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Horse Racing Manager News

[0.9.0.6] - 2026-03-07

Added
- Accessibility options to settings, like TTS annotation, first version so feedback what works and what does not is appreciated
- High contrast theme
- Automatic sponsor acceptance toggle added to automation options
- Ability to change pregnancy duration in settings
- Ability to change the start year when creating new game
- Toggles for localized names for persons, stables and horses
- If a horse breaks a racecourse speedrecord, now say it after the race in result screen
- Say in horse description if it holds a speedrecord
- Show how horse ranks in description for SMILE categories in speed rankings and it's top time

Improved
- Automatic training staff assignment should work a bit more balanced, player should not be included anymore
- Made some daily functions a bit more efficient
- Increased player reserve for races from 1 to 3
- For some locales have stable name generation flipped. Where it is "Farm Wilson" instead of "Wilson Farm"

Fixed
- Another try at fixing milestone emails
- Halter, leg wrap, and blinker filters now work correctly
- Tweaked race generation, so lower races should again generate normally

[0.9.0.5] - 2026-03-05

Added
- Sound for unlocking DNA in Breeding
- UI sound for accept and decline offer in inbox
- Sound for sending a trade proposal
- Sound when starting a new game

Fixed
- For localized horse names, make them a bit more global and varied
- Made universal trade a bit less exploitable when changing entities
- Quarantine state for horses now persists correctly when leaving the medical tab.
- Bet pools for place and show were not split before payout causing racecourses to go bankrupt
- Calendar page sound was not playing sounds randomly
- Bottle sound in splash screen using the old sound system
- When owner hired someone, the player got the fired owner event that made socials quite negative
- Show stable capacity in stable detail page

[0.9.0.4] - 2026-03-04

Added
- Localized names for horses, persons and stables

Improved
- Can now include smaller cities that have racecourses. When starting a new game under Gameplay Options
- In tables you can now press CTRL + A to select every row
- If you move from inbox to say a horse, then move back, it will go back to the same email and not advance emails
- You can now get framed for other than just murder by NPC, also probability lowered a bit

Fixed
- Milestone emails fixed
- Horse names are visible again in the details
- Not being able to pay for staff celebrations should be fixed
- You can't interact with public float anymore
- The goals should now calculate correctly in road to owner

[0.9.0.3] - 2026-03-03

Fixed
- After race blank screen

[0.9.0.2] - 2026-03-03

Added
- Luxury items and houses added to the game, as a roleplay feature. You can also trade items with NPCs in universal trade. You can find these under your player profile and assets, and for the properies if you go to a citys detail page.
- Added more sponsors to the game, to be brands for the items
- Encyclopedia now shows all the traits
- In time trials, show a guide for best times and average times per SMILE category to have a reference
- You can now trade exsisting breeding contracts with other stables, they also change their value with time. Also added a new tab for breeding contracts in breeding, where you can see value change
- In breeding views, add a toggle for "only contracts" also add stable name to parent 2 table, also show stable name in column
- Options for data tables row height in settings
- Difficulty slider that effects how much you can maximally scout a horse (basically works as an inverse cap, so if you make this 25% then the max amount you can scout is 75%)
- Fun slider that controls how often random events happen (0% is default, the current rate)
- Saga Breeders awards, named after user Orfevre
- When selling shares, you can now also sell to the public with a discount, this makes equity a bit more liquid late game
- Milestone emails for wins, races and net worth
- Ability to get emails for race results (with cash limit) for outside your stable races in settings

Improved
- It should be a bit harder to get a job now, also top stables don't headhunt you before you have proven yourself (lower tier still do it tho if you have a good performance). There are also no hard limits to apply to a job, but the interviewer can end the interview pre-maturely.
- Changed a bit how the headhunt works
- In past and upcoming results now show a flag, and racecourse name is clickable
- You can now turn off race result emails in settings

Fixed
- CPU should now register better for qualifying races
- If you change rating threasholds, it should now effect what races you can register to
- Horse valuations had a problem where traits were increasing the valuations as you went on, these should now be included in the actual valuation calculation
- Breeding contracts should be more balanced now
- CPU should not accept an offer below what they just purchased the horse for anymore
- If selling majority it also clears players responsibilities
- Fixed issue where duplicate staff entries were sometimes possible in a merger
- Auction starting price should now be 0 if you don't spec
- If you now sell a syndicated horse, the proceeds will be split amongst the syndicate owners and the syndicate will be dissolved
- If player accepted a headhunter email, the old manager was sometimes still preset at the table
- The perfomrance review should now show how many races you actually won instead of capped
- In betting the race filter did not work
- Road to in sidebar was shown also when you did not do custom schedules
- In road to save the position of the dropdown