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Monster Train 2 News

Lost Arsenal Patch 1.2.2

[p]Today's patch is another small bug fix follow up to the Lost Arsenal update. It also includes a few balance changes. Thank you to everyone who has reported issues. [/p][p][/p][p]Here is the full list of changes:[/p]
  1. [p]Fixed an undo issue affecting certain spells recast by Echo Vault.[/p]
  2. [p]Fixed Echo Vault previewing a Boss deathblow incorrectly disabling further hand card interaction.[/p]
  3. [p]Fixed Echo Vault incorrectly applying Freezestone bonus on recast spells.[/p]
  4. [p]Fixed Smelted Treasure spell with upgrades incorrectly requiring more than 50 gold.[/p]
  5. [p]Fixed Jackstrips dealing 2 damage instead of 3 damage when descending units.[/p]
  6. [p]Fixed bug where units in Stasis would not have their Rally effects triggered when a Troop unit is spawned.[/p]
  7. [p]Fixed bug where Mageblade would not incorporate the magic power of units in Stasis.[/p]
  8. [p]Ekka Celestial Spellweaver stats increased from 15/8, 25/8, 35/8 >>> 25/12, 30/12, 35/12.[/p]
  9. [p]Stasis Crystal ability 'Emerge' initial cooldown reduced from 3 >>> 1.[/p]
  10. [p]Weapons Cache Ember cost increased from 1 >>> 2.[/p]
[p][/p][p]Spoiler changes:[/p]
  1. [p]Fixed Echo Vault incorrectly sacrificing non-imp targets when recasting 'Imp-portant Work'.[/p]
  2. [p]Fixed Awoken's Railspike sometimes not applying cost bonus to drawn cards.[/p]
  3. [p]Fixed Awakening Thicket, Engine Upgrade, and Crucible Extension being missing from certain card pools.[/p]
  4. [p]Restoring Retreat's Ember cost reduced back down from 2 >>> 1. Healing reduced back down from 25 >>> 10.[/p]
  5. [p]Titanchannel Solgard tier I & II stat gain from Resurgence increased from 6/6, 10/10 >>> 8/8, 12/12.[/p]
  6. [p]Prevented Manifold Mirror artifact from incorrectly duping 'Siren's Song' room card to all floors.[/p]

Lost Arsenal Patch 1.2.1

[p]This is a minor update focused on bug fixes for Lost Arsenal. We hope you are enjoying the new content! We are still working on a few other issues, including an Undo issue related to Echo Vault, but wanted to get this update out before the weekend.[/p][p][/p][p]Here is the full list of changes:[/p]
  1. [p]Fixed an issue with Echo Vault incorrectly recasting X Cost spells with zero ember.[/p]
  2. [p]Disallowed Infusion spells being recast by Echo Vault. Infusion cards are not meant to be copy-able for any reason.[/p]
  3. [p]Fixed bug where text on Fel's Unchained path would sometimes be incorrect.[/p]
  4. [p]Fixed bug where Fel's Unchained upgrade line would give extra Valor on Shift.[/p]
  5. [p]Updated Attuned Manacles to only trigger a maximum of once per turn. Cooldown reduction increased from 1 >>> 2. Now reduces cooldowns of all friendly units on all floors. This was done to fix an easy to obtain infinite interaction.[/p]
  6. [p]Fixed Titan Trial Default setting causing Titan Trials to be enabled even if the run type doesn't support Titan Trials.[/p]
  7. [p]Fixed Smelted Treasure still granting armor even with no gold.[/p]
  8. [p]Fixed a few room and equipment cards not appearing in proper card pools for shops and units.[/p]
[p]Spoiler changes:[/p]
  1. [p]Fixed bug where Consumer of Crowns's ability could target other floors and cause game breaking issues.[/p]
  2. [p]Fixed Vinemother trigger procing during deployment phase.[/p]
  3. [p]Changed Siren Song to use its previous singing sound effect.[/p]
  4. [p]Fixed interaction between Animus of Speed and Iron Tongue where Animus of Speed's ability would not correctly Sweep.[/p]
  5. [p]Fixed an issue with Echo Vault targeting when recasting Tiresome Climb spell into an empty unit position.
    [/p]

Lost Arsenal Free Content Update Out Now!

[p]Lost Arsenal is now live! Monster Train 2’s first free update offers plenty of new opportunities to hone your strategy and approach each run in new and exciting ways! In this update, you’ll find…[/p][h3]
New Cards for Every Clan[/h3][p] Every Monster Train 2 clan now has unique, powerful new cards to add to your arsenal and transform your run strategy. Whether you’re looking to scale your damage with Glutton’s Maw or reach new magical potential with Echo Vault, these new cards will open up a world of possibilities.[/p][p][/p][h3]New Clanless Equipment and Room Cards[/h3][p][/p][p]Strategize with a range of new room and equipment cards that bring additional layers of depth to your runs. Give the start of your turn an edge with cards such as Weapons Cache, which draws Equipment Cards and reduces its cost each time you spawn a new allied unit. This is just one of the many new cards to explore. See the full list with screenshots below![/p][p][/p][h3]A Newly Balanced and Tuned Game[/h3][p][/p][p]Want the full breakdown of everything that’s been added and changed? You can now view the complete balance notes for Lost Arsenal in a two part series on Steam. The first part, which details major reworks to existing cards, and the second offers a complete list of balance changes made to Monster Train 2. The list below details every balance change and bug fix in one place for your convenience.[/p][p][/p][p]Lost Arsenal brings a fresh wave of strategic depth to Monster Train 2, so pick your champion, optimize your deck and prepare for the ultimate run! We can’t wait to see how you adapt your strategies to the latest additions in Lost Arsenal and what new synergies you’ll discover. Let us know your thoughts on the update either in the comments or in the Shiny Shoe Discord server and be sure to share your most creative builds for everyone to enjoy! Want more Monster Train 2 content? Subscribe to the Shiny Shoe newsletter for behind-the-scenes tidbits! And, finally, don't forget to join us for a special dev stream on Twitch at 12:00 PM PDT today, September 10th! [/p][p][/p][p]Thank you for supporting our team by playing Monster Train 2: Lost Arsenal![/p][p][/p][h2]PATCH NOTES[/h2][p][/p][h3]New Clanless Equipment and Rooms[/h3][p][/p][p]Echo Vault [/p][p] [/p][p][/p][p]Weapons Cache[/p][p][/p][p]Exile's Diadem[/p][p][/p][p]Iron-tongue[/p][p][/p][p]Stasis Crystal[/p][p][/p][p][/p][h3]New Monster Train 2 clan cards[/h3][p][/p][p]Heavensward - Banished Clan[/p][p] [/p][p][/p][p]Smelted Treasure - Pyreborne[/p][p][/p][p][/p][p]Dusk Mantle - Luna Coven[/p][p][/p][p][/p][p]The Great Decay - Underlegion[/p][p][/p][p][/p][p]Mix-a-Lot - Lazarus League[/p][p][/p][h3]Other New Features & Quality of Life[/h3]
  1. [p]Added "Titan Trial Default" option to gameplay settings to optionally automatically enable all Titan Trials. Added a tutorial to explain this.[/p]
  2. [p]Added new Titan Cup that tracks the win streak for Titan victories at Covenant 10.[/p]
  3. [p]When using controller or keyboard controls, added ability to move room targeted cards around so you can move it out of the way if it is blocking something. Added a tutorial to explain this functionality.[/p]
  4. [p]Made it so the battle intro screen enemy unit stats take into account mutators and other gameplay effects beyond Covenant levels.[/p]
  5. [p]Added visual UI difference in Dragon's Hoard to differentiate rewards with one artifact from an artifact draft.[/p]
  6. [p]Added a copy sharecode button that copies it to the clipboard when playing on PC desktop.[/p]
[p][/p][h3]Banished Changes[/h3]
  1. [p]Penitent's Bloodsuit cost reduced from 1 >>> 0.[/p]
  2. [p]Spike of the Banished increased from 3X >>> 4X Valor.[/p]
  3. [p]Fixed various behavior and communication bugs related to the interaction of Celestial Cascade and Fel's Unchained upgrade path.[/p]
  4. [p]Fixed 'Wyngh's Radiance' not fully showing effects of Doublestack upgrade on card text.[/p]
  5. [p]Fixed keyboard/controller Flight ability target selection glitch when room is at max unit capacity.[/p]
[p][/p][h3]Pyreborne Changes[/h3]
  1. [p]Gilded Egg and the variants can now attack if given an attack bonus.[/p]
  2. [p]Fixed Pyreborne’s Insignia persisting until the end of battle instead of unit death.[/p]
  3. [p]Fixed 'Pay Off' spells rigged with Holystone upgrades incorrectly scaling the amount of bonus Pyre healing.[/p]
  4. [p]Pyreblooded cost reduced from 2 >>> 1.[/p]
  5. [p]Devilish Details pyre damage decreased from 10 >>> 8.[/p]
[p][/p][h3]Luna Coven Changes[/h3]
  1. [p]Fixed Scrivener ability Spellweave cost reduction not stacking.[/p]
  2. [p]Nightingale updated "New Moon: Multistrike 1 >>> 2."[/p]
  3. [p]Silver Empress stats updated from 15/10, 20/15, 30/20 >>> 20/20, 25/25, 30/30. Silver Empress I conduit increased from 15 >>> 20.[/p]
  4. [p]Hexscalation cost reduced from 2 >>> 1.[/p]
  5. [p]Updated Hierophant Arduhn. "Silent units gain double armor" >>> "Silent units gain +1/2/3 ATK."[/p]
  6. [p]Fixed spells copied when units with Conduit are present incorrectly doubling the Conduit bonus.[/p]
[p][/p][h3]Underlegion Changes[/h3]
  1. [p]Sporesinger Madame Lionsmane III updated "When a unit gains Decay, it gains +4 >>> +5 stacks."[/p]
  2. [p]Underlegion Mossystone now additionally grants +10 HP on top of the existing 10 Regen.[/p]
  3. [p]Headsman III ATK increased from 100 >>> 160.[/p]
  4. [p]Executioner Bolete upgrade line updated from: "Harvest: Gain Regen 2/3/5 and Rage 2/3/5." >>> "Siphon: Spawn 2/2/3. Troop adds +1/2/3 HP per stack." Stats updated from 10/30, 30/60, 50/120 >>> 30/20, 50/50, 80/100.[/p]
  5. [p]Fixed bug where Evolutionary Instinct would count hidden statuses that drive abilities and some equipment.[/p]
  6. [p]Fixed bug where Evolutionary Instinct might trigger multiple times when adding statuses, especially on spawn.[/p]
  7. [p]Fixed an issue with Funguy incorrectly resetting equipment cooldowns when adding Troop stacks.[/p]
[p][/p][h3]Lazarus League Changes[/h3]
  1. [p]Organ Harvester ember cost increased 1 >>> 2.[/p]
  2. [p]Increased the cost of Test Subject Alpha from 2 to 3.[/p]
  3. [p]It's Alive ATK decreased from +10 >>> +7.[/p]
  4. [p]Baron Grael Learning Limb stats updated from 15/25, 30/40, 60/60 >>> 10/25, 20/45, 40/80. Permanent ATK granted to equipment increased from 2/4/6 >>> 3/6/9.[/p]
  5. [p]Baron Grael It Hungers HP reduced from 25/45/85 >>> 20/40/80.[/p]
[p][/p][h3]Clanless Changes[/h3]
  1. [p]Savage Spirit now grants 40 HP.[/p]
  2. [p]Wyngh's Spirit HP increased from 70 >>> 75.[/p]
  3. [p]Heart of the Pact Pyre Heart HP increased from 55 >>> 65.[/p]
  4. [p]Made Pyre Heart Savagery upgrade "unique" so it isn't copied by Fecundity.[/p]
  5. [p]Freezestone now grants -1 cost.[/p]
  6. [p]Benevolence ability updated from “Restore friendly units to full health” >>> “Restore friendly units to full health and grant +5 Max HP.”[/p]
  7. [p]Changed Enchant effects to use blue style 'state' display icons.[/p]
  8. [p]Fixed Triboulet artifact incorrectly removing health from purged Ephemeral cards.[/p]
  9. [p]Updated flavor text order in TitanEntropy event to match the order of the choices.[/p]
  10. [p]Fixed bug where Curse of Forgetfulness could trigger from unit abilities.[/p]
  11. [p]Changed Fecundity upgrade behavior so that the card copy mechanic only happens once. It had to be done.[/p]
  12. [p]Fixed 'Emot Tome' incorrectly copying cost bonus from 'Ancient Roots' onto its Ephemeral duplicate card.[/p]
[p][/p][h3]General Bug Fixes & Text Clarification[/h3]
  1. [p]Fixed exploit where cards that reduce a unit's Max HP could be used on the Titan fight to kill an individual Titan without the others being at 1 HP.[/p]
  2. [p]Fixed bug where various persistent effects granted by equipment/rooms/enchantments would be stripped off a unit upon removal of those things even if the unit had those effects previously already because it was provided by spells or was innate. Some examples: Trample, Quick, Silence, etc.[/p]
  3. [p]Changed equipment merging to no longer allow two pieces of equipment with abilities to be merged.[/p]
  4. [p]Updated Clan selection dialog to properly highlight currently selected Clan and Pyre Heart.[/p]
  5. [p]Updated hitbox of trial and start battle buttons in battle intro screen to reduce the likelihood of misclicks.[/p]
  6. [p]Fixed keyboard A/D key binds not navigating left/right.[/p]
  7. [p]Updated Mute and Silence tooltips to specify they will block "Enchants" from applying as well.[/p]
  8. [p]Fixed Heavenfall card saying "Russian>><
  9. [p]Fixed room navigation tooltip not showing up when you switch from mouse to keyboard.[/p]
  10. [p]Win streaks now have tooltips in the run summary screen.[/p]
  11. [p]Fixed rewards and cards from drawing over the deck screen during events.[/p]
  12. [p]Fixed sometimes clicking on a unit ability putting the game in a bad state.[/p]
  13. [p]Fixed bug where Slay triggers would not always happen if the unit with the trigger died or was reanimated simultaneously.[/p]
  14. [p]Fixed issue where a unit in Stasis could take damage from statuses if they were given to the unit before entering Stasis.[/p]
  15. [p]Fixed 'Vola's Tuning Fork' bonus being incorrectly duplicated by artifacts that copy cards.[/p]
  16. [p]Fixed Graft + Jack in the Box interaction if the box gets duplicated or upgraded with Endless.[/p]
  17. [p]Fixed bug where Loamcoat's Propagate was impacted by Dualism.[/p]
  18. [p]Fixed not being able to generate a Community Challenge from a custom run.[/p]
  19. [p]Fixed clicking on ability and activating other unit's ability under certain conditions.[/p]
  20. [p]Fixed quitting while card draft open and resuming showing different cards.[/p]
  21. [p]Fixed battle messages (e.g. "Hand full") sometimes coming up at the end of continue or undo.[/p]
  22. [p]Fixed units with Endless going to the Consume pile when killed on the same turn as a Cardless unit.[/p]
  23. [p]Added tutorial that appears when replacing an ability on a unit to explain that a unit can only have one ability.[/p]
  24. [p]Fixed wrong enemies shown in pre-battle screen on Quicksilver Cherubs (2), Penance Seekers (4), and Corrupted Crusade (5).[/p]
  25. [p]Fixed soft lock if no units in deck, and winning large wing in Clipped Wings story event.[/p]
  26. [p]Fixed soft lock when no movement keys are bound and card movement tutorials are displayed.[/p]
  27. [p]Added capacity tooltips to cards that were missing it.[/p]
  28. [p]Made some under the hood changes to reduce memory leaks.[/p]
  29. [p]Improved English text consistency on a variety of content.[/p]
  30. [p]Integrated various translation improvements into Russian, Japanese, and Chinese.[/p]
[p][/p][p][/p][p]Note: If you care about spoilers that show up after unlocking 6 pyre hearts stop reading now, otherwise read on.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]STOP SCROLLING NOW IF YOU DON'T WANT SPOILERS!! [/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][h3]New Monster Train clan cards[/h3][p][/p][p]Rage Room - Hellhorned[/p][p][/p][p][/p][p]Oldgrowth - Awoken[/p][p][/p][p][/p][p]Frostpiercer - Stygian Guard[/p][p][/p][p][/p][p]Resin Blades - Melting Remnant[/p][p][/p][p][/p][p]Glutton's Maw - Umbra[/p][p][/p][h3]Hellhorned Changes[/h3]
  1. [p]Fortify updated from Spell >>> Equipment. Renamed to "Fortified Pauldrons". "Apply Armor 8" >>> "Armor 6. Resolve: Gain Armor 6."[/p]
  2. [p]The Unbroken Horn artifact’s text updated to reflect it also conserves Ember in the Deployment Phase.[/p]
  3. [p]Imperialist Shardtail Queen effect updated to be an ability: "Action: Kill all Imp units. Deal 20 damage per Imp to enemy units." >>> Ability: Imp Toss. CD 1. "Kill all Imp units. Deal 20/40/60 damage per Imp to enemy units".[/p]
  4. [p]Wrathful Prince. Stats updated from 15/15, 25/25, 40/40 >>> 25/25, 35/50, 45/75.  "Revenge: Gain Rage 3/4/6 >>> 4/5/6."[/p]
  5. [p]Reaper Prince. Added Ability: Culling. CD 6/3/1.  “Attack immediately." [/p]
  6. [p]Branding Rite damage decreased from 5 >>> 3.[/p]
  7. [p]Imp-olate damage increased from 20x imps >>> 25x imps.[/p]
  8. [p]Consumer of Crowns cost reduced from 8 >>> 4. Updated effect from: "Costs -1 EMBER per Imp unit in your deck." >>> Ability: Warlord's Tithe. "Sacrifice Imp. Attack immediately. Cooldown 2."[/p]
  9. [p]Hellhorned Furystone updated from Rage 10 >>> Rage 12.[/p]
  10. [p]Inferno damage increased from 100 >>> 120.[/p]
  11. [p]Molting Imp damage increased from 8 >>> 10.[/p]
  12. [p]Vent damage increased from 3X >>> 5X.[/p]
  13. [p]Alloy of the Ancients armor increased from 25 >>> 30.[/p]
  14. [p]Horn Break damage increased from 5 >>> 8.[/p]
  15. [p]Spike of the Hellhorned armor and rage increased from 3X >>> 4X.[/p]
  16. [p]Shardtail Royalty stats updated from 10/10, 10/20, 10/40 >>> 10/15, 15/30, 25/60.[/p][p][/p]
[h3]Awoken Changes[/h3]
  1. [p]Awaken updated from Spell >>> Room. "Awaken" >>> "Awakening Thicket". "Restore 40 health. Apply Regen 3." >>> "Friendly units have +20 Max HP and restore 10 health on Resolve."[/p]
  2. [p]Husk Hermit HP increased from 30 >>> 35. Added new effect: "Revenge: +3 ATK."[/p]
  3. [p]Animus of Speed new ability "Swiftshot: Attack any enemy immediately."[/p]
  4. [p]Thornlord Wyldenten. Converted effect into an ability. “Summon: Add 3 Sting spells with Frozen to your hand.” >>> “Ability: Needlebloom. (Add 3 Sting spells to your hand).” [/p]
  5. [p]Awoken’s Rail Spike updated to not allow additional card draw during the current turn after casting to prevent infinites.[/p]
  6. [p]Changed 'Edge Prior' unit's healing spell cost bonus to also include Regen spells.[/p]
  7. [p]Vinemother updated from "Resolve: Add a Sting spell to your hand" >>> "Ability: Vinewrath (Add 2 Sting Spells to your hand. CD 2.). End of Turn: Sting Spells in your deck gain +4 magic power."[/p]
  8. [p]Spreading Spores. Regen 2 and Spikes 2 >>> Regen 3 and Spikes 3. Now also restores 3 health[/p]
  9. [p]Awoken Hollow Max HP increased from 15 >>> 25.[/p]
  10. [p]Thorned Hollow Max HP increased from 15 >>> 25. Spikes on Rejuvenate increased from 3 >>> 4.[/p]
  11. [p]Steelsinger buffed from permanent +1 ATK>>> permanent +3 ATK on Rejuvenate.[/p]
  12. [p]Updated Ensnare to be able to target any unit.[/p]
  13. [p]Focused Growth. "Restore 25 health. Draw +2 next turn" >>> "Restore 20 health, twice. Draw +2 next turn."[/p]
  14. [p]Restore regen increased from 1 >>> 2.[/p]
  15. [p]Razorsharp Edge ATK increased from 10 >>> 12.[/p]
  16. [p]Restoring Retreat cost increased from 1 >>> 2. HP restored increased from 10 >>> 25.[/p]
  17. [p]Sharpen. +4 ATK and Spikes 5 >>> +6 ATK and Spikes 6[/p]
  18. [p]Wildwood Sap. “Apply Regen 5” >>> “Apply Regen 4 and +4 max HP”[/p]
  19. [p]Husk Hermit attack 5 >>> 3[/p]
[p][/p][h3]Stygian Guard Changes[/h3]
  1. [p]Siren’s Song updated from Spell >>> Room card. Effect now happens at the start of combat and only affects non-boss units. Cost increased 1 >>> 2.[/p]
  2. [p]Cuttlehex updated from: "End of Turn: Apply Frozen to a random card in hand" >>> "Ability: Freeze Ray: Apply Frozen to a card in hand."[/p]
  3. [p]Titanchannel Solgard updated to be an ability. Stats reduced from 60/60, 120/20, 250/250 >>> 0/5. "Incant: Gain Shard 1. At 4 Shard stacks, remove Stasis." >>> "Incant: Gain Shard 1. Ability: Resurgence. (Remove Stasis and gain +6/10/15 ATK/Max HP per shard.)".[/p]
  4. [p]Handheld Totem Tethys new ability "Runespeak: Draw a damage spell and apply +5/10/20 magic power." Cooldown 3.[/p]
  5. [p]Updated Offering Monument: "Incant: -5 Max HP. Draw 1." >>> "Incant: Draw +1 next turn." HP reduced  from 40 >>> 1.[/p]
  6. [p]Updated Gifts for a Guard to have Consume and only target damage spells.[/p]
  7. [p]Deep Offering's Ember cost increased from 2 >>> 3.[/p]
  8. [p]Updated Energy Siphon to be able to target any unit.[/p]
  9. [p]Titan's Gratitude damage increased from 35 >>> 60.[/p]
  10. [p]Fixed Ancient Synergy counting ephemeral spell cards as "in deck".[/p]
  11. [p]Unnamed Tome mute reduced from Mute 5 >>> Mute 3.[/p]
  12. [p]Token of a Traitor damage increased from 2 >>> 3.[/p]
[p][/p][h3]Umbra Changes[/h3]
  1. [p]Crucible Extension updated from Spell >>> Room card. "+1 capacity on this floor" >>> "+4 capacity."[/p]
  2. [p]Engine Upgrade updated from Spell >>> Room card. Cost reduced from 1 >>> 0.[/p]
  3. [p]Morsel Made Atk and HP on Gorge increased from 2 >>> 4.[/p]
  4. [p]Teeth of Gold now damages the lowest health enemy unit instead of the back enemy unit.[/p]
  5. [p]Crucible Collector HP increased from 20 >>> 35.[/p]
  6. [p]Overgorger HP increased from 25 >>> 35.[/p]
  7. [p]Forever Consumed damage increased from 40 >>> 80.[/p]
  8. [p]Blazing Bolts damage at all tiers increased from 40 >>> 60.[/p]
  9. [p]Mine Collapse can now also target friendly units.[/p]
  10. [p]Alloyed Construct now starts with Fuel 2.[/p]
  11. [p]Cultivate effects no longer target Morsel units.[/p]
  12. [p]Glutton Penumbra stats increased from 20/20 (all ranks) >>> 20/20, 35/35, 50/50.[/p]
  13. [p]Made Retch only return units to hand, and not overflow to the draw pile when hand is full.[/p]
  14. [p]Fixed bug where Superfood Primordium would give double its status effects to a unit with Dualism.[/p]
  15. [p]Stalwart Snack III stats updated from 3/3 >>> 10/10.[/p]
[p][/p][h3]Melting Remnant Changes[/h3]
  1. [p]Dark Calling Rector Flicker effect updated to be an ability: "Resolve: Reform 2 random units and apply +10/15/25 ATK." >>> Ability: Cryptcall. CD 1.[/p]
  2. [p]Little Fade path Little Icarus starting Spikes increased from 5 >>> 7.[/p]
  3. [p]Votivary updated from "Extinguish: Draw 1." >>> "Extinguish: Draw 2 next turn."[/p]
  4. [p]Changed Lady of the House to have +5 ATK for every stack of Burnout. Base ATK reduced from 45 >>> 25.[/p]
  5. [p]Memories of the Melted updated from Spell >>> Room. Renamed to "Memorial for the Melted". "Gain 1 EMBER for each friendly unit death this battle." >>> "Friendly units have Endless." Cost increased from 0 >>> 1.[/p]
  6. [p]Hallowed Halls increased to 3 cost.[/p]
  7. [p]Fixed bug where Resin Block would not interact with Reanimate correctly.[/p]
  8. [p]Resin Removal cost increased from 1 >>> 2.[/p]
  9. [p]Draff ATK increased from 10 >>> 15.[/p]
  10. [p]Legion of Wax base stats increased from 8/8 >>> 16/16. (Smaller versions updated to match).[/p]
  11. [p]Updated Hallowed Drippings: "Apply Burnout 5 to friendly Burnout units." >>> "Apply Burnout 5 and +5 ATK to friendly Burnout units." Cost increased from 0 >>> 1.[/p]
[p][/p][h3]Other MT1 Specific Changes[/h3]
  1. [p]Fixed slow animation timing when cards with Offering are discarded.[/p]
  2. [p]Fixed buffs from Melting Spout, Grrrg's Goad, and Winged Technology being incorrectly duplicated by Fecundity.[/p]
  3. [p]Fixed Vine Grasp not targeting Titan of Dominion.[/p]
  4. [p]Fixed "ClassSpikes" event allowing Shroud Spike to show up when not playing Umbra. Now it should only appear when playing as Umbra, as in MT1.[/p]
  5. [p]Fixed bug where stats granted through Sacrificial Resurrection or Prism Retrieval would not carry over to a reformed unit.[/p]
  6. [p]Sped up delay after playing a unit card, so you can play morsels more rapidly.[/p][p][/p]

Lost Arsenal Preview 6: Unlock the Power of Stasis Crystal and Smelted Treasure

[p]The wait is almost over! Lost Arsenal is coming tomorrow to all players on Steam! [/p][p][/p][p]In this update, players will unearth new rare equipment and spell cards along with other long-lost magical relics. Lost Arsenal expands your deckbuilding possibilities with new strategies, bold risk-reward options, and powerful cards across all clans. [/p][p][/p][p]In this last preview before Lost Arsenal’s launch, we’re revealing two new cards: the long forgotten Stasis Crystal, along with a spell from the Pyreborne playbook, Smelted Treasure.[/p][p][/p][h3]Stasis Crystal - Clanless[/h3][p][/p][p]Effect:[/p]
  • [p]Grants Stasis[/p]
  • [p]Resolve: Gain +20 Attack and +20 Health while under Stasis[/p]
  • [p]Ability: Emerge[/p]
[p]A powerful new addition to the Clanless card pool, Stasis Crystal is a rare equipment card that offers +20 Attack and +20 Heart to the equipped unit at the end of each turn but only while under Stasis. Every three turns, you can use the ability Emerge, which removes Stasis and allows you to utilize the sweet, sweet gains you’ve been stacking each turn.

This card rewards long-term investment and careful planning. Combine Stasis Crystal with a unit to turn them  into the ultimate tank, opening up a new dimension of tactical play during combat.[/p][p][/p][h3]Smelted Treasure - Pyreborne[/h3][p][/p][p]Effect:[/p]
  • [p]Spend 50 Gold.[/p]
  • [p]Apply Armor 50 to a friendly unit.
    [/p]
[p]Trade riches for resilience with Smelted Treasure, a rare Pyreborne spell that turns your extra gold into the ultimate armor machine. For just a little bit of coin (ok, well, a lot of coin), this card grants 50 Armor to a friendly unit. That’s enough to completely turn the tides on a floor’s outcome or save a priority unit from certain doom.

This card is perfect for all you players who love to hoard gold as much as the Pyreborne do.Turn your resources into wins with Smelted Treasure. The only question is, do you spend your gold now or wait for a bigger payoff later?[/p][p]Lost Arsenal is coming soon! Share your excitement either here in the comments or in the Shiny Shoe Discord server. Want more behind-the-scenes tidbits about Monster Train 2? Subscribe to our newsletter here! And also, we'll be hosting a very special dev stream to celebrate Lost Arsenal's launch! Join us on September 10th at 12:00 PM PDT and ask ShinyAlbert, the mastermind behind all the balance changes, your most burning questions!

\[\[Edit: added information regarding special dev stream occurring on Twitch at 12:00 PM PDT on September 10th.]][/p]

Arsenal Preview 5: A First Look at Two New Lost Arsenal Cards!

[p]Hi, everyone! I’m ShinyCami, the Community Manager here at Shiny Shoe. I hope you are as excited as I am for the launch of Lost Arsenal, which is going live in two days on September 10th! This content-packed update opens the vaults of forgotten relics and long lost spells, adding new cards to the Monster Train 2 deck.

In this preview, you’ll learn all about two powerful new cards you’ll be able to add to your arsenal: the Dusk Mantle of the Luna Coven and Lazarus League’s new Spell Card, Mix-A-Lot.[/p][h3]

Dusk Mantle – Luna Coven
[/h3][p][/p][p]Effect: During New Moon, grant Titanskin 5[/p][p]The Luna Coven continues to expand their lunar toolkit with Dusk Mantle, a powerful rare equipment that rewards working with the moon phases. When used in conjunction with New Moon, Dusk Mantle grants the equipped unit Titanskin 5. This is on top of the +10HP just for equipping the unit with this card.

This rare Equipment Card is all about lunar manipulation. Combine it with a card that can change the lunar phases at will and you can swing the tide of a battle in your favor as your units shrug off hits that would normally defeat them.[/p][p][/p][p][/p][h3]Mix-a-lot – Lazarus League[/h3][p][/p][p] Effect: MIX 5 times.[/p][p]The next step of the Lazarus League’s ‘Mix’ mechanic, Mix-a-lot offers a high reward in return for a bit of chaos. An expensive Spell Card with a cost of 3 Ember, this rare Lazarus League spell triggers Mix 5 times each time it is cast. Only thing, each infusion is randomly selected. [/p][p][/p][p]See the full collection of Lazarus League Mix Spell Cards below![/p][p][/p][p]Ideal for decks that thrive on volatility or for players that enjoy walking the razor’s edge of risk versus reward, Mix-a-lot can offer a bit of extra thrilling chaos to combat. [/p][p]These are just two of the 15 brand new cards that will be included in Lost Arsenal. Stay tuned for tomorrow’s card reveal and for the launch announcement on September 10th which will contain the full patch notes. [/p][p]As always, thank you so much for supporting us and for playing Monster Train 2! The entire team cannot wait to see your reactions to Lost Arsenal and hope you enjoy this update! If you have any thoughts or feedback, please feel free to leave a comment or join us in the Shiny Shoe Discord server. Want even more Monster Train 2 news and content? Sign-up for our newsletter!

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