Update 0.2 - new rooms, underground parking lots, internet cafes and more
We are glad to present to you update 0.2, which took us a little over a month to prepare.
One more room for each hotel has been added to the game. We tried to make a variety of shapes to add more depth to the building process. That is, each hotel now has 6 living room types.

Some guests will now demand a parking space for their car. To satisfy their desire, you can build an underground parking lot. One cell of underground parking includes three parking spaces. Guests leave their car in the parking space and wait for the elevator on the underground floors. A total of three underground floors are available for construction.
The Internet Cafe is a new service room. Guests who want to use a computer and access the internet can come here. Internet cafe can be upgraded by adding new places with computers.

Due to these changes, we have redesigned all the levels. Therefore, you can play again from the beginning. Or replay the levels that you liked the most. You will definitely find something new on them. The changes have also affected the balance. Among other things, we tried to reduce the cost of managers so that starting from the level in New York it would be convenient for players to hire them and not to settle all the guests manually by dragging and dropping them into the rooms. Exterminators, who are hated by some, were also rebalanced (although we have an idea about them - in one of the next updates we will change the logic of their work - it will be more interesting!).
Building a hotel in the Free mode is now possible up to the hundredth floor! Due to this, we had to make adjustments to the balance, as well as to the background. What can you expect at such a height? Try to build a tall hotel and find out!
We have added Steam collectibles!
These include badges, 10 Trading cards, 5 Emoticons and 3 profile backgrounds.
In addition to that, there are a lot of small changes to the game:
- Added buttons to teleport the camera to the very bottom and the very top of the hotel. They appear on the left side of the screen when the hotel is at least 10 floors tall.
- Added new tutorial steps for presenting new features (such as building underground parking lots).
- Now if you delete a room during construction, the full cost of the room is returned.
- Fixed a bug where the room insulation window would open too high, off the screen.
- Fixed elevator checkboxes working in such a way that a checkbox is now always checked in one of the fields and you cannot uncheck it, leaving all fields empty.
- Fixed a bug when upon changing screen resolution, all guests fit on the waiting panel, but the scroll arrow still remained in place.
- Increased the maximum possible number of porters to 12.
- Fixed a bug in Montreal that occurred if you reached the second wave without buying service rooms and waited for the message that they should be bought, and then restarted the game so that the wave start window would appear afterwards.
- Other minor fixes.
Since the changes are significant, we had to remove progress within levels. However, global progress (information about which levels have been completed) will remain untouched. We hope you understand that this is a forced measure due to the redesign of all levels.
We wish you a pleasant game!
As always, we invite you to our Discord server to discuss the update - http://discord.gg/invite/9eHyYap and to subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.




Some guests will now demand a parking space for their car. To satisfy their desire, you can build an underground parking lot. One cell of underground parking includes three parking spaces. Guests leave their car in the parking space and wait for the elevator on the underground floors. A total of three underground floors are available for construction.


Due to these changes, we have redesigned all the levels. Therefore, you can play again from the beginning. Or replay the levels that you liked the most. You will definitely find something new on them. The changes have also affected the balance. Among other things, we tried to reduce the cost of managers so that starting from the level in New York it would be convenient for players to hire them and not to settle all the guests manually by dragging and dropping them into the rooms. Exterminators, who are hated by some, were also rebalanced (although we have an idea about them - in one of the next updates we will change the logic of their work - it will be more interesting!).


These include badges, 10 Trading cards, 5 Emoticons and 3 profile backgrounds.
In addition to that, there are a lot of small changes to the game:
- Added buttons to teleport the camera to the very bottom and the very top of the hotel. They appear on the left side of the screen when the hotel is at least 10 floors tall.
- Added new tutorial steps for presenting new features (such as building underground parking lots).
- Now if you delete a room during construction, the full cost of the room is returned.
- Fixed a bug where the room insulation window would open too high, off the screen.
- Fixed elevator checkboxes working in such a way that a checkbox is now always checked in one of the fields and you cannot uncheck it, leaving all fields empty.
- Fixed a bug when upon changing screen resolution, all guests fit on the waiting panel, but the scroll arrow still remained in place.
- Increased the maximum possible number of porters to 12.
- Fixed a bug in Montreal that occurred if you reached the second wave without buying service rooms and waited for the message that they should be bought, and then restarted the game so that the wave start window would appear afterwards.
- Other minor fixes.
Since the changes are significant, we had to remove progress within levels. However, global progress (information about which levels have been completed) will remain untouched. We hope you understand that this is a forced measure due to the redesign of all levels.
We wish you a pleasant game!
As always, we invite you to our Discord server to discuss the update - http://discord.gg/invite/9eHyYap and to subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.