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Machina Monday #3

Welcome back Voidseekers to another Machina update!

5 new classes have been added along with their usual achievements...
- Ethereal Eternal: Who is a nippy sort and hunted by Ethereal enemies.
- Recycler Automaton: Who has trouble healing but will have lots of Cogs to spend.
- Malware Corrupted: Who focuses on Hex related mechanics.
- Meathead Juicer: Who favours those meaty Mega Weapons.
- Junk Booter: Who can't stop shopping for Passive items.

The 5 element sectors now each have their own hazard to contend with. In Rogue Convergence they can show up in sectors depending on the Difficulty and will always show in the Boss fight. In Survival Function they will also always show so each difficulty feels a little more different.

- Argon Ruins theme - Debris hazard: Chunks which just float about obscuring your view a bit.
- Emeralt Grove theme - Spewer hazard: Occasionally spew out projectiles.
- Serenos Oasis theme - Bubbler hazard: Blubs out large bubbles that slow you down.
- Vulium Effluvium theme - Smoker hazard: Increases the border smoke effect when you are near.
- Zenon Mechanius theme - Buzz Blade hazard: Keeps you off the rails.

6 new mega drones have been added so now all 7 of the drones can be fully upgraded. The upgrade offers work like the mega weapons, so you need a level 3 drone of that type to be scrapped along with another random level 3 drone.

The Ethereal Shade enemies now have an upgraded form which show themselves in the late levels. The Mineire enemy now also has a mega version which will show in Vulium Effluvium sectors.

A new sector special room has been added called the Sector Systematiser which is a mega enemy you can choose to fight for nice fat Cogs and Score or leave well alone (wuss?)

2 new Passive Items: Runner Supplies, Loot Box.
2 new Encrypted Stranger events: Systematiser Sector, Scrapper Drones.
3 new enemy related Hats have been added: Mineire, Blossom, Shade.

Some other misc changes...
- Intro: You can now press any input to skip the intro (in case you don't know what the Menu Confirm button was bound to).
- Rogue Convergence: The Snekouss and Mineire mega enemies can now show in the appropriate sector theme of any Difficulty (previously they were restricted to their specific Difficulty).
- Rogue Convergence: There's now a chance of sector corners having extra wall segments (for a bit of variety and as an obstacle).
- Rogue Convergence - Unelemental Temple theme: They will now usually always have a Restless Remnants room.
- Rogue Convergence - Difficulty 5: The end Boss will no longer spawn a Mine Layer.
- Voidworld Challenges: Playing a challenge can now give the usual Run Won game mode and class related achievements.
- Mental Alchemistal class: His free weapon upgrade trait has been replaced with an Elementalist shop will always show and be on sale.
- Abilitum Enscripter shop: The chance of being offered more than 1 upgrade has been increased.
- Servitronic Medical drone: The Protection effect has been replaced with a +10 boost to Max Health and Recovery body stats.
- Servitronic Hexooist drone: The Hex Ability effect has been replaced with enemies start with 0-11% less Health.
- Humongous Cogs ability: Cogs now have a 69% chance of becoming big (instead of 100%). Its cool-down has been reduced by 10 seconds.
- Cog Sucker ability: Cogs now have a 69% chance of being sucked (instead of 100%). Its cool-down has been reduced by 10 seconds.
- Cog Protection passive item: Cogs now have a 69% chance of being sucked (instead of 100%). Its cost has been reduced to 35.

And some bug fixes...
- Guild Merchant class: It was wrongly unlocking when you got 333+ Cogs.
- Servitronic Hexooist drone: It's icon was wrong.
- Drones had a tendency to idle on the same spot until you moved.
- Humongous Cogs ability: When triggered this was resetting the Cogs removal timer.


Enjoy! :]

Patch v2.6

//misc changes
- Gamepad: The analogue stick deadzone is now set to a higher amount if you're currently in a menu.
- Weaponsmith Anvil item: Its cost has increased to 75.

//bug fixes
- Voidworld Challenges: The check to see if you have unlocked the correct Starting Weapon wasn't consistent.
- Buying a hell of a lot of passive items could cause a crash.
- Settings - Visibility - Enemy Outlines: The explosive Mineire enemies in the green theme would show the wrong outline.
- Settings - Visibility - Attack Outlines: When using certain colours some attacks would become bright white.
- Some enemy attacks were using the Enemy Outline colour instead of the Attack Outline colour.
- Gun Runner Shop: Viewing a weapon's Traits could cause a crash.
- Gun Runner Shop: When using a gamepad pressing Right when on a shop item would move the selector to the Destruction stat instead of Traits.
- Manifold Wand weapon: Increasing its Level wasn't boosting its stats.
- Element Deposit sector room: Its base sprite could show the wrong colour gems.

Patch v2.5

//bug fixes
- Achievement - Starting Weaponry Fulfillment: This could trigger without unlocking all the starting weapons.
- Achievement - Elementless Forsaken Survived: The class name wasn't quite correct.
- Settings - Enemy Outlines: When set to On some enemies could cause a crash.
- Gun Runner shop: When using a gamepad pressing Right to move to a weapon's stats could cause a crash.
- Gun Runner shop: Switching the input from gamepad to mouse could cause a crash.
- Cog Sniffer drone: He could cause a crash when spawning a Cog.
- Tutorial: When using the Steam Deck / CRT resolution some elements weren't showing correctly.
- When using the Steam Deck / CRT resolution some class specific menus weren't showing correctly.

Maintenance Monday v2.4

The Status Screen's Config options can now also be found in the Settings menu under Visibility. There's also some new stuff...
- New Brightness and Contrast settings have been added in case you find the game a bit dark and high-contrast.
- A new Player Outline setting has been added to make it a bit easier to spot yourself when it gets chaos.
- A new Enemy Debris setting has been added in case you're having performance issues.
- Enemy Outline / Attack Outlines: You now have a choice of 5 colours to choose from. The Enemy Outline performance has also been increased if there's a lot of enemies on screen.
- Drone Alpha: You can now increase/decrease this in intervals of 10%.

//other misc changes
- A new achievement has been added called Starting Weaponry Fulfillment for unlocking all the starting weapons (if you already have all weapons then opening the Choose Starting Weapon menu will trigger it).
- The missing Elementless Bearer Survived achievement has been added.
- Starting Weapon unlocks can now be unlocked in Survival Function by surviving a Swarm sector.
- On the Choose Game Mode menu the various game modes now have gems to signify progress (eg in Convergence the top gems signify which Difficulties have been beat, while the bottom gems signify beating a Difficulty with all Classes).
- The Run Timer now consistently ticks throughout the whole run (eg so still ticks during shopping or with the Status Screen open).
- Voidworld Trials: When choosing a Trial it will now show a gem and ranking if you've played it (and be gold if you're in the top 10).
- Voidworld Trials: The Leaderboard will now show the current trial number and you can now change the day/week.
- Voidworld Trials: If the class is an Element Bearer then it will now start with a weapon appropriate to that class's Element (instead of using the Difficulty Element).
- Survival Function: When starting a new sector it now says you gained a Trove Re-roll.
- Survival Function: The amount of wall lasers that can activate is now equal to the Difficulty-1 (eg so there's now no lasers in Difficulty 1).
- Survival Function - Treasure Trove: Items that are free are now marked.
- Rogue Convergence - Difficulty 2 Boss: The speed of its biggest laser has been increased.
- Shops: When using a gamepad or non-mouse you can now move your weapons/abilities/drones in the appropriate shop.
- When triggering multiple Abilities of the same type that have a screen effect (eg Healing Winds) it will now add the duration timers together (previously it would just reset them).
- Primitive weapon trait: In Survival Function this now has a 33% chance of offering a weapon upgrade for free.
- Gunineer Drone: Their weapons will now be a random weapon based on the gun elements you have, with their gun level being based on the Drone's level.
- Guard Drone: If you are far away then they will now stop attacking and move towards you (so they don't get stuck bashing on a Boss eye).
- Mega Potion item: This now gives +69 Health/Energy (instead of +50 Health).
- Energy Fusion item: This will no longer give Energy if you're currently dashing.
- Drain Traitum item: The healing now has a Damage cap per hit of 0.25.

//bug fixes
- Settings - Controls: They were showing a Confirm button tip (instead of Change).
- Choose Class: The win gems were showing the wrong colours.
- The unlock text for Survival Function and Voidworld Trials wasn't correct.
- Codex Compendium - Itemography - Weapons/Traitums: The selector wasn't accurate.
- The Discharge and Pristine trait descriptions were going offscreen when using the CRT screen effect.
- Abilities weren't cooling down when you were Dashing.
- Rogue Convergence - Boss: The small eyes could not show the correct theme colour when they attack.
- Rogue Convergence - Boss: The wall lasers weren't immediately being destroyed when the final Boss dies.
- Rogue Convergence - Some special Device rooms when hacked would change their background.
- Voidworld Trials: If the class was an Errant Knight then you could start with a non-melee weapon.
- Clashful Cards: This game mode wasn't showing correctly when using the Steam Deck or CRT resolutions.
- Campaign Pilgrimage: The sneak peek wasn't showing correctly when using the Steam Deck or CRT resolutions.
- Banished Prisoner class: His unlock wasn't counting free/health re-rolls.
- Cog Gobbler class: In a Survival Function he would die when a Treasure Trove spawns.
- Serenos Bearer class: His idle animation was showing a wrong colour.
- Status Screen: Switching from a gamepad to using the mouse could cause a crash.
- Somehow getting both an Auxiliary Gunic and Auxiliarious Gunica would cause a crash.
- Buying more than 111 passive items would cause a crash.
- Manufactorium sector room: Its Hacked message was scuffed.
- Mimic Mouldmaker class: If you had the Barricade Shield item then you could still be offered a Knightly Shields class item.
- Gun Runner shop: If duplicate weapons were offered that you don't have in your Codex then buying one would still show the Codex icon on the others.
- Gun Runner shop: When buying a Mega Weapon it could use a weapon with a level lower than 3 if you had multiple of that weapon.
- Drones: When they move vertically and aren't close they would constantly swap their facing.

Trading Cards Now Available

Praise the Void... praise the Gaben!

Trading Cards should now drop as you bust those robos. And with them badges, profile backgrounds and emotes!

Enjoy! :]

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