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Horse Racing Manager News

[0.9.2.6] - 2026-03-26

Improved
- In market made offers table now have withdraw button
- Ability to participate in races as spectator, similar to auctions
- If you bet on a race it also auto-participates you (you can change this behaviour in settings)
- In pedigree view now show small icon of horse

Fixed
- When person applies for job, you don't get poaching penalty anymore
- For lower tier races, name them simpler
- Add age limit to job applicants
- For graphs the tooltip sometimes became sticky
- Racecourse and auction house prices should now not be 0 in some views
- Faulty track assignment in race generation logic
- Jockey gallop highlight animation
- Horses can no longer pass through each other at the start of a race

[0.9.2.5] - 2026-03-25

Added
- Ability to post job openings from staff -> hiring for positions and have NPC apply
- In scouting you can now see previously scouted horses and persons, you can also remove them with context menu
- Ability to turn on economic summary emails for stables you have invested in (notification settings)

Improved
- Race names now work where we first pick the race name, then fallback to the race day name
- The race name generation also improved, before race names were quite technical (you might see this if you are playing an older save for a while until new races are generated)
- Player also now functions as a scout in scouting assignments
- Better random spread for populating cities in world generation
- When results screen appears after a race, fade out the horse and crowd sounds
- All social interactions should now have emails
- Music flows better when changing tracks

Fixed
- In upcoming races don't show races that has been run the same day
- Removed the minorly sick allowance to race, and participate in other stuff. If a horse is now sick or has injury it can't participate in anything
- Dropped probability of colic, and increased chance of succesful surgery
- When going to unemployed person it would cache information of hired people in the left panel sometimes
- In staff training, fix the stars showing 0
- Some pages locked when you are unemployed
- Scout capacity is not hardcoded to 5 anymore but relative like rest of staff
- The bully event has more social impact also on whole stable if you don't take action
- In staff table there stars are fixed now
- Coat rarity color would not get reset if you changed horses
- Cursor jumping around sometimes in cash inputs, should work a bit better now
- When hiring staff and going to staff table you did not always see new staff, this should now be fixed
- Ability to choose the currency precision in settings
- Multi-affairs should work a bit better now
- Harness races are a lot less broken, still WIP

[0.9.2.4] - 2026-03-24

Added
- Ambiance sounds for the interaction scenes
- Ability to choose in shoeing option the default material

Improved
- In customization settings you can now turn on parent name blending, this makes your foals use a mashed name from parents name
- You can now auto-breed with only own stable
- Ability to edit recurring races, also buttons so view their upcoming and history quickly
- Added searchbar to past races and upcoming in the racecourse
- Also added similar searchbar for the auction houses
- Hotkeys for changing between your own stables with G (previous stable) and H (next stable), the page also updates now when you change stable
- Scroll bar for the side navigation bar and some empty space so the version doesn't cover some of the buttons

Fixed
- Comissions for own auctions should now be fixed
- When player started stable and kept their old job, they could not change to the managed stable anymore
- Email where old employee asked for job back did not always make sense button wise
- In horse description failed breedings were also shown sometimes
- You you had on the same day for a horse multiple accepted offers, then it would trade it to all of them
- Commission staff should not be at 0 bonus anymore in the year end email, but its calculated from their comission earnings
- Moved the interaction success sounds after the interaction scenes
- Betting payout not working with multiple owned stables
- Population control for CPU stables
- CPU stables can only own a maximum of 10 racecourses
- Invite to race now works better for own horses
- Remove immediate AI acceptance of invite races, that would fill up the races before the user had possibility to accept them

[0.9.2.3] - 2026-03-23

Improved
- Slot machine chooses between random melodies and sometimes plays no melody when spinning
- Improved efficiency of training simulation, race engine and some other functions. This should speed up sim times hopefully. Race engine is still a bottleneck

Fixed
- Duplicate favorites can no longer be added
- Not using the owned racecourses betting commission amount
- Race results screen showing incorrect betting winnings
- Reset tutorials not working
- No longer checking tutorials if tutorials are set to be skipped
- Not being able to finish Betting tutorial if there are only two horses in the race
- Sounds for tax email buttons
- Foal syndomes should not effect adult horses anymore
- Sometimes the contract offer was broken
- When starting new game currency conversion should work better
- The peek function was leaking horse traits

[0.9.2.2] - 2026-03-20

Added
- Added travel mode and accomodation to the training menu also so that you see a better overview of everything in one table
- You can now interact with your spouse to try to make kids
- In stable -> pregnant table added the feed, care and stablehand options
- Peek ability to auction houses (press P in game and then hover over data table rows, press space to freeze an panel)

Improved
- There is a cooldown of 14 days before a horse can get straw mites when traded or born
- You can now choose the default feed and care options in the training page

Fixed
- If you adopted child, they should now get the school check even if they are past 5 yo
- Can now put scout assignment to scout own horse
- Aborted horses could get born
- There was a random possibility to get straw mites even if you had good feed
- Added information about F prefix to encyclopeida
- Some issues with low tier races still generating for the custom schedules fixed
- Threading working for races possibly a bit better
- Foal illnesses was not guarded by the injury and illness on/off toggle
- Horse form in the time table fixed
- Lowered foal sickness probability
- You could never cure the foal illness
- Stables that liquidate now release their assets
- In some emails still the player was referencing themself
- There was no guard in how many times you could accept stable sponsorships