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Horse Racing Manager News

[0.9.1.4] - 2026-03-14

Improved
- Ability stars are now weighted and also a mix of stats and rating. Potential is also weighted. The average stable scout skill also determines how noisy the knowledge is. The ability and potential stars are also relative to the horses you know. Let's see how this works, feedback is appreciated.
- In description say the cause of death
- In description say multi-millionaire earner if it has earned multiple millions
- Toggle ability in custom schedules to stop generated ones compleatly

Fixed
- Possible fix for horse shoes resetting
- Possible fix for horses missing from results
- Pressing skip in races or continue, now does not do a separate sim, but instead we change speed to ultra and get the results like that

[0.9.1.3] - 2026-03-13

Improved
- Horses should now overtake on the inside of the track, if possible

Fixed
- Manual training should now be fixed
- Real world schedule generation should now work better
- When creating stable in game, have automation options off by default
- When you press start stable button it moves to correct tab
- Recurring yearly races now fixed
- Asahi awards now use the same boundries for SMILE as the rest of the game
- Award receive by horse notification duplication fixed
- The correct date the award was received will be displayed in the table.
- Multiple issues in races related to collision detection and overtaking logic

[0.9.1.2] - 2026-03-12

Fixed
- In some rare cases in the live race, the order of the finishes was wrong
- When player becomes manager or starts stable, start with default automations off this was confusing UX

[0.9.1.1] - 2026-03-11

Improved
- If family dies, you get email
- Cheat commands to get random spouse and spawn kid

Fixed
- Post purchase email for the shares should now have the correct amounts
- Make sure that race results are always sorted by race time

[0.9.1] - 2026-03-11 (New race engine)

Added
- New race engine, we are still improving this, but we think the version is 0.75 of the race engine.
- You can now choose the precision of simulation for races, in settings for races. Less precision means faster simulation, but the live and sim races might diverge more
- Ability to buy, sell and manage auction houses, this follows a similar pattern to the racecourses. Is quite untested and possible unbalanced currently
- Free text searches added above some tables
- Sound for unlocking coat in breeding
- Sounds for a lof of buttons in mail related to money
- Sim to date option to movement dropdown
- Ability to rehome horses, in horse options to different roles after it's racing career
- Automation page in sidebar, most automation options are now stable specific, this way you can put different automation options to each stable you own
- When creating a new game, you can now choose for custom schedules what countries are included and made schedules their own section in the game
- Shows total bets, winnings and profit in Betting summary email
- In market, show a tab for made active offers
- A graph showing the number of newgen horses in developer stats

Improved
- To horse and person filter, add own stable / own staff filter capability
- You can now see in company -> shares how much dividends each shareholder will get
- Horse gallop sound in races uses positional audio
- Fades the auction crowd in and out properly
- Lowered employment age to 10, so that you can hire you own kids
- You can now import all race templates at once
- More recurring race options
- The world map uses a cascading load now
- If CPU suggests trade, you should now be able to counter
- Earnings from race results are now recorded for trainers and stablehands also
- Investments separated into separate category in financial summary
- Counter offers should now show your origianl offer also
- In cheat console add ability to acquire all shares of a stable

Fixed
- Horses can no longer be set to quarantine unless a quarantine facility is owned.
- Rating reset button fixed
- CPU no longer making phantom bids in auctions causing the bidding to end prematurely
- No longer possible to get stuck in an infinite loop of bids
- All stables honor set max cpu stable size value
- When CPU stables are generated also put stable facility to them
- Increased lootbox odds a bit
- Decreased slotmachine odds a bit
- Table column drag did not always work, should be more reliable
- In milestone email for wins, the grade should now show correctly
- Reporter should not when they ask about foals use the foals name
- Tooltips for skills should not show on asset page anymore
- Game now uses one dividend model, instead of two
- Trying to safeguard the easter egg emails coming multiple times
- Negative ages for horses if they were born before the year 1970
- If you put birthyear that is below the start year, the game will move your birthyear back so that you don't have a negative age
- Getting hired was using the wrong sound
- Mergers should now work better with share counts
- Number inputs should now be currency aware better
- When negotiating with staff, they would sometimes have a hidden demand they did not show you, resulting in a scenario where even if you offered what they wanted, they said it was not enough
- Some transaction types did not show up