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Voids Vigil News

Patch v11.18

//misc changes
- Voidworld Trials: You now start with a special Stash item which when hovered over shows the current Trial Traits (so they can be seen mid-run).
- Rogue Convergence - Encrypted Stranger - Malware Environeer: This event can now appear just before the End Boss.
- If you were killed by King Gigald then it now says "pounded by" (instead of "killed by").

//bug fixes
- Rogue Convergence - Difficulty 6 - End Boss: A few of the Mini Eyes were in the slightly wrong position.
- Rogue Convergence - Difficulty 6 - End Boss: The laser beam that was mirrored off the screen was doing a lot more damage than the base laser.
- Campaign Reconnexus - Difficulty 1 - Map: There was a rare chance for part of the map to be inaccessible.
- Campaign Reconnexus - Difficulty 6 - End Boss: The laser beam that was mirrored off the screen was doing a lot more damage than the base laser.
- Campaign Reconnexus - Map Screen: There was a rare chance that the path to a Dormant Radar may be cut off (they now can't spawn at the very edge of a map).
- Voidworld Trials: After beating the End Boss in a Rogue/Campaign it could spawn the Survival Beacon.
- Voidworld Trials: In a Rogue Convergence the special rooms in each successive level could often be the same.
- Voidworld Trials: Some trials that give a random bonus at the start of a level weren't being consistent between runs.
- Mega Spawn Beacon: Its spawn message was wrongly calling it a "Giga Spawn Beacon".
- Stable weapon trait: Some attack life spans were lasting forever (instead of twice as long).
- Snekouss enemy: Its tail Elementful/Elementless status effect sometimes wasn't consistent with its head.

Patch v11.17

//misc changes
- There's now a "Voids Vigil 100%" achievement for getting all other achievements (in case you want to show it off on your profile).
- Mental Alchemistal class unlock: Elementless and Elementful weapons now count for purposes of having the 5 different element weapons.

//bug fixes
- Game Over - Compendium - Campaign Survival: When viewing the leaderboard it wasn't showing any scores.
- Compendium - Leaderboards - Campaign Reconnexus: The Campaign Survival button wasn't being shown.
- Nightmare Mode: Some enemies that spawned during Boss fights were giving Score.
- Campaign Reconnexus - Nightmare Mode: During the end Boss fight in some Difficulties the spawn gate could endlessly spawn enemies.
- Dark Metaman - In Survival Function his Metaman Cog Data class item description could show a decimal amount.

Patch v11.16

//misc changes
- The game has been updated to the latest version of GameMaker (v2024.13).
- Campaign Reconnexus game mode - Map Screen: If you hover over an icon that's revealed but you can't yet reach then it now says "path required" where the travel tip usually is.
- Shops: If you don't have enough Cogs to buy an item then its cost is now shown in red.
- Shops Screen: When using a gamepad the Re-roll panel border now uses a brighter version (so it's the same as the Shop borders).
- Blacksmith Forger class: His class trait now allows him to upgrade Weapons/Abilities/Drones into the appropriate Mega item.
- Mimic Mouldmaker class: They will no longer be offered the Mega Element weapon class items if that weapon's element wouldn't show in the Difficulty (as they are useless).

//bug fixes
- Choose Game Mode menu: The Campaign Reconnexus gems for beating the game mode weren't showing.
- Shops Screen: When using a gamepad if all Shops were removed due to Corrupted Signals then the selector was scuffed.
- Shops Screen: When using a gamepad with the Re-roll currently selected then you couldn't press Down to go to Continue.
- Shops Screen: When using a gamepad if a temporary Shop is removed then the bottom text wasn't immediately updating.
- Dodgy Networker class: In a Campaign Reconnexus the Contract Dealer could trigger a Contact Broker or Trojan Signal event.
- Specialous Sectorium passive item: There was a chance it wouldn't add the extra special room if it was a special sector.
- Gunineer Servomegatron drone: There was a chance of it having a normal weapon if you had any Elementless weapons.
- Gunineer Servomegatron drone: There was a rare chance of it having a Voids Vigil weapon.
- Abilitum Installer shop: The Mega Ability background panel looked scuffed if you had more than 5 Mega Abilities.
- Encrypted Stranger - Abilitious Specialty: In a Campaign Reconnexus he could give a Mega Ability you already have.

Patch v11.15

//misc changes
- Title Screen - Choose Difficulty menu: The Nightmare Win gems now use the same colours as the Difficulty element (instead of all being blue).
- When hacking an interactor the brightness of the interaction circle is now increased (so it's easier to notice).
- Dark Metaman class: It now shows its exact class bonuses when choosing a class or viewing them in the Status Screen.
- Automised Upgrader sector room: It now can't spawn in sector 0 (since there's a good chance you won't have anything to upgrade).

//bug fixes
- Choose Starting Weapon: In Nightmare Mode choosing Fortuity Destiny as a second weapon wasn't working correctly.
- Campaign Reconnexus - Dormant Radar: It was possible for it to contain only 1 Datarium Bank.
- Gun Runner shop: When using a gamepad there was a rare chance of a crash.
- Gun Runner shop: When offering a mega weapon if both scrapped weapons were the same and you sold one then you could still buy the mega weapon.
- Salvage Stripper class: When using a gamepad Salvaging an item that is not on the first page would Salvage the wrong item.
- Scav Junker shop: If you bought a Drone but had already reached max Drones then it would waste your Cogs.
- Swollen Balls ability: It was using the Player Attack Alpha setting.
- Traitful weapon trait: It could give the Chemistry trait which didn't do anything.

Patch v11.14

//misc changes
- Mineire enemy: The exploding Emeralt variant that doesn't move now ignores the Knockback trait (as it looked weird).

//bug fixes
- Status Screen - Gear: The button to change Stash Page was the same as used to Salvage an item or change a Weapon's Element via Atom.
- Orbilas Kindle class: It could be offered the Aggressive Kindle passive item.
- Eggcellent Eggy class: When randomising your weapon it was ignoring the Chemistry Traitum.
- Ethereal Eternal class: Its unlock text was wrongly saying it could only be unlocked in Rogue Convergence.
- Occultist Drone: If a Boss was within its aura then it would keep creating the smoke effect.
- Cursed Shard ability: If a Boss was within its aura then it would keep creating the smoke effect.
- Store Restockments passive item: When re-stocking a weapon it was ignoring the Chemistry Traitum.
- Mineire enemy: In Emeralt sectors the hazard version could sometimes not be the exploding variant.