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Horse Racing Manager News

[0.6.5] - 2025-11-04

Added
- First version of scouting added to persons, works in same way as horses. In person finder show the progress bars the more opaque the less sure you are about skills
- Bulk sales added to the stables as a tab, can now quickly sell, put on market, put up for auction many horses
- Ability to bulk change colors in the theme editor

Improved
- Description items (so if say a horse is mentioned) in horse, person and stable detail are now clickable
- Made emails a bit more clickable in same manner, but is an ongoing project
- In todays event, when clicking upcoming auction name go to it's details

Fixed
- Some race scene assets were not being added to the scene correctly
- In breeding table, potential was not masked by knowledge
- If you have in quick register lots of horses registered into same race, eclipse instead of overflow the textbox
- In transactions, the sponsor entity was empty showing error in transactions
- Ability to go to deceased horses profiles (for own stable)
- New game world options were overflowing on some screens
- In market screen, if auction had too long name then eclipse it
- Optimized daily injury/illness check performance, was causing rare long sim times
- Showing injured horses, even if there were no injuries
- Auctions now automatically simulate when their date arrives during time progression (previously only ran if player visited auction preview screen)
- Retired horses are now excluded from receiving sponsorship offers
- In race result screen you can now also press W, this means that you should be able to continiously advance the game by just pressing W

Bonus
- Statman Trophy in year-end awards

[0.6.4] - 2025-11-03

Added
- In different race registration, added information if your stable horses already are registered
- Ability to choose how many newgens are added each year
- Wealthy NPCs will now occasionally make offers to buy shares in stables (including the player's stable), creating more natural ownership distribution across the game world
- Share Trades tab in Finance section: View all share transactions happening in the game world
- Ability to lose control of your stable and get fired (if you lose majority ownership)
- Ability to create new stables (if you go to player -> options)
- Ability to merge stables

Improved
- Changed how CPU horse buying works
- Changed how CPU facility building works, this might have blocked hiring
- When starting a new game, the default is to only have TB breed
- Staff now gives reasons if they leave, and you can try to keep them
- In the upcoming auctions, change the cards with the circle of the horse face, to the project standard so that coat colors work better
- Coat DNA display format simplified: now shows "EE AA Dd" instead of "E:EE, A:AA, D:dD" for cleaner readability
- Breeding preview now should show all relevant coat genes including Roan, Flaxen, Rabicano, and Sooty (previously only showed base, dilutions, Grey, and Tobiano)

Fixed
- Live auction panels now respect theme colors
- Can only accept sponsorship once
- Coat colors in the stable detail view, auction preview and also the upcoming auction round portraits for horses
- If CPU uses prefix or suffix, add space between name and it
- Possible fix to illness and injury checks slowing down late game sims
- Changed the training fees calculation to work in a bulk fashion, should be x30+ times faster. This should also make the general simulation faster
- Fame of horse is now calculated based on career earning, this way foals are not born legendary
- When no shareholder selected, hide buy and sell panels for the shares to make UX clearer
- When buying a horse in the market, immediately update stable cash
- In stable options fix the panels to follow theme colors
- In stable details fix coat color of top horse

Early Access Pricing Update

[p]Hello everyone![/p][p]Thanks for amazing support so far![/p][p]We have been reading your feedback carefully, and so we decided to make a change.[/p][p]To make the game more accessible to everyone during Early Access, we are adjusting our base price from $29,99 to $24,99.[/p][p]Thanks for helping us get this right![/p][p][/p][p]-HRM Dev Team[/p]

[0.6.3] - 2025-10-31

Added
- In stables add a pin table, where you can quickly pin horses without going to their profile
- Delete All button in inbox: quickly delete all non-important emails (keeps priority 9+ emails requiring decisions like trade offers, complaints, celebrations, etc.)
- Bulk training controls above training table: dropdowns with labels to quickly apply Training Type, Effort Level, Food, and Care to all horses at once instead of the change 3 to change all automation
- Bulk pin controls above pins table: buttons to pin/unpin all horses for Racing, Breeding, or Retired status at once
- Copy and paste buttons in training table
- (M) prefix if the horse is on public market
- First version of stable shares, you can now buy and sell shares of your and other stables in the company tab or if you go to another stables details. If you get majority ownership, you can also control another stable. Most likely containing bugs, as this was quite a big change.
- Personal finance tab if you go to your characters details
- Asynchronous saving: Saving is now processed in the background and no longer causes the game to freeze. NOTE: If autosaves are set to daily/weekly and simulating multiple days/weeks at a time, autosaves will likely skip some days. This happens by design, so that the game isn't interrupted because of saving.
- A save indicator in the bottom right corner, to let the player know when the game is being saved
- In the breeing, when unlocking DNA. Test showing parents coat genes a bit (show genes that are active)
- Inbreeding horses now increases the chance for stillborn horses and also decreases skills

Improved
- Email priority system: staff complaints, coworker complaints, award celebrations, and horse memorials now have priority 9 (preserved during bulk delete)
- When putting autobuy on, there should now be less angry emails from other stables (higher offers made by CPU)
- Market page now refreshes the horses each day, so that you don't always see the same ones
- Some performance improvements when starting a new game
- If you retire a horse, the jockey, stablehand and trainer are now cleared
- Colors for the graphs and progress bars now follow better the theme color
- CPU now avoids inbreeding

Fixed
- If horse is pinned retired, don't show it in training table
- Pregnant horses can now be put up for auction
- If you breed 01.01 the horse will be born the next year
- Some scene transitions
- A potential missing or wrong texture issue in horse detail view
- Quick registration now correctly uses the preferred jockey shown in the dropdown instead of defaulting to freelance
- In staff finder, there was a 1K limit on the table, this meant that you did not see all persons in game, and when you then filtered you found people you did not see before. The limit has now been removed, so now you see all people and can sort them

[0.6.2.4] - 2025-10-30

Improved
- Race generation now happens a year forward

Fixed
- Races not being generated for DG2 in some cases