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Patch v9.3

//misc changes
- Leaderboards: The Nightmare/Survival button tip name now doesn't change to "normal".
- Gun Runner Shop: He can now offer an Elementful Mega Weapon if you have an appropriate Elementful weapon (it picks a random Mega Weapon and gives it Elementful Affinity).
- Chemistry Traitum: This will no longer affect Elementless weapons.
- Five Finger Function / Smithy Anvil / Loot Box passive items: Their price has been increased to 69 (from 66).
- Manifold Wand: Its stats has been increased to 11 (from 10).
- Cogger Convoker / Ceremonial Mace / Proton Alchemiser: Their stats have been increased to 11 (from 5).
- Sector Systematiser enemy: They now have a slight boost to their Health based on the current Sector.

//bug fixes
- Leaderboards: When using a gamepad the Nightmare toggle could be the same button as the Back button.
- Status Screen: When using a gamepad selecting Gun Stats then changing the Category then closing and opening the Status Screen could cause a crash.
- Skullion Sceptre weapon: It could cause a crash when its projectile was destroyed.

Patch v9.2

//bug fixes
- Rogue Convergence - End Boss: Wall Laser's weren't immediately ending their attack when the Boss was killed.
- Tofu Chaser class: During an End Boss fight its "You got hit" text was showing behind the Boss Health counter.
- Circlet Amplifier weapon: It's projectile animation when being destroyed was showing the wrong colour.
- Ablitum Mirror ability: When triggered as a Mega Ability it could cause a freeze.
- Abilitum Drone: It triggering the Ablitum Mirror ability wasn't triggering your own Abilities.
- Shocker Phreaker passive item: The shockwave was being spawned at the object's position (instead of your own position).
- Store Restockments passive item: When triggered in a Device Repository Shop it could give a duplicate item.

Patch v9.1

//bug fixes
- Campaign Reconnexus - Trade Emporium: Entering it could cause a crash.
- Rogue Convergence - Difficulty 7 - Conservator Custodian: Defeating it wasn't updating the Bestiary Kills stat.
- Abilitum Drone: If it triggered a Droneous Eggling ability and you didn't have an Ability then it would cause a crash.
- Ethereal Shade Spawner Hazard: It could still spawn Shades when the sector exit portal was open.

Machina Monday #9

Welcome back Voidseekers to another Machina update!

3 new challenge Classes have been added, along with their usual achievements.
- Enfeebled Watcher: Good at blasting loads and sucking cogs but his weapons don't work if he's moving.
- Tofu Chaser: Provides score related boosts mostly by getting hurt as little as possible.
- Eggcellent Eggy: Good luck sorting out your loadout with this chap.

A new common enemy has been added called the Observum. They have the usual 2 upgraded forms and will show up in Vulium sectors onwards. They're slow moving but will teleport in around you.

A new elite enemy has been added called the Balliston Belcher who pops up at the bottom of the screen to blast out some drooping projectiles and can be found in Vulium sectors.

A new oddity enemy has been added called the Voidmare Skullion who will only show in Nightmare Mode. They just bounce around the screen and are more intended to soak up your projectiles.

A new hazard has been added which is a big spiked whirling ball. It can very rarely show in normal mode but has mainly been added to add some spice to Nightmare Mode and Pandorum Difficulty.

In Rogue Convergence when browsing the Shops the icons for the Encrypted Stranger and Corrupted Shop Signal are now colour coded (so are easier to see at a glance and make use of the Element system). Vulium sectors now have a high chance of a Corrupted Shop Signal, and Zenon sectors now always have an Encrypted Stranger.

There's also a new special shop called the Scav Junker who can sell items from any shop, except weapons, and will always have a nice Sale on (he mostly shows up in Emeralt sectors). There's also a new shop event called the Transmission Router who can route you to a shop of your choosing for a small fee (it mostly shows up in Serenos sectors). The Gun Runner shop can now offer weapons that have an Elementful Affinity (which always uses your highest Element stat).

6 new weapons have been added: Butchery Blade, Anointed Trident, Gauss Acceletron, Shieldron Rotatron, Smog Smoker, Proton Alchemiser.
Along with their new traits: Smite, Curse, Fortify, Shield, Choke, Chemistry.

Some Campaign Reconnexus game mode stuff...
- End Boss: It's bottom gate will now open and spawn enemies when it reaches certain health percentages (the enemy type is based on the Difficulty).
- Difficulty 2 - End Boss: One of the eyes now fires a huge laser instead of multiple smaller lasers (to better reflect the Rogue Convergence boss).

Some other Rogue Convergence game mode stuff...
- End Boss: They now have a slightly boosted starting Health based on how many Mega Weapons you have.
- Difficulty 7 - End Boss: His attack type is now randomised after each attack. It now has its own Bestiary entry (Conservator Custodian Mk7).
- 2 new sector special rooms: Beacon Transmitter, Haul Transmitter
- Elite Enemies: Each Element sector now mainly spawns a particular elite enemy type (so the different Element sectors are more distinct), though there's always a chance for a Gyronoious (to make use of their upgraded forms).

Some new Voidworld Trials traits...
- Hauler Convoy: Greatly boosts the amount of Booty Haulers that arrive.
- Cursed Accursed: Enemies have an extra 69% chance of spawning Cursed.
- Hurt Me More: All Damage you and enemies suffer is boosted by 1-69%

Other new stuff...
- 7 new Abilities: Lure Observum, Lure Balliston, Bodily Bolster, Shockwave Ripple, Data Overload, Droneous Doppelganger, Ablitum Mirror
- 3 new Passive items: Abilitious Heirloom, Cog Craver Contact, Shocker Phreaker

Other miscellaneous changes...
- Survival Function: After the first Swarm sector enemies now have an increasing chance of being immune from the Flee status effect.
- Argon/Emeralt Convergence Challenge achievements: These two have swapped conditions (eg the Not Getting Hurt challenge is now done on Difficulty 1).
- Blank Cartridge passive item: This is now automatically triggered when hit by an enemy projectile (instead of only having a 25% chance) but needs to recharge for 30 seconds after use. An icon follows you when active.
- Cog Protection passive item: Its cost has increased to 69 (from 44).
- Droneous Eggling ability: The Level of the Drone is now always the same as the Level of the Ability (instead of being random).
- Missile Salvo ability: The explosion size of its missiles has been increased.
- Bodily Mists ability: It now boosts Body stats by 11-33 (instead of 11-22).
- Mega Ability / Abilitum Drones: Their initial Cool Down is now halved until they trigger their Abilities.
- Booty Hauler: There's now a rare chance of it being a gold variant which when hacked boosts your Body stats. They now move a bit slower in earlier Difficulties and Sector 0. They now have a brighter animation effect (so are easier to notice in the chaos).
- Data Hauler / Data Dump / Datarium Bank: When Hacked they now give extra Score based on the current Sector.

And bug fixes...
- Rogue Survival - Difficulty 7: The Swarm wasn't being triggered.
- Choose Weapon: The weapon's Precision stat was using its Damage stat.
- Shops: If all shops had a Corrupted Signal then it could cause a softlock.
- Shops - Encrypted Stranger - Trojan Signal: His steal could take you into negative Cogs.
- Monster Hunter class: Its trait description was wrong.
- Recycler Automaton class: He could be offered a Mega Potion (which was pointless).
- Droneous Eggling ability: It could hatch an Element Servo that shouldn't be in that Difficulty. It could hatch into an Eggy Weggy bypassing its usual Duration.
- Beacon Beckoner passive item: This couldn't spawn Giga Spawn Beacons.
- Crate Beckoner passive item: This couldn't spawn Giga Cog Crates.
- Rogue Convergence - Difficulty 7 End Boss: Dying to this Boss would say you were killed by Twists of Fate.
- Lazumi Missileer enemy: In a Darkness sector its laser wasn't showing in front of the darkness.


Enjoy! :]

Patch v8.3

//bug fixes
- Choose Difficulty menu: It was only showing the Nightmare Gems if you have beaten them using the Argon Bearer class.
- Rogue Convergence - Difficulty 7 - End Boss: It was spawning extra Boss Eyes.
- Campaign Reconnexus - End Boss: The mini-head was using the same attack for each Difficulty (instead of each Difficulty having its own attack type).
- Data Beckoner passive item: It wasn't spawning Data Dumps.