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Horse Racing Manager News

[0.8.5.1] - 2026-01-23

Added
- Ability to modify the race generation parameters, during creation of new game and in game settings

Improved
- Increased number of G1/2/3 races where they always generate for all SMILE distances races instead of just one

Fixed
- Shoeing table having two rows per horse

[0.8.5] - 2026-01-23

Added
- Complete overhaul of grading and ratings
- Grades simplified and made more closer to real world: G1, G2, G3, Listed and Open (ungraded)
- Rating is now the main decidor in what race you can join, to join G1 you need 115 rating, to join G2 you need 110, G3 105 and listed 100.
- You get rating by winning races, the time of the race is also a major factor
- After races show how the results effected the ratings for the horse, also show the rating history with +/- in the past result tables
- Show max ever rating/peak rating in horse page, multiple tables and breeding page
- The parameters of the rating system are also exposed when creating new game and also in settings
- Overhaul of the culling system, the system is now quite aggresive in removing bad male horses (not users) while keeping females a bit longer to be able to get foals that are not newgens
- Exposed the culling system parameters in new game creation and also settings
- Newgens also now come in yearly, so that the heavy population is between 0-5 yo
- Race generation tweaked, they follow more of a pyramid, so G1 races are the rarest (around 12 a year in normal world size, while allowance and open are common races)
- This should overall help with lots of empty races
- The race preview scene now displays the selected horse along with the horse starting from the previous gate.
- Visuals for horse shoes, also made horse shoes more simple with only selecting 1 horse shoe instead of front and back
- All hotkeys can now be changed in settings
- Added super and ultra speeds to live race, horses don't animate for better performance when doing these speeds
- You can now change in settings between flat and harness racing, no need to start a new game
- Added two new paintings to main menu/transitions
- Added stable prestige system, you gain prestige by winnings awards and G1 races, you can see the ranking in standings > stable > prestige
- The most prestigious stable at the end of the year also receives a special award
- Awards now give cash prizes also

Improved
- Removed separate tab in horse details for shoes, and moved it to options like other gear
- Added stop at summary email option to settings
- Context menu (right click horse or person in table) now stays open when you set schedule, care, nutrition, shoe, scout options this way you can do multiple changes at once without constantly opening the menu again
- In horse detail view, swap position of rating and grade position, since rating is now more important in day-to-day operations, also show max ever rating in parenthesis after the current value
- In pre-race view changed position of show/hide betting to the top panel, this way it does not take extra UI space
- Harness racing a bit more organic, but still has major problems

Fixed
- Limit to get 5 star horse is now 380 ability

Removed
- Min and max grade requirements, this is not needed anymore since we only use min grade

[0.8.4] - 2026-01-19

Added
- Horse shoes added to the game and farriery skill activated, has small effect on training and injury risk. Will later also later effect racing.
- In horse details show indicator of peak skill (for old saves, this will only start tracking with this update, so historic data will not be correct)
- Moved betting to own item in sidebar away from racing, under misc items
- Added small minigames like slotmachine and horse lootboxes to the betting page

Fixed
- Issue in horse trade tab, where it would sometimes overflow
- Some issues with bar graphs
- Fixed a flawed SQL query that checked player auctions incorrectly. This caused a possible soft lock.
- Fixed champagne and sooty coats never being generated
- Changed amber champagne tail/mane color to brown
- Fixed pintaloosa patterns not showing at all. Pintaloosas now use a combination of an appaloosa pattern with a pinto pattern. Note: Some pintaloosa patterns are still broken and will be fixed at a later date.
- If staff resignes, should not be recorded as firing anymore
- In standings and times, when you went to a horse and back the tab names would become unreadable.

[0.8.3.2] - 2026-01-16

[p]Added[/p][p]- In gameplay options you can now turn off violence, legal drama and relationship drama (this also removes the options from the UI)[/p][p][/p][p]Fixed[/p][p]- Disabled slider sound in New Game when rolling personality stats and when toggling custom mode[/p][p]- Updates bet add button amount when changing amount[/p][p]- Added noto color emoji font as a fallback, this might fix for some Linux users emojis not showing[/p][p]- Made tooltip for no cash in interactions a bit clearer, that cash needs to be on personal account[/p][p]- Fixed old saves not including staff training courses[/p][p]- Fixed training not having an effect on horse stats[/p]

[0.8.3.1] - 2026-01-14

Fixed
- Migrations always ran for care and feed recipes, overwriting players custom ones if there was a new migration
- Remove unused training effect table