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Horse Racing Manager News

[0.7.1] - 2025-11-19

Added
- Ability to in race register panels, filter to registered races to see a bit easier what the horse is registered to

Improved
- If horse gets pregnant, remove the assigned staff for it and don't assign staff for it
- In pre-auction table, removed dam and sire info as this is shown in the details if you click the horse, and added career earnings
- In person details add more stats to managers, jockeys and head trainers on win%, also show the persons age.
- In person details, change order of buttons for firing, increasing salary and giving bonus to make more sense.

Fixed
- Email estimate for the illness/injury should now match with the medical area
- If a pregnant horse has racing pin, don't show it in the race register
- There was still a bug in the staff auto-assign that would overfill responsibilities, this has now been fixed (won't fix already overfilled staff)
- In the training table also fixed the jockey dropdown to show they workload (e.g. 1/5)
- In main menu fix the selection of gallop or harness racing, to work better with different aspects. Also make so that you can click the pictures as a fail safe
- When you take reins with multiple horses running from your stable, you should now only be registered as jockey for the horse you are controlling
- In staff page don't say "Unknown" fro december month in the historic graph
- In upcoming race details change the length of race for metric to use 2000 instead of 2K. Same in past races in horse profile. Do this is a couple of other places also.
- When pressing fire person, there is now a confirmation if you are sure

[0.7] - 2025-11-17

[p]Added[/p]
  • [p]Floating temporary screenshot tool, if you hold shift down, and then drag mouse (left click) the game will create a temporary screenshot that you can move in the UI. You can then delete this with either middle mouse button, or then close button. Great for comparing stats etc.[/p]
  • [p]Autobalance buttons in stable training bulk options for trainers, jockeys, and stablehands. These buttons automatically distribute staff evenly across all horses (max 5 per staff member) while trying to consider social relationships and chemistry between staff and horses for optimal assignments[/p]
  • [p]Player can now assign themselves as scout in scouting page, person detail view, and horse profile (5 assignment limit shown)[/p]
  • [p]The option to choose horse height format between hands and feet when using the imperial lengths[/p]
  • [p]Stop at horse illness/injury toggle in settings, simulation will now pause when any of your horses gets sick or injured (similar to stop at own race/auction)[/p]
[p][/p][p]Improved[/p]
  • [p]If you go to own profile, and work tab, you can now set your salary[/p]
  • [p]Horse training page dropdowns now refresh immediately after assignment to show updated counts[/p]
  • [p]Changed the after race result view, to have race information and comments on the left and on the right results, to make the information fit better[/p]
[p][/p][p]Fixed[/p]
  • [p]Quarantine facility capacity now properly tracks multiple purchased facilities [/p]
  • [p]Jockey assignment limit (0/5) now displayed in horse training page dropdown[/p]
  • [p]When you assing someone in the training dropdown, immediately update their workload[/p]
  • [p]An issue with the localization system where feet and inches would not have a space in between[/p]
  • [p]In training table, show relationship as 0% if no one is selected. It was before 50% and this was causing some confusion[/p]
  • [p]If you had stop at own race, and the race was cancelled this should not block the progression of the game anymore[/p]
  • [p]Custom coat templates no longer cause the horses to turn invisible[/p]
  • [p]Horse template textures not being copied to the user folder[/p]
  • [p]If a horse has retired pin, don't automatically assign staff to it[/p]
  • [p]Lethal whites should now be born as stillborns[/p]
  • [p]Possible fix for the breeding page sometimes not loading the horses[/p]
  • [p]If all staff has 0 bonus, don't generate year end bonus email[/p]
  • [p]Now get email if staff passes away[/p]
  • [p]Length conversion to hands corrected: the "decimal" part is now base-4[/p]
  • [p]Changed hands abbreviation from 'h' to 'hh'[/p]
  • [p]Staff being hired away by CPU stables even when staff poaching was disabled in settings[/p]

[0.6.9.1] - 2025-11-14

[p]Added[/p]
  • [p]In breeding tab, add coat index. This shows all coats in game, and you can also see paths how to achive the coats[/p]
  • [p]Way to give staff bonuses and raises, if you go to their detail page and then work tab[/p]
  • [p]Small way to interact with the horse in the horse profile, increases knowledge and bonding[/p]
[p][/p][p]Improved[/p]
  • [p]In stable training table, change the buttons to flat, it was getting quite cluttered visually[/p]
[p][/p][p]Fixed[/p]
  • [p]Invalid database/file handling if no saves were present[/p]
  • [p]Hidden UI in the race scene[/p]
  • [p]Make earnings percentiles query a bit safer[/p]
  • [p]Increased repeating layers' width in race scene. This should fix some of the assets popping in and out of existence while on the screen.[/p]

[0.6.9] - 2025-11-13

[p]Added[/p]
  • [p]In horse detail, register to auction button after the pins, to quickly register horse for auction[/p]
  • [p]Added hands to the localization system[/p]
[p][/p][p]Improved[/p]
  • [p]Easier to buy facilities, when you now get lock screen, you can in the lock screen immediately upgrade facility[/p]
  • [p]CPU will now use in a broader fashion for breeding stallions, instead of just the top ones to better spread genetics. For the player this should also mean that their stallions (and different ones) are used more. The better horse you have, the higher probability it's still picked[/p]
  • [p]Database migration notification is now also shown when entering the main scene, if one is queued[/p]
  • [p]Market now only refreshes the currently visible tab when buying horses, preventing lag when spam-buying from featured/overview pages[/p]
  • [p]Reduced again injury/illness chance by 50%[/p]
  • [p]CPU should prioritize a bit better grading[/p]
[p][/p][p]Fixed[/p]
  • [p]Breeding table sorting fixed[/p]
  • [p]When horse stops being sick, remove it automatically from quarantine[/p]
  • [p]In visual breeding, when filtering (e.g., "Only mares") results in no horses, the UI now shows a message instead of a splash screen that covers the filter toggle[/p]
  • [p]Fixed current save occasionally disappearing[/p]
  • [p]Fixed injury/illness email notifications showing incorrect recovery time (now matches medical area and horse profile calculations)[/p]
  • [p]Injury/illness emails now use consistent relative time formatting (e.g., "1 month" instead of "6 weeks") matching the medical area display[/p]
  • [p]Removed healing allocation system fully from game, all horses now heal at the stable's full healing rate without manual allocation percentages[/p]
  • [p]If the race is empty, sometimes it got stuck, possible fix for this[/p]
  • [p]Persons should not hate/be their own best buddy anymore[/p]
  • [p]Made the betting system a bit safer from crashes in certain scenarios when there were no bets[/p]
[p][/p][p]Experimental[/p]
  • [p]Custom coat colors import, you can get there by going to settings -> gameplay -> use custom coat colors. Then if you open the location (button besides it), you need to add to the coat folder the coats you have made (4 spritefiles) then this will replace the in-game sprite. In this folder there is also an example_coat, example_mane and example_tail (same as in Discord) that has template files[/p]
  • [p]Another adjustment to the valuation model, now uses different models for different age groups. Also upgraded/compiled our backend database ourself to support extended math functions (like log), this should help us in the future.[/p]

[0.6.8] - 2025-11-11

Added
- In breeding, there is now in visual and table view, pedigree buttons, that open up the pedigree tree of the horse quickly.
- K and M keys now change time interval (next event, next week etc.) to go forward (K goes up, M goes down) without needing to open the dropdown
- Command bar (S key) now includes all game settings toggles, you can quickly toggle any setting by searching for it (e.g. "toggle auto training", "toggle photo finish", etc.)
- Race result emails now include grade advancement notification when a horse grades up after winning a graded race

Improved
- In visual breeding you can now press Z and X to go left and right with selecting your stable horse, and then C and V to go left and right on the other horse
- You can also press O to show the predigree table of your own horse, and P to show the second horses pedigree (you can also close with these).
- In visual breeding, if you press spacebar it will attempt to breed horses
- In inbox now hotkeys for delete email (Z) and delete all non-important emails (X)
- Improved the UI of the visual breeding, where information should be easier to read and not so cramped
- In quick race register page, you can change the horse with Z and X, you can register for recommended race 1 with C, recommended race 2 with V and recommended race 3 with B
- Reduced horse sickness frequency by approximately 50% at maximum health risk (100)

Fixed
- When you were in input mode in horse detail e.g. changing name of horse, the hotkeys for Q and E to change horse did not disable
- In breeding table, when you clicked the first time, it did not load that horses potential breeding partners
- In visual breeding, when there is no horse, hide the horse image and stats to make it clearer
- Fixed double-click issue in horse detail view where the second click from a table would accidentally trigger navigation to the past race result, added 0.2s delay before navigation is enabled with the horse description links
- Maiden races now only accept the lowest grade (they had this wrong before)
- Quick registration now filters horses by race pin (only shows pinned horses if any exist, otherwise shows all)