Ysoris, and Kanta, the shaman prince of a lost tribe, as they look for a way to cure the rise of the corrosion. In Edge of Memories, Eline is the only playable character, but you interact with these companions during exploration and combat.

It’s not required to have played Edge of Eternity before playing Edge of Memories. There are a few ah-hah moments and callbacks for those who experienced Daryon & Selene’s journey, but Edge of Memories is being developed as an enjoyable standalone experience regardless of your experience with the series.

[h3]What’s next? [/h3]
We hope you’re excited to learn more about Edge of Memories. We’ll be sharing more behind-the-scenes content in a series of dev blogs covering sound design, visuals, inspirations, gameplay, and the talented Japanese developers helping us bring Edge of Memories to life.

Edge of Memories will be available at the end of 2025. If you want to support us, wishlist now on your platform of choice.

See you soon!