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Horse Racing Manager News

[0.8.9.9] - 2026-02-26

Added
- Sound for getting hired
- Sound when selecting a country on the map
- To finance page add income graphs and costs graphs to better see trends per items

Improved
- Glue men now wait a week before sending a new email
- Financial email summaries V2, they are now using the table component, all categories show change and you can also graph the trend
- Added line graphs to the top of monthly staff and horse skill changes, to show the average of the stable
- To possible foal add breeding ability and health risk

Fixed
- Scouting slider sound playing when re-visiting the page
- Auction crowd talking when a horse is moving to the stage
- Player made races should not block CPU from generating races anymore (hopefully)
- If you put ridiculous prices to racecourse entries etc. you should not gain billions now
- Balance racecourse economics a bit
- Localization distances should be fixed in tables and other places now
- In horse description, if horse has won billion say billion
- Time trials should not send family_message emails anymore
- Another try at fixing share page tables showing duplicate rows
- Breeding ability filter is now wordified
- Sometimes players stable still did not become a full sim stable, this was causing major bugs, migration added for older saves
- Multiple music tracks playing at the same time
- Region and country specific music not working

[0.8.9.8] - 2026-02-25

Added
- In interactions you can now make horse wagers with other managers
- Peek panel, to active go to settings or press P key (you can also disable it like this). When you now hover over entities in data tables it will open a small info panel. You can also freeze a panel to have multiple on the screen by pressing spacebar.

Improved
- You can now question/accuse employees of stealing on the interaction page and in the context menu
- Staff stealing probability has been halved
- Default horse rating set to 45
- In racecourses tab for stables, only show owned tracks not visited

Fixed
- Be your own boss, should also now show the correct location dropdowns
- In negotiations for win % and equity, the owner should not go lower once they have put an counter out
- Save and load menus now list the saves in scroll containers
- The horse that the CPU is challenging you with was changing
- Breeding cost when breeding own stable horses is now zero
- Added knowledge range to persons intelligence and other similar skills

0.8.9.7 - 2026-02-25

Added
- Mac Universal build, this should let you play the game also with Intel processors
- To breeding page add a current contract tab, where you can see all horses available to you currently thru breeding contracts
- Race registration now has local, regional and international quick filter toggles
- You can now choose in data table settings the row contrast for the tables

Fixed
- Breeding fee discounts were not working correctly
- Graded races not always generating
- Journalist toggle should now work for all jounrnalist emails
- The stop npc crimes toggle should now work better
- There was a bug where if you did not payback the exact amount of the loan, you could go into negative liabilities, creating ghost loans
- A migration has been done for ghost loans to cleanup old saves
- Staff did not move to stable city when hired (multiple scenarios)
- In bookmark page you can now double click entity to move to it
- Race registration now filters out automatically too far races
- Possible fix for the auctions freezing
- Sets auction starting price and reserve price more often
- There was a bug, where the breeding fee recorded was the one in visual breeding, so when you went to breeding table, it kept the fee from the visual breeing. This caused issues where the breeding fee was wrong
- NPC should now have a cooldown before they can marry again
- Buttons for the staff fraud detection should now work
- The quick register for auction button does not put a buyout price anymore
- Some traits are now only genetically passable, the staff can't effect say "Ugly" trait

[0.8.9.6] - 2026-02-24

Added
- In breeding page show upcoming foals
- To breeding table breeding ability as column

Fixed
- When the player took over a half-simmed stable abroad, the horses would swap and the gameplay breakdown kinda fully, this should now be fixed for all scenarios where a player could buy a horse
- Can filter with grade in field in Horse Finder tab.
- Half simmed horses abroad, never foaled should now be fixed with also a migration to fix old stuck ones
- Lootboxes were not working
- Horse imports and exports had bugs
- The game no longer soft-locks if 'Stop at summary email' option is toggled on and a summary email isn't sent

[0.8.9.5] - 2026-02-23

Added
- Game rule toggle "Horses lose condition on travel" (on by default), can be disabled in settings for players who prefer no travel condition loss
- Only with entities toggle to map (on by default)
- Bulk options to map view to change multiple travel options and other stuff
- In cheat console heal_horse command to 100% condition and 1% health risk
- In cheat console ability to change horse age
- In cheat console ability to change horse grade
- In cheat console there is ability to return horse home forcefully

Improved
- In map and horses and persons there is now a return to home button
- In map horses and persons show at top bulk actions

Fixed
- When creating stables for some the dropdowns where not showing for the country and city, hopefully a fix for this
- Investment emails should now be investible without errors
- Pay estimated tax emails now have the button to actually pay the taxes
- Bet wins are not taxed anymore
- Horses should now auto return home always
- Condition hit for travelling should now be hopefully capped to max 5%