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Patch v3.2

//misc changes...
- The unlocking of Drone items is no longer tied to the Rogue Convergence Difficulty level (so can now all be unlocked from any Difficulty).

//bug fixes...
- Survival Function game mode: When choosing a Difficulty the Fortuity Destiny text and icon may wrongly show as locked.
- Survival Function game mode: Opening a weapon Treasure Trove could cause a crash.
- Junk Booter class: Taking the Auxiliary Abilitum item then triggering the extra ability could cause a crash.
- Junk Booter class: When using a mouse the item selector below some shop items wasn't accurate.
- Ethereal Eternal class: In the Status Screen and mini-bars the Health/Energy were showing differently.
- Servomegatronica Gunineer drone: He could cause a crash if the only weapons you had were Manifold Wands.
- Sector Systematiser enemy: He could slow the spawning of enemy waves in earlier Difficulties.

Patch v3.1

//misc changes...
- Servomegatronica Impostus: He'll now spawn the mega enemy 12-16 seconds into the level (instead of 3-5 seconds).

//bug fixes...
- Compendium - Itemography: When using a mouse some of the menu selector wasn't accurate.
- Moving diagonally into a wall could then prevent you from sliding along that wall.
- Errant Knight class: Buying a Servomegatronica Gunineer drone would cause a hard freeze when entering the next level.
- Errant Knight class: Gunineer drones weren't randomising their gun elements correctly.
- Ethereal Eternal class: The Shade enemies were spawning during a Boss fight.
- Blossum enemy: They were showing above regular enemies.
- Encrypted Stranger - Systematiser Sector: This event could be offered just before a Boss fight.

Machina Monday #3

Welcome back Voidseekers to another Machina update!

5 new classes have been added along with their usual achievements...
- Ethereal Eternal: Who is a nippy sort and hunted by Ethereal enemies.
- Recycler Automaton: Who has trouble healing but will have lots of Cogs to spend.
- Malware Corrupted: Who focuses on Hex related mechanics.
- Meathead Juicer: Who favours those meaty Mega Weapons.
- Junk Booter: Who can't stop shopping for Passive items.

The 5 element sectors now each have their own hazard to contend with. In Rogue Convergence they can show up in sectors depending on the Difficulty and will always show in the Boss fight. In Survival Function they will also always show so each difficulty feels a little more different.

- Argon Ruins theme - Debris hazard: Chunks which just float about obscuring your view a bit.
- Emeralt Grove theme - Spewer hazard: Occasionally spew out projectiles.
- Serenos Oasis theme - Bubbler hazard: Blubs out large bubbles that slow you down.
- Vulium Effluvium theme - Smoker hazard: Increases the border smoke effect when you are near.
- Zenon Mechanius theme - Buzz Blade hazard: Keeps you off the rails.

6 new mega drones have been added so now all 7 of the drones can be fully upgraded. The upgrade offers work like the mega weapons, so you need a level 3 drone of that type to be scrapped along with another random level 3 drone.

The Ethereal Shade enemies now have an upgraded form which show themselves in the late levels. The Mineire enemy now also has a mega version which will show in Vulium Effluvium sectors.

A new sector special room has been added called the Sector Systematiser which is a mega enemy you can choose to fight for nice fat Cogs and Score or leave well alone (wuss?)

2 new Passive Items: Runner Supplies, Loot Box.
2 new Encrypted Stranger events: Systematiser Sector, Scrapper Drones.
3 new enemy related Hats have been added: Mineire, Blossom, Shade.

Some other misc changes...
- Intro: You can now press any input to skip the intro (in case you don't know what the Menu Confirm button was bound to).
- Rogue Convergence: The Snekouss and Mineire mega enemies can now show in the appropriate sector theme of any Difficulty (previously they were restricted to their specific Difficulty).
- Rogue Convergence: There's now a chance of sector corners having extra wall segments (for a bit of variety and as an obstacle).
- Rogue Convergence - Unelemental Temple theme: They will now usually always have a Restless Remnants room.
- Rogue Convergence - Difficulty 5: The end Boss will no longer spawn a Mine Layer.
- Voidworld Challenges: Playing a challenge can now give the usual Run Won game mode and class related achievements.
- Mental Alchemistal class: His free weapon upgrade trait has been replaced with an Elementalist shop will always show and be on sale.
- Abilitum Enscripter shop: The chance of being offered more than 1 upgrade has been increased.
- Servitronic Medical drone: The Protection effect has been replaced with a +10 boost to Max Health and Recovery body stats.
- Servitronic Hexooist drone: The Hex Ability effect has been replaced with enemies start with 0-11% less Health.
- Humongous Cogs ability: Cogs now have a 69% chance of becoming big (instead of 100%). Its cool-down has been reduced by 10 seconds.
- Cog Sucker ability: Cogs now have a 69% chance of being sucked (instead of 100%). Its cool-down has been reduced by 10 seconds.
- Cog Protection passive item: Cogs now have a 69% chance of being sucked (instead of 100%). Its cost has been reduced to 35.

And some bug fixes...
- Guild Merchant class: It was wrongly unlocking when you got 333+ Cogs.
- Servitronic Hexooist drone: It's icon was wrong.
- Drones had a tendency to idle on the same spot until you moved.
- Humongous Cogs ability: When triggered this was resetting the Cogs removal timer.


Enjoy! :]

Patch v2.6

//misc changes
- Gamepad: The analogue stick deadzone is now set to a higher amount if you're currently in a menu.
- Weaponsmith Anvil item: Its cost has increased to 75.

//bug fixes
- Voidworld Challenges: The check to see if you have unlocked the correct Starting Weapon wasn't consistent.
- Buying a hell of a lot of passive items could cause a crash.
- Settings - Visibility - Enemy Outlines: The explosive Mineire enemies in the green theme would show the wrong outline.
- Settings - Visibility - Attack Outlines: When using certain colours some attacks would become bright white.
- Some enemy attacks were using the Enemy Outline colour instead of the Attack Outline colour.
- Gun Runner Shop: Viewing a weapon's Traits could cause a crash.
- Gun Runner Shop: When using a gamepad pressing Right when on a shop item would move the selector to the Destruction stat instead of Traits.
- Manifold Wand weapon: Increasing its Level wasn't boosting its stats.
- Element Deposit sector room: Its base sprite could show the wrong colour gems.

Patch v2.5

//bug fixes
- Achievement - Starting Weaponry Fulfillment: This could trigger without unlocking all the starting weapons.
- Achievement - Elementless Forsaken Survived: The class name wasn't quite correct.
- Settings - Enemy Outlines: When set to On some enemies could cause a crash.
- Gun Runner shop: When using a gamepad pressing Right to move to a weapon's stats could cause a crash.
- Gun Runner shop: Switching the input from gamepad to mouse could cause a crash.
- Cog Sniffer drone: He could cause a crash when spawning a Cog.
- Tutorial: When using the Steam Deck / CRT resolution some elements weren't showing correctly.
- When using the Steam Deck / CRT resolution some class specific menus weren't showing correctly.