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Horse Racing Manager News

[0.7.3] - 2025-11-24

Notice: Will reset tutorial state and possibly some settings

Added
- New Bookmarks page, separate page for bookmarked horses and persons, accessible from the navigation sidebar, remove this double functionality from scouting as it was confusing
- Betting summary in the Current bets page
- Breeding contracts for mares added to universal trading system
- CPU stables can now offer breeding contracts (stallions & mares) to player in exchange for cash
- CPU stables can now request breeding contracts from player (pay cash to breed with player's horses, always 100% discount)
- CPU breeding logic now considers horses available via breeding contracts when selecting breeding partners
- Distance filter toggle buttons (S/M/I/L/E) in race registration panel and races scene for quick filtering by distance preference
- Search added to settings

Improved
- Refund bets when the race is cancelled or horse is injured
- Generates more bets using a mass of people
- Mimimum odds set 1.0
- Max bet limit is for race, bet type and horse(s) combination
- Deceased horses now have the trade tab and upcoming races tab hidden
- Race distance filter now respects player's unit preference (miles/furlongs vs meters)
- "Show Horse Preferred Races" button now automatically selects the appropriate distance toggle button
- Organized pause menu a bit, since some of the categories were starting to get quite a lot of stuff (let us hope nothing broke)
- Added filter to second breeding table

Fixed
- Invisible racetrack surface
- Fixed custom coat/texture loading and handling
- Fixed a bug that caused the original adult horse coats to never be used
- Fixed formatting in horse bid social event
- Tooltips for progress bars in the breeding preview and the auction preview not showing
- Shares tab not visible in stable details
- Changed pedigree trees where sire is always the top box, so that it follows industry standards
- Fixed some deceased horses missing the † symbol
- Fixed deceased jockeys, trainers, caretakers, managers, and head trainers being assigned to horses
- Possible fix for deceased jockeys being able to ride in races
- Fixed missing trade_proposals and trade_proposal_items tables not being created in new databases
- Fixed horse illness/injury healing not working properly
- Fixed healing rate calculation that was adding both average skill and specialist skill, causing excessive healing rates. Now only uses sum of veterinary specialists' skills
- Birth emails saying the birth was accidental
- Breeding contract valuations significantly reduced
- The custom coat folder '../Horse Racing Manager/custom_coats/base_colors/ages/adult/' is no longer used. Put all your custom adult coats in '../Horse Racing Manager/custom_coats/base_coats_variations/' instead.
- Refactored illness/injury system to project standard way of booleans
- If you did not have any eligible horses in races, and pressed show only eligible horses, then it hid the button
- Tutorial panels now respect theme colors
- In scouting table, remove button now works for persons
- Made S/M/I/L/E distances clearer with localization in the horse distance filter
- Visual breeding should work a bit better in situations when you don't own a horse, or all eligible horses are pregnant
- Only show bookmark button if you can actually bookmark the entity (horse & person for now)

[0.7.2] - 2025-11-22

Added
- Universal trade system, if you go to another stables manager profile, there is a new trade tab. You can now trade horses, cash, shares and breeding contracts against horses, cash, shares and breeding contracts. This is a super flexible trade system, where you can do big multi horse trades for example. This is an addition to the trade/buying systems we already have for now, we are thinking if we should still keep them or just move to this system fully. This system will better support more interesting trades/items in the future, like the breeding contract.
- The CPU will also offer you trades via this system
- Breeding contracts for stallions now in the game, if you want to be able to breed with all stallions in another stable, you can buy the right for this for either 5, 10, 15 years. You can also choose the amount of discount that you get on the breeding fee. In stable profile, there is also now a contract tab.

Improved
- Made the coat index and reverse coat search more efficient
- In the coat index reverse search, the user can input the sample size
- Added failsafe to top navigation bar that automatically shows the Next Day button if no other navigation buttons are visible for 10 seconds

Fixed
- Breeding success % should now be capped at 100%
- Change annual death chance for persons

[0.7.1] - 2025-11-19

Added
- Ability to in race register panels, filter to registered races to see a bit easier what the horse is registered to

Improved
- If horse gets pregnant, remove the assigned staff for it and don't assign staff for it
- In pre-auction table, removed dam and sire info as this is shown in the details if you click the horse, and added career earnings
- In person details add more stats to managers, jockeys and head trainers on win%, also show the persons age.
- In person details, change order of buttons for firing, increasing salary and giving bonus to make more sense.

Fixed
- Email estimate for the illness/injury should now match with the medical area
- If a pregnant horse has racing pin, don't show it in the race register
- There was still a bug in the staff auto-assign that would overfill responsibilities, this has now been fixed (won't fix already overfilled staff)
- In the training table also fixed the jockey dropdown to show they workload (e.g. 1/5)
- In main menu fix the selection of gallop or harness racing, to work better with different aspects. Also make so that you can click the pictures as a fail safe
- When you take reins with multiple horses running from your stable, you should now only be registered as jockey for the horse you are controlling
- In staff page don't say "Unknown" fro december month in the historic graph
- In upcoming race details change the length of race for metric to use 2000 instead of 2K. Same in past races in horse profile. Do this is a couple of other places also.
- When pressing fire person, there is now a confirmation if you are sure

[0.7] - 2025-11-17

[p]Added[/p]
  • [p]Floating temporary screenshot tool, if you hold shift down, and then drag mouse (left click) the game will create a temporary screenshot that you can move in the UI. You can then delete this with either middle mouse button, or then close button. Great for comparing stats etc.[/p]
  • [p]Autobalance buttons in stable training bulk options for trainers, jockeys, and stablehands. These buttons automatically distribute staff evenly across all horses (max 5 per staff member) while trying to consider social relationships and chemistry between staff and horses for optimal assignments[/p]
  • [p]Player can now assign themselves as scout in scouting page, person detail view, and horse profile (5 assignment limit shown)[/p]
  • [p]The option to choose horse height format between hands and feet when using the imperial lengths[/p]
  • [p]Stop at horse illness/injury toggle in settings, simulation will now pause when any of your horses gets sick or injured (similar to stop at own race/auction)[/p]
[p][/p][p]Improved[/p]
  • [p]If you go to own profile, and work tab, you can now set your salary[/p]
  • [p]Horse training page dropdowns now refresh immediately after assignment to show updated counts[/p]
  • [p]Changed the after race result view, to have race information and comments on the left and on the right results, to make the information fit better[/p]
[p][/p][p]Fixed[/p]
  • [p]Quarantine facility capacity now properly tracks multiple purchased facilities [/p]
  • [p]Jockey assignment limit (0/5) now displayed in horse training page dropdown[/p]
  • [p]When you assing someone in the training dropdown, immediately update their workload[/p]
  • [p]An issue with the localization system where feet and inches would not have a space in between[/p]
  • [p]In training table, show relationship as 0% if no one is selected. It was before 50% and this was causing some confusion[/p]
  • [p]If you had stop at own race, and the race was cancelled this should not block the progression of the game anymore[/p]
  • [p]Custom coat templates no longer cause the horses to turn invisible[/p]
  • [p]Horse template textures not being copied to the user folder[/p]
  • [p]If a horse has retired pin, don't automatically assign staff to it[/p]
  • [p]Lethal whites should now be born as stillborns[/p]
  • [p]Possible fix for the breeding page sometimes not loading the horses[/p]
  • [p]If all staff has 0 bonus, don't generate year end bonus email[/p]
  • [p]Now get email if staff passes away[/p]
  • [p]Length conversion to hands corrected: the "decimal" part is now base-4[/p]
  • [p]Changed hands abbreviation from 'h' to 'hh'[/p]
  • [p]Staff being hired away by CPU stables even when staff poaching was disabled in settings[/p]

[0.6.9.1] - 2025-11-14

[p]Added[/p]
  • [p]In breeding tab, add coat index. This shows all coats in game, and you can also see paths how to achive the coats[/p]
  • [p]Way to give staff bonuses and raises, if you go to their detail page and then work tab[/p]
  • [p]Small way to interact with the horse in the horse profile, increases knowledge and bonding[/p]
[p][/p][p]Improved[/p]
  • [p]In stable training table, change the buttons to flat, it was getting quite cluttered visually[/p]
[p][/p][p]Fixed[/p]
  • [p]Invalid database/file handling if no saves were present[/p]
  • [p]Hidden UI in the race scene[/p]
  • [p]Make earnings percentiles query a bit safer[/p]
  • [p]Increased repeating layers' width in race scene. This should fix some of the assets popping in and out of existence while on the screen.[/p]