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Horse Racing Manager News

Kitty Hawk Update - Alpha, Sponsorships and Social System

[p]In the last devlog we talked about Pre-Alpha, coat DNA system, race and npc logic and more.[/p][p] [/p]
Alpha
[p]For the past four months, we have been in Alpha testing phase, and during it we made over 50 builds! It has been incredibly valuable for our team, our community has been more than helpful, big thanks to everyone! [/p][p]This stage has been focused on fixing bugs, improving stability, and polishing core systems, but also on testing how new features feel in real players hands. [/p][p]Alpha testing has been a nice reminder that this project is not just about building a game based only on our vision, but about building it with the community. [/p][p] [/p]
Sponsorships, Auctions and Economy
[p]Economic side has grown since last devlog. One of systems we've working on is sponsorship, your horses now can land sponsor deals, which will provide you with extra income, we are still working on names and logos and polishing the system, but we have the core system and we are excited to expand on it.[/p][p]Auction has seen major and minor updates. We've added first version of auction announcer audio, which we feel like adds authentic atmosphere to the scene. We added autobid option, where player can let CPU automatically bid up to set amount, and also we added quick bid buttons.[/p][p]We've reworked Market and Auction UI with better filtering, visuals and skill displays. [/p][p] [/p]
Social Systems and Relationships
[p]We've added a new social system that brings descriptions to horse and staff profiles, showing their closest friends and enemies.[/p][p]System is still in its early stages, but it already makes profiles feel more personalised and adds a sense of connection between individuals. Now when player looks at a horse or staff member, player can also see the bonds and rivalries that define them. [/p][p] [/p]
Racing Gear and Equipment
[p]Horses can now be fitted with gear, such as blinkers, facemasks, halters and legwarps. These can be equipped in horse option menu, some of the colours are still being polished, and more options are on their way.Turnout coat preview [/p][p] Facegear preview[/p][p] [/p][h2]New Visual and Sound Improvements [/h2][p]We have taken large steps in atmosphere during summer and been improving both visuals and audio. On the visual side, we have improved shadows, polished animations such as gallop starts and idle horse movements, and in latest update we added water to race scenes. Stable backgrounds have also been added to horse detail views, instead of just plain background. [/p][p]On the audio side, we've expanded ambient effects, did balancing on race day crowd sounds, and introduced prerace music to set the tone before event begins.[/p][p]Stable background[/p][p] [/p][h2]Horse Traits and Genetics [/h2][p]We expanded breeding and horse individuality, bringing few of new features. DNA profile unlocking gives deeper and better insight into breeding potential, you can purchase this unlock each time you plan to breed, or build a Genetic Lab as a bigger one time investment to unlock DNA information in future for free. [/p][p]Base temperament and intelligence stats have been added to horses, which can be trained but within the limits. No horse can change completely, but personality and habits can be influenced.[/p][p]We have also added automatic foal naming that comes with notifications, makes new generations easier to track, and as usual, we have expanded coat colours and markings to bring more variety.
Preview of breedings DNA profile[/p][p] [/p][h2]Stable Life and Management [/h2][p]We've added features to make the world feel more alive. End of year awards will highlight the top horses, jockeys, trainers and managers. Inheritance system now ensures that if NPC owner dies, their stable is passed down instead of vanishing. [/p][p]Since last devlog, we added sanctuary and retirement options, where player can now send horses to sanctuaries or put them down, depending on circumstances.[/p][p] [/p][h2]UI and Quality of Life Improvements[/h2][p]We've added more features to make stable managing feel more intuitive. Stable tab on the home screen to make managing multiple horses and staff faster. Horse navigation has been improved with arrow keys and dropdown menus. Inbox shortcuts, giving you possibility to respond quickly with W/S/Y/N keys. Trade history now appears in horse trade and market pages, and for players who wants to take a deeper look at data, we have added stats page and SQL editor. [/p][p] [/p][h2]Simulation & Systems[/h2][p]We've changed stable capacity system, stables are no longer unlimited, but now each one has a defined horse capacity, which creates realistic management pressure and of course stops hoarding. Additionally, horses now receive experience from participating in races, experience improves performance over time. [/p][p]Reworked CPU race registration, the way npc stables register for races now has been improved to make races fill out more naturally and ensure variety across events. [/p][p]Added failsafes for NPC stables, to avoid situations where too many stables collapse financially, support systems were added that inject stability in the economy when needed.[/p][p]Autobalancers have been added, it is a new balancing logic that automatically adjusts race frequency and horse populations, keeping the world competitive. [/p][p] [/p]
Ko-Fi Support
[p]If you'd like to support our developers throughout the journey, we created Ko-Fi page for Horse Racing Manager. Donations are completely optional and won't grant any perks. That said, any donations are appreciated! Ko-Fi link here! [/p][p] [/p]
Discord Server
[p]We have member count of over 500 already. If you have suggestions, ideas or something else you want to talk about, it's a great platform and an easy way to reach us. Join the server here!

 [/p]
What’s next
[p]The next milestone for Horse Racing Manager is Early Access, which we are aiming to launch mid-October. This will be first time a wider audience gets to experience the game, and we are thrilled to share everything we have been building. [/p][p]Until then, we will continue working, polishing existing features, improving balance, and fixing remaining rough edges that we uncovered during Alpha. Early Access is just a beginning, and we are so excited to see where it leads us.[/p][p] [/p][p]Development is ongoing, and we will keep you updated on our progress. We are continuously working to enhance Horse Racing Manager, and your feedback is invaluable. Our goal is to make this franchise the most realistic horse racing simulator in the world. Don't forget to add Horse Racing Manager to your Steam wishlist! Your support is crucial for us and greatly appreciated. [/p][p]Wishlist Horse Racing Manager Here![/p]

Florence Update - Pre-Alpha/Alpha, Coat DNA system, Improvements

[p]In the last devlog we talked about new UI, Pre-Race scene, betting system and conditions.[/p][p] [/p]
Pre-Alpha Progress and Preparing for Alpha
[p]Horse Racing Manager is currently in its pre-alpha stage. This phase has been ongoing for nearly a month and includes both internal testing and early feedback from members of our Discord community. During this time, we've focused on identifying and fixing bugs, improving stability, and refining the core systems, and the improvement has been very clear and inspiring. The game has grown noticeably since the start of pre-alpha testing, and we will talk more about significant changes in this devlog.[/p][p][/p][p]We are now preparing for a public alpha testing. This next phase will take place on Steam and will allow players to access the latest builds as they are released. [/p][p] [/p]
Advancements in the Coat DNA System
[p]We've talked about DNA system a lot in the past, and now we've made significant progress on DNA-based coat system. Each horse now carries a genetic profile that determines its coat colour. This system plays a central role in breeding, where the genetic trait of parent horses are combined to produce an offspring with realistic and varied coat outcomes.[/p][p][/p][p]Several coat categories are now fully implemented. These include all cream variants, such as smoky black and palomino, as well as the full range of dun, champagne, pearl and silver coats. Each category has been carefully developed by our amazing artist to reflect real-world genetics and provide diversity in the game. Additional coat types are still in development and will be introduced in future updates.[/p][p]Showcase of new implemented coats[/p][p] [/p]
Race Environment improvement
[p]Race tracks are set to receive an enormous visual upgrade. Our goal is to enhance the environments with more detailed assets and layered parallax backgrounds, creating a greater sense of depth and atmosphere during races. These changes are part of our broader effort to improve the aesthetic of the game.[/p][p]This work is currently in progress, and implementation into the game is one of our next key steps.[/p][p][/p][p]Detailed new race environment.[/p][p] [/p][h2]Theme System Enhancements [/h2][p]The theme system has been expanded to support a much broader range of node types. With this change, we increased flexibility in how themes are structured and applied. It lays the groundwork for enormous possibilities for everyone to express their creativity through custom themes. Our team has created multiple themes, that are implemented into the game as "Default Set', but we are excited to see themes created by the community.[/p][p] [/p][h2]Race Logic and NPC Behaviour [/h2][p]The system that determines which horses participate in races has been reworked to improve both fairness and realism. Previously, NPC-owned horses were selected in a way that could lead to inconsistent or unbalanced race lineups. With the new weighted ranking system, horses are now chosen based on their performance, condition and other relevant factors. [/p][p]This way we ensure more competitive races and more believable racing environment, also stronger horses are more likely to appear in higher stakes events, while still leaving room for surprises and disappointments.[/p][p] [/p][h2]Simulation System Overhaul[/h2][p]We've made improvements to how the simulation system is presented. Previously, when the simulation was running, the interface could make it unclear how far the process was. The updated version now provides a clearer and more informative simulation view.[/p][p]In addition, players now have more control over simulation process. Player can stop the simulation manually at any time, or let it pause automatically when an important event occurs - such as a race result, a message, or important decision point. [/p][p]The simulation panel has also been redesigned to provide clearer information to understand what is happening in the background and what is happening next.[/p][p] [/p][h2]Interactive Mail System[/h2][p]The in-game mail system has been updated to support direct interaction. Message that includes subjects such as trade offers, invitations, or other decisions now come with action button, allowing player to respond immediately without need to navigate through additional menus. Current state of this system is still buggy, but we are working on polishing it to desired state.[/p][p]We've also in the process of reworking parts of the mail system to improve how messages are structured. [/p][p] [/p][h2]Home Page Redesign[/h2][p]The home page has been redesigned to serve as central hub for all key information for player. It now includes a calendar view that displays upcoming events, such as races, training sessions and other scheduled activities. Each event is marked with a colour-coded icon, making it easy to distinguish between different types of events. [/p][p]Clicking on any event in the calendar takes you directly to its details, allowing quick access for player. The home page also shows the current status of all player-owned horses, including their condition and readiness. Additionally the most recent messages are displayed, helping players stay up to date without needing to switch scenes.[/p][p] [/p][p]Redesigned home page[/p][p] [/p][h2]Betting System Update[/h2][p]The betting system has been fine-tuned to improve betting accuracy and usability. NPCs now place bets based on logical criteria, and payouts are calculated correctly based on race outcomes, creating consistent betting system. We've also improved the race front view, where betting now takes place directly. This makes it easier to place bets and follow the action without needing to navigate away from race interface. [/p][p] [/p][h2]Database & Performance[/h2][p]We have upgraded to SQLite version 4.5. Alongside this, several database queries have been optimised, especially those that affect performance in the later stages of the game, leading to faster load times and smoother gameplay, particularly when the game world becomes more populated and complex.[/p][p] [/p]
Alpha Testing
[p]We are now in middle of internal testing of the game with help of handful of community members, who has contributed a lot to game development process, soon after it's mostly functional, we will open alpha testing to our whole community. In this version player will already own a stable, unlike in final version where you start out unemployed.[/p][p] [/p][p][/p]
Ko-Fi Support
[p]If you'd like to support our developers throughout the journey, we created Ko-Fi page for Horse Racing Manager. Donations are completely optional and won't grant any perks such as early-alpha, we'd like to keep testing open to everyone in our Discord. That said, any donations are appreciated!

Ko-Fi link here! [/p][p][/p]
Discord Server
[p]We have member count of over 300 already. If you have suggestions, ideas or something else you want to talk about, it's a great platform and an easy way to reach us.

Join the server here!

[/p]
What’s next
[p]We had originally planned to launch early access in early June. However, as development progressed, we identified more bugs than expected and saw opportunity to further improve the overall playing experience. Rather than rushing the release, we've decided to take additional time to polish the game and ensure it matches the quality we are aiming for.[/p][p]A new release window will be announced in future.[/p][p]Development is ongoing, and we will keep you updated on our progress. We are continuously working to enhance Horse Racing Manager, and your feedback is invaluable. Our goal is to make this franchise the most realistic horse racing simulator in the world. Don't forget to add Horse Racing Manager to your Steam wishlist! Your support is crucial for us and greatly appreciated. [/p][p]Wishlist Horse Racing Manager Here![/p]

Callaghan Update - New UI, Pre-Race Scene, Betting System, Conditions

[p]In the last devlog we talked about demo, localization, facilities and new scenes.

[/p]
New UI
[p]The game's UI has seen major changes, improving both functionality and visual aspects. UI is designed to be intuitive, with easy access to key features for pleasant, casual experience. Last devlog we gave you a sneak peek of command bar, since then we have completely implemented it into a game, command bar will offer possibility for quicker actions for players who prefer efficiency. UI is seeing continuous work, but now we've gotten a clear final vision, and we are moving towards it.

Moving in new UI

Command bar in action

We are also working on different colour themes, we will have multiple preset coloured themes, but we'd like to give player option to customise colours of their liking, our goal is to make it as flexible as possible, so each player can modify their surroundings exactly how they like it.

Sneak peek of themes, still work in progress

[/p]
Condition System
[p]Our team has been working on a condition system to simulate exhaustion. Horses, jockeys, and staff now tire after certain activities, meaning horses can't race daily and staff can't work intensively for long periods of time. This introduces more realistic expectations for the player as a manager, and requires the player to plan more carefully around schedules and workloads. It has been implemented for horses but not for jockeys and staff yet.

[/p]
Pre-Race Scene
[p]We're in process of finishing pre-race scene, this scene will appear before the race itself. Each horse walking up to their starting positions, common information about horse and jockey will be displayed on the screen. On the side will also appear common information about race location, such as track length and condition. An announcer system will be implemented to introduce each participant, and music to match the race track location.

Showcase of pre-race scene. This is a developer UI used to pull data, the final UI will look different.

[/p]
New coats, markings and animations
[p]Our artist has been doing phenomenal work on new designs. Since last devlog, we've gotten 8 brand-new horse coats added, each with unique patterns and colour palettes. Additionally, new markings for face and legs have been added. Last but not least, new jockey animations implemented into the game.

New coats

Fresh facial markings (blazes, stars and snips) and detailed leg markings (socks and stockings)

New animations

[/p]
Coat colors added to our Pseudo-DNA system
[p]It's been a while since we talked about our DNA system, but we're excited to share our latest progress. We've begun implementing realistic coat color inheritance, bringing a new level of authenticity to horse breeding in the game.

This has been a significant challenge, as equine coat genetics are remarkably complex with multiple interacting genes controlling color expression. Thanks to our incredible Discord community, we've received expert guidance throughout this process. A special thanks to users Billygoatsgruff and Ceenbee for their patience, knowledge, and continued support in helping us understand (read: somewhat understand) equine genetics.

One interesting consideration we've encountered is balancing realism with gameplay. In the real world of thoroughbred racing, the coat color gene pool is relatively narrow, with bay, brown, and chestnut dominating the field. For the final game, we're exploring options to either allow players to adjust genetic frequency weights or implement a slightly more diverse starting pool of coat colors. This approach would ensure that while rare colors remain appropriately uncommon, they wouldn't be virtually impossible to obtain through breeding.

Screenshot of top results

[/p]
New Scenes
[p]Our world is growing larger every devlog. Two new environments are being added to the game, one is inspired by enormous and beautiful Meydan Racecourse in Dubai, United Arab Emirates, and other one inspired by historical Navan Racecourse in Navan, Ireland. Both racecourses bring their own unique atmosphere and feel to the race, from the deafening cheers of tens of thousands at Meydan, to the quiet, muddy charm of Irish countryside racing.

Racecourse inspired by Meydan Racecourse

Racecourse inspired by Navan Racecourse

[/p][h2]Programs System[/h2][p]This system allows player to assign horses and jockeys to different care routines and training regimens. This way we are adding more flexibility to how player could manage their stables and prepare for each race according to what they think is the best. This is a work in progress right now, and operates only partially, but we are excited to see how it will function once everything is done.

[/p][h2]Betting System[/h2][p]Our team has been working a lot on the betting system, taking it step closer to its finalised state. The betting UI is complete, though it may still undergo minor changes, but it is fully functional. Player side of betting is close to being ready, and NPC betting logic is finished. Now we move to polishing the system, we are excited to get to show it in Alpha.

[/p][h2]Custom notes[/h2][p]We had amazing suggestion from Discord community about being able to write custom notes about horses, jockeys and staff. So we added something that is purely for the player to have on side panel, you can open side-panel notes and write your plans or other thoughts individually for each horse/jockey/staff member. This tool will especially prove useful with each leap player will take growing stable and creating own legacy.

[/p][h2]Updating to Godot 4.4[/h2][p]We are currently cleaning up and merging branches and fixing possible bugs, after that we are updating project to Godot 4.4. We hope that this will solve long-standing Apple compatibility issues.

[/p]
Alpha Testing
[p]We are now starting internal testing of the game, soon after it's mostly functional, we will open alpha testing to our Discord community. In this version player will already own a stable, unlike in final version where you start out unemployed.

[/p]
Ko-Fi Support
[p]If you'd like to support our developers throughout the journey, we created Ko-Fi page for Horse Racing Manager. Donations are completely optional and won't grant any perks such as early-alpha, we'd like to keep testing open to everyone in our Discord. That said, any donations are appreciated!

Ko-Fi link here!

[/p]
Discord Server
[p]We have member count of over 300 already. If you have suggestions, ideas or something else you want to talk about, it's a great platform and an easy way to reach us.

Join the server here!

[/p]
What’s next
[p]We will start internal testing in upcoming days, looking forward to sharing playable version with our Discord community somewhere in late April. Our goal is to release early access in late May - early June, and finally full release once early access is in a state we are confident with publishing as complete game. Development is ongoing, and we will keep you updated on our progress.

We are continuously working to enhance Horse Racing Manager, and your feedback is invaluable. Our goal is to make this franchise the most realistic horse racing simulator in the world. Don't forget to add Horse Racing Manager to your Steam wishlist! Your support is crucial for us and greatly appreciated.

Wishlist Horse Racing Manager Here![/p]

Detroit Update - Demo, New Locations, Facilities, Betting System

[p]Last devlog we talked about horse updates, medical system, sound system and new scene.

[/p]
Demo
[p]The stable doors are about to open! We are excited for our demo release on 02/24/2025 Steam Next Fest. This is a huge milestone for us, and we can't wait to hear about your experience and possible feedback.

[/p]
New Locations
[p]Exceptional progress has been made by our artist, we have implemented a new racecourse inspired by prestigious Prix du Jockey Club in France, it is designed to reflect the competitive spirit of real world horse racing and offers high-class racing experience.

Race track inspired by Prix du Jockey Club

The ranch track is a new local venue where races happen before reaching graded competitions. This track will add variety to race progressing structure and will serve as an early proving ground for horses.

Ranch

[/p]
New horses and animations
[p]New horse model system is seeing continuous progress, this time we'd like to showcase some of new animations and coats. We also tried to make unique horses by making different parts, but this turned out not really work that well and we are now focusing more on making more coat colors. Perhaps different breeds in the future, but for now we are focusing on coat colours.

Trot animation

Walk animation

Yearling walk animation

Foal idle Animation

New coat designs

[/p]
Localization
[p]To make Horse Racing Manager more personalised for players around the world, our development team has implemented localization support. Now, players can customize the game to match their preferences, we've added wide selection of currencies, the ability to switch between imperial and metric units for distance, weight and temperature, and multiple options for date formats and number formatting.

Localization menu

[/p]
Facilities
[p]We have finished the first draft of Facilities, we moved from a graph tree, to a folderlike structure. We think this is a bit cleaner. We added facilities for stables now, but the system is also built in a way where it can support facilities for race tracks and auction houses. We have integrated the effects of the facilities into the game around 50%. Currently there are 55 facilities in the game, but this might still change.

The UI is still a work in progress, but a sneak peek of facilities

[/p]
Betting System
[p]One of many exciting systems that we are preparing for full game is betting system, which our team began working on recently, so far system includes betting types such as win, place, show, across the board, exacta, trifecta and superfecta. Our goal with parimutuel betting, also known as pool betting, is to create a betting experience that feels authentic, each bet that is placed is originated from somewhere, not just randomly generated.

[/p]
And there was sound!
[p]In our last Devlog, we introduced the first steps towards immersive sound design, since then, we've focused on enhancing these elements. We've made improvement to the race track audio, adding some depth and detail to the galloping noises, crowd cheer, and ambient sounds.

The race announcer system has seen major progress, though the logic is still in early development. Currently, we are testing the feature using AI-generated voice to ensure that system works as intended and bring out immersion of racing. While this is a temporary solution, our long-term goal is to replace the AI with real voice actors, which will add more authenticity and excitement to every event.

This is also the reason why we put quite a lot of effects on the AI voice to hide its imperfections. One thing that is a problem with AI voice models is that you can't specify what tone or how excited the prompt should be, this makes it where this changes in a single sentence and sounds very off.

[/p][h2]UI/UX Development[/h2][p]Our specialist has made some significant progress on particular layouts, and I think we are reaching a point where game's final visual "identity" is beginning to take shape. More on this topic later, when we get closer to final designs. We have been thinking of doing a shadcn style, where we also change the top bar to be smaller and introduce a command menu.

Sneak peek of command bar

[/p][h2]Medical system[/h2][p]Several key improvements has been added to the medical system. the overview screen has been completely reworked and new graph has been added for player to see relevant data. We've also implemented allocate healing system, allowing player to manage horse treatment by distributing resources. This way system now calculates recovery times based on available recourses.

[/p][h2]Database handling optimisation[/h2][p]Now all database operations have been moved to memory, this improves performance significantly, allowing for smoother gameplay and better handling of large amounts of data.

[/p][h2]Scene management improvements[/h2][p]Our developers implemented a custom scene unloading system to handle larger scenes more efficiently and prevent crashes when switching between complex environments.

[/p]
Alpha Testing
[p]Once our full game is in a more mature state, we will start alpha testing. We will then invite a select group of players to test the game and give us feedback from the discord group. We will do the playtesting via Steam.

[/p]
Discord Server
[p]We have member count of over 200 already. If you have suggestions, ideas or something else you want to talk about, it's a great platform and an easy way to reach us.

Join the server here!

[/p]
What’s next
[p]We are continuing work on various parts of the game, and we will keep you updated on our progress. We are participating in Steam Next Fest 2025, and you will be able to play the demo there. After the Next Fest we have thought about doing an early access release given that the game is in a state where it's playable. Some side features might still be missing, but we want to have the core features there and somewhat of a balanced game.

We are continuously working to enhance Horse Racing Manager, and your feedback is invaluable. Our goal is to make this franchise the most realistic horse racing simulator in the world. Don't forget to add Horse Racing Manager to your Steam wishlist! Your support is crucial for us and greatly appreciated.

Wishlist Horse Racing Manager Here![/p]

Phoenix Update - First building, Horse Updates and Medical System

[p]As we close our first year of development, we want to thank everyone who has supported the project and participated in our early testing phases through Discord. Let's review the significant progress we've made.

[/p]
More cohesive environment
[p]We've implemented a new racing venue inspired by the iconic Churchill Downs. Our artists have done exceptional work capturing the essence of this world-class facility. We are planning to add more iconic tracks in the future. We've also enhanced the environment with new grounds, sounds (more about that later) and even some ambient wildlife. We will add to this, with better clouds and more variety in the environment and crowd.

As a minor preview of upcoming features, we're also working on implementing weather systems, including snow conditions, which will affect racing conditions and strategy.

Race track inspired by Churchill Downs

[/p]
New coats
[p]For some devlogs we have talked about the new horse model system, and we have some updates to it. We have started with variance in coat colors, and we are looking forward to integrating them to our Pseudo-DNA feature (you can read more about it in our previous devlog). We are now working on different body parts for the horses, such as legs, ears, mane and tail. We are also working on a new animation system for the horses, which will allow for more natural movement and behavior - not only running, but also trotting and walking. This will also future proof the game, once we implement harness racing and Montê racing.

Updated horse designs and coat patterns

[/p]
Tables
[p]We have finished the work on tables for now, we think they are feature rich enough for the early access. We will continue to work a bit on the UI of them, but we are happy with the functionality. At the moment you can select what columns you want visible, select how the data is presented in some cells (like progress bars, raw numbers, stars, etc).
Preview of table functionality

[/p]
Let there be sound!
[p]We finally have live racing sounds implemented, and it's a step towards immersion. The integration of FMOD has allowed us to create dynamic and contextual sound design. This includes adaptive crowd reactions, ambient sounds, and situation-appropriate music.

We are now working on a race announcer system, that will have with over 300 lines of dialogue. We are planning to do it with AI first to see if our way would work, and then replacing the AI with real voices. For the upcoming demo, we've selected a curated set of these recordings to demonstrate the feature's potential. These announcements will provide real-time commentary during races, enhancing immersion. We also think it's necessary - a race without a commentator is just not the same.

On top of this, we are also still thinking of having somekind of pre-race news, and we actually already have someone interested in voice acting for that part. But we are now prioritizing the announcer and auctioneer first.

[/p]
Always laugh when you can, it is cheap medicine
[p]We've begun development on a comprehensive medical system for stable management. This system will require players to manage veterinary staff, make quarantine decisions, and maintain stable hygiene to prevent illness spread. While still in early development, the system will have direct impact on stable performance and horse welfare.

The idea is that depending on your medical staff ability and amount of staff, you will have a certain amount of healing point for your horses. Then different diseases and injuries will take a certain amount of healing points to allocate. You can then choose what horses to prioritize for treatment. It's not 100% realistic, but we think it's a nice "managerial" feature that fits the game.

We now have around 20 different diseases and injuries implemented, some contagious, some not.

Early preview of medical system interface

[/p]
..and the monkey is back
[p]We updated the SQLite package that we were using, and it opened up possibilities to further optimize the database operations by doing them in memory. The lead dev found a way to do this, and we have done some experiments with it. This should improve the performance of the game and also help with world generation. This was a big find, and will for some machines make the game 90-95% faster to simulate. It will also help computers with older hardware. But we are still testing it just to be sure that it's working as expected.

[/p]
UI/UX Development
[p]Following the addition of our UI/UX specialist mentioned in the previous devlog, we've made steady progress on interface improvements. We are still in the early phases of the UI/UX project, and we are trying to draft how we want the game to look and feel.

[/p]
Demo Release
[p]Early versions of our demo are currently being tested by our Discord community. If you are interested in testing the demo, please join our Discord and we will get you access. We're targeting a mid-January public release, which will showcase core gameplay features like breeding and the live racing scene. Currently we are having some driver issues, and also issues with librarys so we don't have a Mac or Linux version yet. We are working on it, and we will have it soon.

The demo has been our primary development focus, but what we have developed there will be moved to the full game. Some major issues now in-game are the game balance regarding purses and the CPU skill. There also seems to be a difference in spectating a simulating races, even if there should be none.

[/p]
Alpha Testing
[p]Once our full game is in a more mature state, we will start alpha testing. We will then invite a select group of players to test the game and give us feedback from the discord group. We will do the playtesting via Steam.

[/p]
Discord Server
[p]We have member count of over 160 already. If you have suggestions, ideas or something else you want to talk about, it's a great platform and an easy way to reach us.

Join the server here!

[/p]
What’s next
[p]We are continuing work on various parts of the game, and we will keep you updated on our progress. We are going to participate in Steam Next Fest 2025, and you will be able to play the demo there. After the Next fest we have thought about doing an early access release given that the game is in a state where it's playable. Some side features might still be missing, but we want to have the core features there and somewhat of a balanced game.

We are continuously working to enhance Horse Racing Manager, and your feedback is invaluable. Our goal is to make this franchise the most realistic horse racing simulator in the world. Don't forget to add Horse Racing Manager to your Steam wishlist! Your support is crucial for us and greatly appreciated.

Wishlist Horse Racing Manager Here!

[/p]