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Sol Cesto News

Sol Cesto - Hotfix - 0.63.02

[p]Hi everyone!

A small update with various bug fixes, including some we accidentally introduced with the Biome 4 update (oops!).[/p]
  • [p]The heat visual effect now only activates in Biome 4 and is disabled on text screens (to make reading easier).[/p]
  • [p]The secret related to the egg now appears in the correct location, instead of Biome 3.[/p]
  • [p]The Biome 4 trap no longer breaks when using the resurrection fairy.[/p]
  • [p]The freezes that sometimes occurred when moving from one room to another should be less frequent now (we hope!).[/p]
  • [p]The flute should no longer appear in the fountain once it’s already been collected.[/p]
  • [p]Aside from gold and life, it should no longer be possible to get duplicate items in the fountain.[/p]
  • [p]Players who couldn’t access certain stars on the character selection screen should now be able to.[/p]
  • [p]Other minor fixes.[/p]
[p]We’ll keep fixing bugs as we go, and we’re already working on the next update, which should arrive in November! Thanks for your patience, and see you soon![/p][p]
Géraud, Chariospirale and Antoine.[/p]

Content Update #2 - New biome, new character, and more!

Hello everyone!

It’s finally here, the update that brings Biome 4 🔥🔥🔥
We said it would be out in September and we even planned to release it a little earlier in the month, but in the end it took longer than expected to fix all the bugs it introduced. We’ve tried to add some mechanics that feel really different from what was already in the game, just enough to crank up the pressure 😈

In this update you’ll find:
  • The 4th biome, bringing you one step closer to the end of the game!
  • New monsters, some with brand-new abilities.
  • 1 new trap, and 1 new environmental effect.
  • 1 new character to unlock… this one’s a bit hidden 👀
  • 3 new items to buy in the shop (but you’ll need to unlock them first).
  • A new track we absolutely love, composed by Antoine Druaux.


We also took this update as an opportunity to fix quite a few bugs. One of the biggest is finally gone: you should no longer randomly end up on a previously selected line (specifically a trap). THANKFULLY! We know there are still bugs left and we’ll keep working on them throughout Early Access. We hope you’ll enjoy the balancing of Biome 4 — it should be a bit tougher than before.

Looking ahead, we’re now aiming for a full 1.0 release in 2026. But until then, we’ll keep rolling out more updates with new content. The next one should arrive in November. We’ll let you know once we have a precise date 🌞

A huge thank you to all of you! Thanks to your support, the game has already sold over 50,000 copies, way beyond anything we ever imagined. It’s absolutely crazy for our small team, and we couldn’t be happier. We’ll do our best to deliver a final version that will truly surprise you!!!
See you soon,

Géraud, Chariospirale & Antoine

Some news on Sol Cesto

[p]Hello everyone![/p][p][/p][p]Chariospirale and I wanted to give you some news about Sol Cesto. After delivering an optimization update and the update that introduced the flute (and some secrets), we’re now working on the September update.[/p][p][/p][p][/p][p][/p][p]This update will bring a brand-new biome, the 4th one! Of course, this biome will come with its own monsters, traps, and environmental effects. And watch out, it’s going to be a bit tougher than the previous ones… Antoine is also working on a track that should set a, let’s say, warm atmosphere 🔥🔥🔥[/p][p][/p][p]There will also be a few new items, like the fireball and the egg, as well as a new character hidden somewhere in the underground. In short, plenty of new things to further enrich your Sol Cesto experience, starting in September.[/p][p][/p][p][/p][p][/p][p]Sorry about the roadmap: every time we want to update it with Chariospirale, we realize we want to change our plans. We carefully read your feedback, and it really shakes up the way we deliver updates. But we’ll try to use Steam News more often to keep you informed![/p][p][/p][p]Anyway, thank you all so much for your patience and support. It means a lot to us that so many of you enjoy playing Sol Cesto 🌞[/p][p][/p][p]THANK YOU, and see you soon![/p][p][/p][p]Géraud and Chariospirale. [/p]

Content update #1 out now!

[p]Hello everyone!
[/p][p]Finally, here's the first content update for Sol Cesto. This will be the smallest content update, mainly because the previous patch was released less than 20 days ago. But this one adds an element we wanted to have in the game from the start: the flute. You’ll have to play a bit to find it and uncover its secrets. We won’t spoil anything, so here’s the list of changes included in this update:[/p]
  • [p]The flute, with its different pieces to collect[/p]
  • [p]A few melodies with magical effects, hidden in different places[/p]
  • [p]One small extra secret[/p]
  • [p]Balancing adjustments to the spawn rate of certain items[/p]
  • [p]Balancing changes to the fairy, who now only revives half of the hero’s health[/p]
  • [p]Fixes for numerous minor bugs (we know there are still some left, we’re working on it!)
    [/p]
[p]As for what’s next, Chariospirale and I are currently discussing it. We know what we want to add to the game, but your feedback is making us rethink the order in which we’ll release things! We’d like the next update to be a big one, but first we need to be sure what we can include before updating the roadmap. Sorry about that! But as you’ve seen, less than a month passed between the last update and this one, so we’re actively working on the game and promise great things to come 🌞
[/p][p]Thanks for your patience, and see you very soon for more adventures in the depths of Sol Cesto.[/p][p]
Géraud & Chariospirale[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]
[/p]

Sol Cesto - Hotfix - 0.51.05

[p]Hello everyone!

Following our latest update, some bugs went through our nets and made it to the live version! This hotfix is here to correct them.
Thanks once again for your patience, reporting the bugs, and in general for all your feedback, it is really appreciated!

Please find the patchnote below:

[/p]
  • [p] Fixed a soft lock situation when destroying a Bee Hive with an arrow. This includes the "Floor 52" bug that some of you have been reporting!
    [/p]
  • [p]Fixed a soft lock situation when clicking "Back to the surface" when getting revived by a fairy
    [/p]
  • [p]Fixed an issue where being revived after dying from poison would make you immune to poison (some would say it makes sense, but it was not intended! :D)
    [/p]
  • [p] Fixed different teeth issues when killing multiple ennemies in a single move
    [/p]
[p]
Thanks a lot, and have a nice week-end everyone![/p]