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Horse Racing Manager News

[0.8.8] - 2026-02-13

Added
- New dedicated shares sidebar page, where you can see all the stables in the game and their value / how value changes and you can also see your portfolio.
- Ability to offer yearly equity of the stable of staff as compensation
- Ability to request yearly equity when being hired as a manager
- Equity controls added: ability to create IPO, secondary offering, buyback shares, change dividend
- Ability to create shareholder votes as a minority owner for the above
- Line graph component, this is used in the share pages, and also some charts where it made sense like horse and stable valuation
- Also changed to line graph in developer stats
- The new share feature should also allow us in the future to remove some safeguards we have now for the NPC stables and let them go bankrupt

Fixed
- In road to manager show stable money
- Horses can now have a max of 3 traits
- Lowered probability a bit for trait events
- Some traits can only be inherited now
- Selling shares in some scenarios was going to stable not personal account, should now be fixed
- When you were manager, bought and sold shares of the company you worked at, you got fired
- Some tables still had old healthcare benefits showing
- You can now remove traits from horses with the cheat console
- Prevented horses from selling below their reserve price. Removed duplicate Reserve and Buyout labels in the UI

0.8.7 - 2026-02-12

[p]MacOS updates are back![/p][p]We've fixed the issues with our new CI/CD system and updates will continue as normal.[/p][p][/p][p]Added [/p]
  • [p]First horse traits and random events for horses, race related traits like "likes to lead" etc. we have not decided how to do yet[/p]
  • [p]Assigned staff can also infect their traits to the horse[/p]
  • [p]Traits can get inherited and also at birth horses can ger random traits[/p]

[0.8.6.2] - 2026-02-11

[p]Fixed[/p][p]- In road to owner, there were multiple instances (like auctions) where the owner would still buy and sell horses, even if you were manager[/p][p]- Event 41 email subject for journalist question sometimes[/p][p]- When user was manager, and then started own stable, their old responsibilites did not clear from the other stables horses[/p][p]- You can't rob stables you work for with the transfer (for now atleast, we might implement this functionality later)[/p]

[0.8.6.1] - 2026-02-10

[p]Added[/p][p]- Interns and more experienced staff will now ask for jobs sometimes[/p][p][/p][p]Fixed[/p][p]- Pregnancy check now happens every month instead of yearly[/p][p]- Fix a possible crash when going as unemployed to racecourse[/p][p]- You can change distances when creating races[/p][p]- When creating races the name is not the first you set now[/p][p]- You can now create racecourses without the location blocking[/p][p]- Lootbox tab disabled if you are not employed[/p][p]- Scouting page did not work when being a manager[/p][p]- Fix other pages that were checking for ownership, instead of ownership and managering[/p][p]- Add a safety to not send multiple emails from race result[/p]

[0.8.6] - 2026-02-10 (Windows only!)

[p]We are currently in the process of transitioning to a new CI/CD system. During this process, we've run into an unexpected issue, which we're actively working to resolve. We expect it to be resolved in the next couple of weeks.[/p][p][/p][p]What does this mean?[/p][p]- Game updates will be less frequent, but they will be larger.[/p][p]- Development will continue at the same pace.[/p][p]- Unfortunately, we won't be able to update the macOS version temporarily, as we currently don't have the ability to manually produce macOS builds. Updates for macOS will resume once the new CI/CD system is fully operational.[/p][p][/p][p]Thank you for your understanding, and we apologize for the inconvenience.[/p][p][/p][p][/p][p]Added[/p][p]- Start of road to owner, where you can start without a stable, work for someone elses stable as manager, get enough money to start your own or stay with them.[/p][p]- Added person reputation, works in similar way to stable prestige. You get this by winning things.[/p][p]- The bigger the stable, the more reputation they want from you before hiring[/p][p]- Added racecourse functionality into the game, you can now trade racecourses or construct them[/p][p]- You can manage the finances of the racecourse and create custom races in the racecourse detail page[/p][p]- Racecourses have their own accounts, but once a month if the racecourse is negative it does a sweep from your stable to cover the short term debt that has occured[/p][p]- Sound effects and a mute button for the lootbox minigame[/p][p]- Sound effects to: quick selling a horse, harness racing, transferring money between player and stable[/p][p]- In top bar, quick way to move cash between player and stable button. You can also access this with T hotkey[/p][p]- In yellow pages table now show listed date, default order is to show newest first[/p][p]- Small easter eggs[/p][p]- For interactions add a scene system, where it's a bit nicer to look at. Still a bit WIP with some drawings missing.[/p][p][/p][p]Improved[/p][p]- Added two new table data types, distance and ratings. This should make these look more consistent across tables.[/p][p]- For metrics, round the values for racetracks from say 2012 to 2000m[/p][p]- Stops race sounds when showing result screen[/p][p]- The purchase share emails now includes the % of shares[/p][p]- Added button to change role to the person work page[/p][p]- Added change role specific dialogue[/p][p]- Order of stats across all views is consistent and in logical order[/p][p]- Added decay to prestige and person reputation, this is also exposed in settings[/p][p]- With successful negotiations you now gain negotiation, and loose skill for unsuccessful[/p][p]- The lootbox costs now scale with the max horse costs in the game, to make them a bit more balanced[/p][p]- Hidden initial demands of staff negotiation, to make it more interesting[/p][p][/p][p]Fixed[/p][p]- Staff negotiation flow should be better now, with the people not increasing their demands as the negotiation goes on. [/p][p]- Horse valuations should not fluctuate anymore when horse is born to a couple of weeks old[/p][p]- Minimum jockey age is now 16[/p][p]- When you used autoregister, it sometimes did not use the correct jockey[/p][p]- Distances would sometimes not be localized[/p][p]- You should only be able to be pregnant with one child at once for now[/p][p]- Horse imports should work again[/p][p]- Fixed some of the wording in the Gipsy Lee email[/p][p]- Ambient sounds in race were not playing if skipped prerace introductions[/p][p]- Changed audio balancing when zooming out in the race[/p][p]- Corrected active sponsor ID so active sponsorship is displayed.[/p][p]- Missing Stable name during Negotiation fixed[/p][p]- Sounds playing when opening the game[/p][p]- Logic for which gallop sound to use based on the surface[/p][p]- Sometimes the player would get emails not related to them regarding shares[/p][p]- When changing roles you don't get poaching message[/p][p]- Renamed Black Roan coat to Blue Roan. Note: The change will only affect horses that are created after the update.[/p][p]- Grullo horses no longer have a black coat[/p][p]- In staff hiring table, remove the person and staff prefix and suffix from the colums[/p][p]- In lootboxes show stars instead of the raw ability stat[/p][p]- Gipsy Lee and other easter eggs, should now trigger correctly[/p][p]- The Options tab now appears only when the horse is in the player’s stable and alive, and the Pedigree tab is shown at all times.[/p][p]- Remove tidbit descriptions from fan named horse, this was causing confusion[/p]