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Voids Vigil News

Patch v1.8

//misc changes
- Improved base performance during sectors.
- Online Leaderboard: When opening a leaderboard if the filter was set to You but you don't have a score to show then it will now temporarily switch to showing the Elite scores.
- The Mouse Lock Cursor setting is now set to Off by default.
- Rogue Convergence: Clashful Card pickups now won't fly away when the exit portal opens.
- Corrosion status: This now inflicts 11-22 Damage per second (instead of 10).

//bug fixes
- Settings: Opening the Control Wizard from the Escape Menu wasn't showing it.
- Abilities were using the wrong level to determine their cool-down.
- Abilitary Connoisseur class: There was a chance the Abilitum shop wouldn't be offered if a Stranger event shows.
- Cog Gobbler class: You could be offered the Cogged Healthies and Health Chip passive items.
- Void Devourer weapon: It's projectiles weren't destroying themselves when leaving the view.

Patch v1.7

//misc changes
- Rogue Convergence: On the win screen the Menu Confirm will now take you to the title screen while Menu Back will start a new run.
- Voidworld Trials: On the win/death screen going to the title will now immediately take you to Choose Trials menu.
- Increased the amount of Invincibility frames you get when hit.
- Reduced the amount of contact damage upgraded enemies do.
- The level 3 Bobombous enemy now won't create bullets when it's killed.
- Servo Gunineer drone: Its cost has been increased by +10.

//bug fixes
- Buying an upgrade for a weapon that was the same as was used to buy a mega weapon could cause a crash.
- A class's chosen Hat wasn't being worn if you went to the title screen and didn't open the Skins menu.
- Choosing a class Paint would then use that colour for all classes.
- The run timer stat wasn't increasing during the shopping phase.
- Enemy laser attacks could hit you before they had fully powered up.
- Abilitum Enscripter shop: The Ability Fortuity Shipment item was displaying a cool-down.
- Blacksmithy Forger class: The colour of guns he gives wasn't correct.
- Clashful Card unlock tip: The colour of the icon wasn't correct.
- Broken Chronotron passive item: Its description didn't have the "extra enemies" tip.

Patch v1.6

//misc changes
- The room transition effect has been changed so it's less bright and glitchy.
- The black static effect when entering/exiting the Status Screen and Shops have been reduced.
- Reduced the brightness of enemy lasers, explosions and some Boss attacks.
- Rogue Convergence - The Cog value pickup soft cap has been increased to 333.
- Rogue Convergence - The Cog value pickup soft cap now only counts the amount of Cogs you've picked up that sector (instead of just using your current Cog amount).
- Rogue Convergence - Difficulty [5] Boss: If the huge eye begins to attack then the medium eyes will now stop attacking.
- Shop - Encrypted Contact: The cost of their services have been increased by +5.

//bug fixes
- When choosing a Difficulty or Starting Weapon you couldn't choose the Fortuity Destiny option.
- When choosing a Difficulty the Best Score stat was wrong (it was saving the data wrong so you'll need to set a new best score).
- Compendium: If you tried to access the Leaderboards during or just after playing the Tutorial then it would cause a crash.
- Clashful Cards: When using a gamepad if you only had one card left to choose and pressed Up/Down then it would cause a hard freeze.
- When opening the Status Screen there was a rare chance of it causing a crash.
- Gun Runner shop: If you were offered more than 1 mega weapon and had the same weapons then they could still be used for another mega weapon even if they weren't level 3.
- Dronengineer shop: There was a rare chance of a crash when buying an upgrade.
- Auxiliary Droneus passive item: If you have this item the Status Screen would not show the drone icons correctly.
- Jellied Lifeform passive item: This could still give score during a Boss fight.

Patch v1.5

//misc changes
- When you select a Class it will now check to see if you have its unlock achievement and give it if you don't (in case Steam didn't the first time).
- You can now re-enter Shops that have sold out (in case you want to sell/move your items).
- Changed some of the Shop descriptions so it's clearer they allow you to sell/move your items.
- Syphon Traitium passive item: Its Max Health/Energy boost now has a soft cap of 333.

//bug fixes
- Device Repository shop: When using a gamepad pressing Left/Right when the bottom item is selected will cause a crash.
- Gun Runner shop: When using a gamepad selling/removing one of your weapons would always take the first weapon.
- Elementalist / Schematic Engraver shop: When using a gamepad you couldn't examine your weapon elements.
- Survival Function game mode: Taking the Auxiliary Abilitum item from a Trove could cause a crash.
- Survival Function game mode: When using a gamepad the Treasure Trove's Remove/Skip were assigned to the same button.
- Survival Function game mode: When using a gamepad if you take a Weapon Trove item then the selected panel sprite is wrong.
- Void Devourer weapon: This was doing very little damage if you had the Blast Traitum.
- BFG 6900 weapon: This was doing less damage if you had the Blast Traitum.
- Loyalty Card item: There would sometimes not be a shop on sale.

Patch v1.4

//bug fixes
- Settings - Controls - Control Wizard: If you chose the Keyboard Only option then it would unbind the Abillity_1 key.
- Settings - General - Display: The Borderless Window option wasn't triggering when you booted up the game.
- Codex Compendium - Itemography: When using a gamepad the menus weren't working correctly.
- Status Screen: When using a gamepad pressing Up when the gun info was selected could make the selector disappear or cause a crash.
- Survival Function game mode: When using a gamepad the Treasure Trove's Skip/Re-roll were assigned to the same button.
- Shopping - Gun Runner: When using a gamepad pressing Down to move to your weapons could cause a crash.
- Blacksmithy Forger class: The amount of Cogs he was removing if you had maxed either your weapons/abilities/drones wasn't correct.
- Healing Winds ability: It wasn't healing the correct amount.
- Element Core passive item: This was only counting starting element boosts for purposes of working out the highest element.
- Servo Impostus drone: He could keep luring enemies when he should not be able to.
- Element Deposit special room: In an Elementless Temple area hacking an Element Deposit wasn't giving anything (it now chooses a random element to boost).
- You could enter a new sector from the portal and be immediately killed by a very well placed Mineus enemy.