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Horse Racing Manager News

[0.6.1.2] - 2025-10-26

Fixed
- Trying to make it even safer

[0.6.1.1] - 2025-10-26

Fixed
- Made the start of game migrations safer that could in rare cases lead to crashes

[0.6.1] - 2025-10-25

Added
- In horse description, if a mare is pregnant, say who the sire is
- In standings, we now have breeding sections where you can see best sires and dams ranked
- Pregnant tab into stables, when horses get pregnant, they get auto added here and removed from home and other views
- Remove button in scouting page to manually remove horses from scouting list if they get stuck

Improved
- Balance of the training, you should now see a bigger difference in different training styles.
- In breeding show inbreeding level for pairings
- Made moving a bit safer, possibly fixing a bug where if you moved quickly in game with W the game would sometimes crash
- Visual breeding now has a dropdown for your stable horses
- Ability to change scouting budget by typing
- In mail when new foal is born, say who dam and sire
- In stable tab, if a tab has horses, show the count after the tab name
- If you pin horses as racers, only those will be autoregistered to races if you have autoregister toggle on
- Removed racing tab from stables, as horses tab was already showing this

Fixed
- In training table, the food and care was alphabetical and not level ordered
- Betting limits now scale with race prize money (10% of prize pool), preventing unreasonably high bets on low-level races
- Bar chart color in staff was not really that easy to read, changed color
- Made the breeding calculations run a bit less frequent, making the sims a bit faster
- Fixed horses becoming "sticky" in scouting page when their scout left or was fired - scouts now properly clean up their assignments when leaving
- Alignment in staff table sometimes got messed up

[0.6] - 2025-10-24

Known issues
- Some audio is currently disabled due to problems with an add-on

Added
- Logs button to main menu, this opens the logs folder
- Race horse pin (similar to breeidng pin) in horse detail, hides non-racing horses to own table in stables

Improved
- Changed labels of large and mammoth world, that they are unstable
- The potential and ability stars are now of different opacity, to indicate how reliable the potential and ability is that you see. The clearer it is the better you see them.
- In visual breeding, if you use a sire, when there is a succesful breeding, keep the sire selected if possible (there are mares)

Fixed
- Fixed grade column sorting where DG1 was incorrectly sorted before G1 (now sorts properly: G1, G2, G3, DG1, DG2, DG3, Not Graded)
- Making leaving races a bit safer
- Made CPU race registering a bit safer, was in rare cases causing crashes

Changelog for 0.5.9 - 2025-10-24

[p]Known issues[/p]
  • [p]Some audio is currently disabled due to problems with an add-on[/p]
[p][/p][p]Added[/p]
  • [p]Seasonal Halloween effect to stables[/p]
[p][/p][p]Improved[/p]
  • [p]Changed cheat console shortcut to CTRL + SHIFT + C / Command + SHIFT + C[/p]
  • [p]Head trainer can now be horse trainer[/p]
[p][/p][p]Fixed[/p]
  • [p]Loading an autosave failed if there wasn't a manual save for that game[/p]
  • [p]Multiple potentially critical issues in simulation logic[/p]
  • [p]Rare crash when generating game[/p]
  • [p]Made tables a bit safer[/p]
  • [p]DNA mutation for coat color, was overproducing gray horses, this has been fixed now[/p]
  • [p]Selecting a horse in the breeding table view no longer crashes the game[/p]