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I Want to Believe News

🎉 Professional Voice Acting for 30 Characters!

[p]We’re excited to announce that we’ve officially completed the English voice-over for all in-game characters — and even the radio host! Both the Main Story and the prologue (demo) are now fully voiced. In total, the game features nearly 30 characters and over an hour of unique lines recorded for the radio.[/p][p][/p][p]The English VO is already integrated into the build. As for the Ukrainian version — voiced by some of the country’s best dubbing actors — it’s running slightly behind schedule, but it will be added before the end of the festival![/p][p][/p][p]All temporary AI-generated voices are now gone for good. We strongly encourage you to try the game after this update. For Ukrainian players in particular, this will be a rare and unique experience. Fang’s Lab remains true to its principles, bringing familiar and beloved voices to our audience.[/p]

We’re at Ukrainian Games Festival 2025!

[p]Today on Steam, the Ukrainian Games Festival kicks off again — a week-long celebration of Ukrainian games. From August 14 to 21 you’ll find discounts, demos, and premieres. Now in its fourth edition, the festival gathers hundreds of projects, from tiny indies to veteran studios. In short: loud, bright, and very us — come join in![/p][p][/p][p][/p][p][/p][p]We’re in the lineup with an updated I Want to Believe demo. It’s a first-person action-detective set in a quiet northern U.S. town where aliens hide in plain sight among locals. Your camera catches the evidence, the pickup helps you slip through night roads, and stealth plus bold choices keep the tension high. We’re aiming to release on September 15, 2025, and the demo is already live on Steam. Big news: we’ve refreshed the demo with full human voice acting for every character and cutscene — no AI.[/p][p][/p][p]Drop by the festival page, play the demo, leave us your thoughts, and add the game to your wishlist — it helps a ton. And don’t forget to roam the fest: a sea of genres, a warm vibe, and plenty of great surprises from other teams.[/p][p][/p][h3]See you at UGF — let’s make this a true celebration of games together![/h3]

Play "I Want to Believe" at Steam Next Fest

It’s been nearly a year since we began working on I Want to Believe, and now we’re about to reach a major milestone – participation in Steam Next Fest (Oct 2024)! This is a huge moment for us, and we couldn’t be more excited to share the game with new players.

The demo is better than ever: we’ve added updates to make your first steps into this small American town even more immersive. Hop into your trusty pickup, hit the road, and start investigating the locals – some of whom might not be who they seem.

Steam Next Fest is a perfect chance to try the game for free. If you fall in love with the countryside vibe and the alien mysteries, don’t forget to add the game to your wishlist so you won’t miss the full release!

This is just the beginning of our story. We are proud of how far we’ve come, but we know the best is yet to come. The full version is already on the horizon, and we’re working non-stop to build a world where every choice counts.

Join us on this journey. Your support means the world to us, and we can’t wait to show you even more!

Custom In-Game Radio: Creating Atmosphere and Enhancing Gameplay

Music plays a crucial role in shaping the atmosphere of any game, and "I Want To Believe" is no exception. During development, it became clear that adding a custom in-game radio was the perfect solution to keep the player engaged during long drives, setting the right mood and immersing them in the game’s world. Initially, this feature wasn’t planned, but after the first round of testing and thanks to the rapid advancements in generative AI, creating a full-fledged radio became the natural next step.

As an enthusiast developer and amateur composer, I couldn’t pass up the opportunity to craft a mixtape of around 30 country-style tracks for my game. Thus, Roswood Radio was born — a fictional local station from the town of Roswood that players can tune into while driving their pickup or relaxing at a bar. It became an essential element for immersing players into the atmosphere I envisioned.

[h2]Challenges and Criticism[/h2]
When sharing this idea with fellow developers, I received a fair amount of criticism, particularly regarding the use of generative AI. Many dismiss AI-generated content, considering it too "easy" and lacking the creative effort typically associated with traditional methods. While there is some truth to this view — AI certainly speeds up the process — it can also lead to an extreme, where if you didn’t handcraft every element from scratch, your work is seen as less valuable.

I see it differently. The radio in my game fills a crucial gap in the gameplay — during cargo transport, for example. The routine nature of this process is intentional, and I didn’t want to simplify or minimize it, as it’s a core part of the game, especially with simulation elements. While long drives and navigation offer their own challenges and pacing, the radio effectively bridges any potential lulls in dynamic gameplay.

[h2]Atmosphere and Narrative[/h2]
Most tracks on Roswood Radio fall into two broad categories:
  1. Humorous songs that play on country music stereotypes.
  2. Songs that either directly or subtly reference the game’s mechanics.

I believe we’ve reached a point where such experiments are finally possible. In the past, major companies didn’t explore this path, and indie developers lacked the resources. Today, major studios are still hesitant to experiment, while indie creators, like myself, are blazing a trail.

That said, I’ve realized that only native English speakers can fully appreciate the layered humor and subtle references in my tracks. Players who aren’t fluent in English mostly perceive the soundtrack as an authentic, rhythmic, melodic backdrop. While it fully achieves the intended mood, it may miss out on delivering the narrative and humorous aspects for some.

[h2]AI and Indie Development: Opportunities and Focus[/h2]
Using AI to generate music doesn’t mean the process is devoid of creativity or effort. I took the time to ensure that each track was unique and served a purpose within the game. However, tastes vary, and I don’t expect everyone to share my enthusiasm for the results.

To those who criticize, I’d like to remind them that "I Want To Believe" is not a music or radio-centric game. It’s an overly ambitious project for a solo developer like me. I simply don’t have the time or desire to shift my focus from core gameplay mechanics to composing original music. Although I’ve been creating music as a hobby for over 15 years, I don’t have extensive experience with country music.

[h2]Technology as a tool, not a threat[/h2]
Criticizing technology often stems from fear or snobbery. There’s still room for hand-crafted creativity and complex conceptual artistry — AI doesn’t take that away from anyone. At the same time, simply generating thoughtless, repetitive music doesn’t make you a musician. I don’t align myself with either extreme in this debate, but I lean more toward being a tech enthusiast. If you have a different opinion or want to support this small manifesto, feel free to share your thoughts in the comments.

"I Want to Believe" Joins the Steam Planes, Trains, and Automobiles Fest!



We're thrilled to announce that "I Want to Believe" is part of the Steam Planes, Trains, and Automobiles Fest! Whether you're new to the game or a long-time fan, we’ve got exciting news—an updated demo is now available for everyone to play!

After collecting tons of valuable feedback from last month’s Ukrainian games festival, we've worked hard to improve both the gameplay and the overall experience. The biggest upgrade? We’ve transitioned to the Universal Render Pipeline (URP), so now the visuals are sharper, the atmosphere is richer, and the world feels even more immersive.

Along with graphical improvements, we’ve fine-tuned the gameplay for a smoother, more enjoyable ride in your trusty pickup.

To top it off, I’ll be hosting a live stream during the festival! If you can’t play the demo yourself, this is your chance to see the updated graphics in action and hear directly from the dev team.

Don’t miss out—play the new demo, join the stream, and don’t forget to add I Want to Believe to your wishlist!