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Monster Train 2 News

Destiny of the Railforged Hotfix 2.0.2

  1. [p]Fixed uncommon hang while killing Infested units with other Room effects present.[/p]
  2. [p]Fixed Wurmkin eggs potentially hatching multiple times when silence is removed.[/p]
  3. [p]Fixed Railforged Spike unintentionally showing Burst tooltip.[/p]
  4. [p]Fixed an issue where Wurmkin progress would not animate correctly in the Logbook if the DLC was not owned.[/p]
  5. [p]Updated Burst wording for clarity. "Attacks an additional time. Remove 1 stack on Strike." >>> "Attacks an additional time per stack. Remove 1 stack after each attack made this way."[/p]
  6. [p]Updated Multistrike wording for consistency. "Attacks an additional time each turn." >>> "Attacks an additional time per stack."[/p]
  7. [p]Improved mousewheel scrolling in Soul Progression UI.[/p]

Destiny of the Railforged Hotfix 2.0.1

[p]Thank you to everyone who has been playing our latest update and Destiny of the Railforged. We are committed to fixing all major bugs. Today, we are starting with resolving a few priority and small issues, but will be releasing more updates in the coming days.[/p]
  1. [p]Fixed bug where sometimes a Soul Savior run could not be fully generated and would leave some sections empty.[/p]
  2. [p]Fixed unlocalized button on region select screen.[/p]
  3. [p]Fixed Boilerplate and Geared Gauntlet being missing from some card pools, like Swordmaiden's.[/p]
  4. [p]Fixed Juggernaut text showing +20/+20 instead of +30/+30.[/p]
  5. [p]Fixed Forged UI not activating when a unit with a Forge effect is added from an Event or Mutator.[/p]
  6. [p]Prevented Railforged DLC upgrades from being applied by Malicka's Shifting Pyre.[/p]
  7. [p]Fixed issue on some Macs with older operating systems where a native library would fail to load and make the game unplayable.[/p]
  8. [p]Fixed issue where Railforged Logbook progress page could initialize improperly in some situations if the DLC is not installed.[/p]
  9. [p]Fixed text wrapping looking ugly in some languages in some new UI labels.[/p]

Destiny of the Railforged is now LIVE! And the Wurmkin clan returns!

Destiny of the Railforged
[p]This update adds support for our newly released DLC, Destiny of the Railforged! The two big features in the DLC are:[/p]
  1. [p]The Railforged Clan[/p]
  2. [p]Soul Savior game mode[/p]
[p][dynamiclink][/dynamiclink][/p][h2]Railforged Clan[/h2][p][/p][p]Herzal and Heph, the father-daughter blacksmithing duo behind the Rail and the Banished Outpost, have put their heads together to create an army of unique Stewards and machines like you have never seen before. Lead the Railforged clan and master their unique abilities to defeat the greatest threat Hell and Heaven have ever seen! Use Forge to upgrade powerful soldiers and weapons and deploy a new army of Stewards and machines.[/p][p][/p][p] [/p][p][/p][h2]Soul Savior[/h2][p]
Follow the Rail to the Rift Station, the outpost for Hell’s clans against the latest threat to the Banished Outpost. There, dive into the Soulstream and play Monster Train 2 in Soul Savior mode. Hone your strategies and optimize your deck to face new enemies across four different runs before meeting the final boss.[/p][p][/p][p][/p][p][/p][h2]New Boss and Enemies[/h2][p][/p][p]The Lifemother returns for revenge against Herzal after millenia trapped inside the Soulstream. With her, she brings her new family, one that she vows to not lose. Defeat her Children and Their armies before reaching the Lifemother herself. But remember, the order you battle Them is a vital choice that should not be taken lightly.[/p][p][/p][p][/p][p][/p][h2]Return of the Wurmkin[/h2][p][/p][p]The Wurmkin clan is back and rebalanced for MT2! In a free update to the base game we’ve added the Wurmkin clan with a variety of balance updates and card redesigns to fit in better with the design changes in Monster Train 2. There’s even a new card![/p][p][/p][p]For a full list of content changes, please see this detailed post. Note: Charged Echoes can also now be utilized in the Pyre Room.[/p][p][/p][p]See a few of your favorite Wurmkin units below, now with the Monster Train 2 card art![/p][p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p][p]Note that accessing the Wurmkin requires making a certain amount of progress in the main storyline of the game. New players may need to unlock a certain number of Pyre Hearts before they become available.[/p][p]
[/p][p]And more![/p][p]Look below for the full list of bug fixes, balance changes, and other tweaks. We hope you’ll enjoy all the new content, thanks for playing![/p][p]
[/p][p][/p][p][/p][p]—[/p][p] [/p][h2]Major New Content[/h2]
  1. [p]Wurmkin clan - free update, redesigned for MT2.[/p]
  2. [p]Railforged clan - part of the Destiny of the Railforged DLC, a new clan lead by Herzal and Heph.[/p]
  3. [p]Soul Savior mode - part of the Destiny of the Railforged DLC, a major new gameplay mode with a new type of run, new enemies, unlockable Soul upgrades, new music, and more.[/p]
[p]For a detailed look at the major new content, scroll past the General Gameplay Changes. Please be aware, however, that that section contains major spoilers.[/p][p][/p][p][/p][h2]General Gameplay Changes[/h2]
  1. [p]New achievements added for Wurmkin and Destiny of the Railforged.[/p]
  2. [p]Updated Artificer trigger to count when equipping any unit (not just allies).[/p]
  3. [p]Fixed bug where spawner-type units like Legion of Wax could spawn in the wrong location if another unit on the floor died during combat during the same turn the spawn/hatch happens. This issue dates back to MT1.[/p]
  4. [p]Updated behavior of units that split into other units to copy the parent unit’s equipment into the spawned unit. This affects Legion of Wax and Bog Chrysalis for example.[/p]
  5. [p]Changed various status effects to have their stacks properly removed if something triggers them during the Deployment phase. This applies to armor, life steal, spell shield, spell weakness, damage shield, and melee weakness.[/p]
  6. [p]Updated card text for cards that exclude themselves with new keyword Distinct. Stardust Invocation and Unearth Treasure are examples.[/p]
  7. [p]Rally updated from “Triggers when you play a unit card on this floor.” to “Triggers when a friendly unit is summoned on this floor.” Rally now triggers for cardless units.[/p]
  8. [p]Holdover now works for spells cast in the Deployment Phase. They will be drawn on the next turn.[/p]
[p]
[/p][h3]Luna Coven[/h3]
  1. [p]Celestial Sails artifact’s ember reduction now persists for the battle instead of only during the Deployment Phase.
    [/p]
[h3]Underlegion[/h3]
  1. [p]Truffles ability Fetch cooldown decreased from 3 to 2.[/p]
[p][/p][h3]Lazarus League[/h3]
  1. [p]Changed Reanimate behavior so units killed because their Max HP dropped to 0 will have their Max HP set to 1 upon reanimation. This fixes a rare softlock.
    [/p]
[h3]Hellhorned[/h3]
  1. [p]Consumer of Crowns ability Warlord’s Tithe cooldown decreased from 2 to 0.
    [/p]
[h3]Melting Remnant[/h3]
  1. [p]Remnant Pact updated to clarify "for the rest of battle."[/p]
  2. [p]Bounty Stalker’s attack increased from 10 to 30. Attack gain on Extinguish increased from 8 permanent attack to 10 permanent attack.
    [/p]
[h3]Stygian Guard[/h3]
  1. [p]Fixed rare softlock when discarding Offering cards and unit cards through a single effect like Deep Offering.[/p]
[p][/p][h3]Umbra[/h3]
  1. [p]Shadowsiege cost decreased from 6 >>> 4. Atk/Health increased from 200/150 >>> 250/250. Now starts with Emberdrain 3.[/p]
[p][/p][h3]Clanless Content[/h3]
  1. [p]Fixed Abyssal Prism incorrectly applying attack from each teammate instead of just the front unit when Cleave is cast.[/p]
  2. [p]Fixed Abyssal Prism incorrectly scaling X Cost effects on friendly units.[/p]
  3. [p]Fixed Abyssal Prism targeting units with Stasis.[/p]
  4. [p]Added Cardless state to Jack in the Box units when they spawn.[/p]
  5. [p]Fixed bug where Crystallized Wings would sometimes break Undo.[/p]
  6. [p]Updated Wing Clippings to trigger Etch when a Consume card is preserved.[/p]
  7. [p]Fixed bug with Gear Up mutator where rerolling in one shop could disable rerolling in a separate shop.[/p]
  8. [p]Fixed Historian's Razor artifact to not count starter artifacts.[/p]
  9. [p]Dante’s Footstool and Attuned Whetstone artifacts’ ember reduction now persist for the battle instead of only during the Deployment Phase. They also now are able to draw Deployable cards, however they prefer to draw non-Deployable cards if available.
    [/p]
[h3]Enemies & Battles[/h3]
  1. [p]Changed Titan fight so all “front in room” and “random in room” effects will skip over Savagery if he's at 1 HP.[/p]
  2. [p]Fixed the combat preview in certain circumstances when the Pyre was dying during the Titan fight.[/p]
  3. [p]Fixed rare issue where friendly unit spawns that happen post-turn sometimes causing an existing unit to get kicked out of all spawn points, if the enemy attacked and killed a friendly unit at the same time.[/p]
  4. [p]Fixed bug where boss rush score would not be calculated correctly when Stryx and Hallow are killed early.[/p]
  5. [p]Fixed a rare bug where the game could softlock if Stryx and Hallow were killed under certain conditions.[/p]
  6. [p]Removed Redhot Renovations and Wave Shuffle mutators from daily challenges.
    [/p]
[h3]Celestial Alcove Events[/h3]
  1. [p]Added Wurmkin and Railforged (if owned) to a variety of events that randomly select rewards from clans.[/p]
  2. [p]Removed Stoic Platemail from Red Crown and Graft event equipment pools due to it having the potential to be overly punishing when randomly applied to a unit.[/p]
  3. [p]Fixed Mirror Mirror (Card Copy) event art to remove texture seam/halo.[/p]
  4. [p]Added custom text to an event that Heph appears in if you are playing Railforged and using Heph as your champion.[/p]
  5. [p]Fixed Dominating Authority upgrade not summoning a unit in some instances.[/p]
[p][/p][h3]Logbook[/h3]
  1. [p]Added Support for Railforged and Wurmkin clan win tracking.[/p]
  2. [p]Added Soul Savior enemy list.[/p]
  3. [p]Added stat tracking for newly added mechanics related to Railforged and Wurmkin clans.[/p]
  4. [p]Judge's Scales re-added to the artifact list, was erroneously removed.[/p]
  5. [p]Added Echoes from the Void challenges to the Logbook progress tracker for Dimensional Challenges.[/p]
  6. [p]Made it so only base game content tracking is required for certain cosmetic unlocks.
    [/p]
[h3]UI & Visuals[/h3]
  1. [p]Fixed Titan Essence icons not always using the correct icon in all contexts.[/p]
  2. [p]Tweaked the Titan battle outro such that certain events can't turn the UI back on, leading to ugly visuals and some interactability.[/p]
  3. [p]Added visual effects to redesigned MT1 cards that turned into rooms and equipment.[/p]
  4. [p]Fixed accidentally skipping Battle Start screen if rapidly clicking while it is animating in.[/p]
  5. [p]Fixed visual glitches when drawing cards when you have both Volatile Gauge and Crystallized Wing.[/p]
  6. [p]Fixed Winstreak text overflow in game over screen.[/p]
  7. [p]Removed a few personal records from displaying in an Endless context (deck size and run time).[/p]
[p][/p][h3]Audio[/h3]
  1. [p]Fixed missing sounds on these units: Shadowsiege, Morselmaker, Holy Cherub, and Disciple of Ruin.[/p]
  2. [p]Updated Celestial Storm sound.[/p]
  3. [p]Disabled all character buff/status effect related sounds while in logbook.

    [/p]
[p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h3] Spoiler warning! Please don't continue scrolling if you don't want to see any content from Destiny of the Railforged![/h3][h3][/h3][h3][/h3][h3][/h3][h3][/h3][h3][/h3][h3][/h3][h3][/h3][h3]Last Chance!!! Please do not keep scrolling if you don't want to see spoilers! [/h3][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]
The Railforged
[p][/p][h2]Champion: Herzal[/h2][p][/p]
[p]Pyresmith Path[/p]
[p]Enduring Steel Path[/p]
[p]Blacksmith Path[/p]
[p][/p]
[p][/p]
[p][/p]
[p]Pyrespeak:
Cooldown 6
Add a 0 EMBER Pyreshot to your hand with Consume.
Pyreshot -3 EMBER Spell.
The Pyre immediately attacks enemies on this floor. [/p]
[p]Forge: [/p][p]Add to your Forge Point total. When yo uplay a unit or equipment card, spend all your Forge Points, and grants it bonus ATTACK and ARMOR for each Forge Point spent.[/p]
[p]Burst: Attacks an additional time. Remove 1 stack on Strike.[/p]
[p][/p][h2]Champion: Heph[/h2][p][/p]
[p]Weaponsmith[/p]
[p]Metalworker[/p]
[p]Handy[/p]
[p][/p]
[p][/p]
[p][/p][p][/p]
[p]Weaponcraft: Cooldown 2. Add a +5 ATTACK AND +5 HEALTH Crafted Equipment to your hand.

Artificer: Triggers when equipment is attached to any unit.[/p]
[p]Refined: Increases Forge Points and EMBER gained from Smelt by 1 per stack.[/p]
[p]Weaponcraft: Cooldown 2. Add a +5 ATTACK AND +5 HEALTH Crafted Equipment to your hand[/p]
[p][/p][p][/p][h2]Railforged Cards[/h2][p][/p]
[p]Anvil Breaker[/p]
[p]Armament Drive[/p]
[p]Assembly Room[/p]
[p][/p]
[p][/p]
[p] [/p]
[p][/p]
[p][/p]
[p]Assemble: Cooldown 2. Create a copy of the front friendly non-champion unit and DESCEND it.[/p]
[p]Boilerplater[/p]
[p]Bonk[/p]
[p]Car Collapse[/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]Forge: Add to your Forge Point total. When you play a unit or equipment card, spend all Forge Points, and grant in bonus ATTACK and ARMOR for each Forge Point spent.[/p]
[p][/p]
[p]Conductor Steward[/p]
[p]Crafted Equipment[/p]
[p]Crucible Steward[/p]
[p][/p]
[p][/p]
[p][/p]
[p]Train Whistle: Cooldown 3. Friendly units attack immediately.[/p]
[p][/p]
[p]Smelt: Consume a card in hand. Gain EMBER and Forge Points equal to its base EMBER cost.[/p]
[p]Disassemble[/p]
[p]Forge Steward[/p]
[p]Foundry Line[/p]
[p][/p]
[p][/p]
[p][/p]
[p]Sacrifice:[/p][p]Forge: Add to your Forge Point total. When you play a unit or equipment card, spend all Forge Points, and grant in bonus ATTACK and ARMOR for each Forge Point spent.[/p]
[p]Revenge:
Forge:
Add to your Forge Point total. When you play a unit or equipment card, spend all Forge Points, and grant in bonus ATTACK and ARMOR for each Forge Point spent.[/p]
[p]Smelt: Consume a card in hand. Gain EMBER and Forge Points equal to its base EMBER cost.[/p]
[p]Full Throttle[/p]
[p]Fused Weaponry[/p]
[p]Geared Gauntlet[/p]
[p][/p]
[p][/p]
[p][/p]
[p]Burst: Attacks an additional time. Remove 1 stack on Strike.[/p]
[p][/p]
[p]Wind-up Punch: Cooldown 2. Attack immediately. Remove all stacks of Burst.[/p]
[p]Hammerfall[/p]
[p]Herzal's Hammer[/p]
[p]Juggernaut[/p]
[p][/p]
[p][/p]
[p][/p]
[p]Knuckler Steward[/p]
[p]Machinist's Tome[/p]
[p]Magnetic Relay[/p]
[p][/p]
[p][/p]
[p][/p]
[p]Burst: Attacks an additional time. Remove 1 stack on Strike.[/p]
[p]Steelguard: Cannot lose more than 15 Armor per hit.[/p]
[p][/p]
[p]Mass Production[/p]
[p]Masterwork[/p]
[p]Metallurgy[/p]
[p][/p]
[p][/p]
[p] [/p]
[p][/p]
[p]Forge: Add to your Forge Point total. When you play a unit or equipment card, spend all Forge Points, and grant in bonus ATTACK and ARMOR for each Forge Point spent.[/p]
[p]Smelt: Consume a card in hand. Gain EMBER and Forge Points equal to its base EMBER cost.[/p]
[p]Pyre Plating[/p]
[p]Pyre Steward[/p]
[p]Pyreshot[/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]Pyre Repair: Cooldown 2. Spend your remaining EMBER. Restore health to the Pyre equal to EMBER spent.[/p]
[p][/p]
[p]Quenching Oil[/p]
[p]Railforged Spike[/p]
[p]Railgun[/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]Forge: Add to your Forge Point total. When you play a unit or equipment card, spend all Forge Points, and grant in bonus ATTACK and ARMOR for each Forge Point spent.[/p]
[p]Immobile: Can't move between floors or change positions on this floor.
Burst: Attacks an additional time. Remove 1 stack on Strike. Overdrive: Cooldown 1. Spend your remaining EMBER. Gain Burst 1 for each EMBER spent.[/p]
[p]Renovate[/p]
[p]Salvage[/p]
[p]Salvage Machine[/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]Smelt: Consume a card in hand. Gain EMBER and Forge Points equal to its base EMBER cost.[/p]
[p]Harvest Scrap Harvest: [/p]
[p]Scrap Metal[/p]
[p]Sentry Turret[/p]
[p]Smith[/p]
[p][/p]
[p][/p]
[p][/p]
[p]Refined: Increased Forge Points and EMBER gained from Smelt by 1 per stack.[/p]
[p][/p]
[p]Forge: Add to your Forge Point total. When you play a unit or equipment card, spend all Forge Points, and grant in bonus ATTACK and ARMOR for each Forge Point spent.[/p]
[p]Spikedriver Factory[/p]
[p]Spikedriver Spider[/p]
[p]Steel Pulley Claw[/p]
[p][/p]
[p][/p]
[p][/p]
[p]Spider Assembly: Cooldown 2. Add a Spikedriver Spider to your hand then Craft it.[/p][p]Craft: choose between 3 random upgrades to apply to a card.[/p]
[p]Burst: Attacks an additional time. Remove 1 stack on Strike.[/p]
[p]Hoist: Cooldown 1. Move a non-boss unit to this floor.[/p]
[p]Steel Steward[/p]
[p]Trap Chute[/p]
[p]Weldling[/p]
[p] [/p]
[p][/p]
[p][/p]
[p]Steelguard: Cannot lose more than 15 Armor per hit.[/p]
[p]Pyrebound: Can only be played to the Pyre Room and the floor below it.[/p][p]Trapdoor: Cooldown 3. DESCEND enemy units to the bottom floor. Apply Dazed 2. [/p]
[p][/p]
[p][/p][p][/p][h2]Souls[/h2][p][/p]
[p]Beeziebub[/p]
[p]Bougle[/p]
[p]Butterball[/p]
[p]Daemos[/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]Tier I: Purge this card. Deal damage to your Pyre equal to 10% of its current health. Draw 3 cards.[/p]
[p]Tier I: Gain Attuned and +10 Magic Power per EMBER.[/p]
[p]Tier I: +10 HEALTH. This unit can be Eaten to gain its ATTACK and HEALTH.[/p]
[p]Tier I: Your Pyre takes an additional 1 damage from all sources and gains Revenge: Draw +1 next turn.[/p]
[p]Tier II: Purge this card. Deal damage to your Pyre equal to 10% of its current health. Draw 3 cards and apply -1 EMBER.[/p]
[p]Tier II: Gain Attuned and +20 Magic Power per EMBER.[/p]
[p]Tier II: +25 HEALTH. Buffet 2. This unit can be Eaten to gain its ATTACK and HEALTH.[/p]
[p]Tier II: Your Pyre takes an additional 1 damage from all sources and gains Revenge: Draw +1 next turn and gain +1 permanent PYREHEALTH.[/p]
[p]Tier III: Purge this card. Deal damage to your Pyre equal to 10% of its current health. Draw 5 cards and apply -2 EMBER.[/p]
[p]Tier III: Gain Attuned and +30 Magic Power per EMBER.[/p]
[p]Tier III:+40 HEALTH. Buffet 3. This unit can be Eaten to gain its ATTACK and HEALTH.[/p]
[p]Tier III: Your Pyre takes an additional 1 damage from all sources and gains Revenge: Draw +1 next turn and gain +1 permanent PYREHEALTH and +1 permanent Pyre ATTACK.[/p]
[p]Dipper[/p]
[p]Elle[/p]
[p]Equilibrius[/p]
[p]Ghastbud[/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]Tier I: Summon: Apply 50% of this unit's Buff stacks to friendly units.[/p]
[p]Tier I: 2 random starter cards are upgraded with: Gain 1 EMBER and draw +1 next turn.[/p]
[p]Tier I: At the end of battle, If your deck is over 25 cards then purge down to 25 cards. After you purge a total of 9 cards, permanently draw +1 each turn.[/p]
[p]Tier I: Gain Titanite and -2 EMBER.[/p]
[p]Tier II: Summon: Apply 75% of this unit's Buff stacks to friendly units.[/p]
[p]Tier II: 3 random starter cards are upgraded with: Gain 1 EMBER and draw +1 next turn.[/p]
[p]Tier II: At the end of battle, If your deck is over 25 cards then purge down to 25 cards. After you purge a total of 7 cards, permanently draw +1 each turn.[/p]
[p]Tier II: Gain Titanite, Endless, and -2 EMBER.[/p]
[p]Tier III: Summon: Apply 100% of this unit's Buff stacks to friendly units.[/p]
[p]Tier III: 4 random starter cards are upgraded with: Gain 1 EMBER and draw +1 next turn.[/p]
[p]Tier III: At the end of battle, If your deck is over 25 cards then purge down to 25 cards. After you purge a total of 5 cards, permanently draw +1 each turn.[/p]
[p]Tier III: Gain Titanite, Damage Shield 4, Endless, and -2 EMBER.[/p]
[p]Goldie[/p]
[p]Gorgon[/p]
[p]Grump[/p]
[p]Heartbreaker[/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]Tier I: Gain Holdover. When played, gain 10 GOLD per EMBER cost.[/p]
[p]Tier I: Slay: +1 CAPACITY. Friendly units gain +2 ATTACK and +4 HEALTH.[/p]
[p]Tier I: Revenge: Gain +1 ATTACK permanently. Strike: Gain +1 HEALTH permanently.[/p]
[p]Tier I: Gain Fragile. Extinguish: Apply Fragile to the non-boss unit that killed it.[/p]
[p]Tier II: Gain Holdover. When played, gain 20 GOLD per EMBER cost.[/p]
[p]Tier II: Slay: +2 CAPACITY. Friendly units gain +2 ATTACK and +4 HEALTH.[/p]
[p]Tier II: Revenge: Gain +1 ATTACK permanently. Strike: Gain +2 HEALTH permanently.[/p]
[p]Tier II: Gain Fragile and Reanimate 1. Extinguish: Apply Fragile to the non-boss unit that killed it.[/p]
[p]Tier III: Gain Holdover. When played, gain 30 GOLD per EMBER cost.[/p]
[p]Tier III: Slay: +2 CAPACITY. Friendly units gain +4 ATTACK and +8 HEALTH.[/p]
[p]Tier III: Revenge: Gain +2 ATTACK permanently. Strike: Gain +2 HEALTH permanently.[/p]
[p]Tier III: Gain Fragile and Reanimate 2. Extinguish: Apply Fragile to the non-boss unit that killed it.[/p]
[p]Karma[/p]
[p]Lamb[/p]
[p]Lil' Cap[/p]
[p]Maniac[/p]
[p][/p]
[p][/p][p][/p]
[p][/p][p][/p]
[p][/p][p][/p]
[p]Tier I: Revenge: Deal damage to the attacker equal to ATTACK and gain Malaise 3.[/p]
[p]Tier I: Endless. Extinguish: Draw +1 next turn.[/p]
[p]Tier I: Units gain +2 ATTACK and +4 HEALTH for every 10 cards you have in your Deck.[/p]
[p]Tier I: Resolve: Advance and gain Pyregel 4. Friendly units gain Burst 1.[/p]
[p]Tier II: Revenge: Deal damage to the attacker equal to ATTACK and gain Malaise 2.[/p]
[p]Tier II: Endless. Extinguish: Draw +1 next turn and apply -1 EMBER.[/p]
[p]Tier II: Units gain +4 ATTACK and +8 HEALTH for every 10 cards you have in your Deck.[/p]
[p]Tier II: Vanguard: Multistrike 1. Resolve: Advance and gain Pyregel 4. Friendly units gain Burst 1.[/p]
[p]Tier III: Revenge: Deal damage to the attacker equal to ATTACK and gain Malaise 1.[/p]
[p]Tier III: Endless. Extinguish: Draw +2 next turn and apply -1 EMBER.[/p]
[p]Tier III: Units gain +6 ATTACK and +12 HEALTH for every 10 cards you have in your Deck.[/p]
[p]Tier III: Vanguard: Multistrike 1. Resolve: Advance and gain Pyregel 4. Friendly units gain Burst 1 and +5 ATTACK.[/p]
[p]Meanmug[/p]
[p]Metamind[/p]
[p]Mimic[/p]
[p]Mollis[/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]Tier I: Gain Avarice 12.[/p]
[p]Tier I: When played, add 1 upgrade slot. Spells have a max of 5 upgrade slots.[/p]
[p]Tier I: Gain the allied champion. It gains a random upgrade the next time you use a lightforge.[/p]
[p]Tier I: Gain Triplestack.[/p]
[p]Tier II: Gain Avarice 12. Celebrate: Gain Avarice 5 permanently.[/p]
[p]Tier II: When played, add 2 upgrade slots. Spells have a max of 5 upgrade slots.[/p]
[p]Tier II: Gain the allied champion. It gains a random upgrade the next 2 times you use a lightforge.[/p]
[p]Tier II: Gain Triplestack. Apply Frostbite 3 to targeted enemy units and Armor 3 to targeted friendly units.[/p]
[p]Tier III: Gain Avarice 12. Celebrate: Gain Avarice 5 permanently. For every 100 GOLD spent, gain +10 ATTACK.[/p]
[p]Tier III: When played, add 3 upgrade slots. Spells have a max of 5 upgrade slots.[/p]
[p]Tier III: Gain the allied champion. It gains a random upgrade the next 3 times you use a lightforge.[/p]
[p]Tier III: Gain Quadrastack. Apply Frostbite 3 to targeted enemy units and Armor 3 to targeted friendly units.[/p]
[p]Red Hot[/p]
[p]Sarge[/p]
[p]Savanta[/p]
[p]Showtime[/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]Tier I: Gain Explosive and +5 Magic Power.[/p]
[p]Tier I: Celebrate: Gain 1 upgrade slot and +10 HEALTH permanently. Units have a max of 5 upgrade slots.[/p]
[p]Tier I: Apply 0 EMBER. Take PYREHEALTH damage equal to the base cost.[/p]
[p]Tier I: A random floor has +3 CAPACITY. At the end of combat, the front friendly unit on that floor gains +1 CAPACITY, +5 ATTACK and +25 HEALTH if there is CAPACITY available (max 6 CAPACITY).[/p]
[p]Tier II: Gain Explosive and +5 Magic Power. Slay: Apply -1 EMBER to a random card.[/p]
[p]Tier II: Celebrate: Gain 2 upgrade slot and +20 HEALTH permanently. Units have a max of 5 upgrade slots. [/p]
[p]Tier II: Apply 0 EMBER. Take PYREHEALTH damage equal to the base cost -1 EMBER.[/p]
[p]Tier II: A random floor has +3 CAPACITY. At the end of combat, the front friendly unit on that floor gains +1 CAPACITY, +10 ATTACK and +35 HEALTH if there is CAPACITY available (max 6 CAPACITY).[/p]
[p]Tier III: Gain Explosive and +10 Magic Power. Slay: Apply -1 EMBER to a random card.[/p]
[p]Tier III: Celebrate: Gain 3 upgrade slots and +30 HEALTH permanently. Units have a max of 5 upgrade slots.[/p]
[p]Tier III: Apply 0 EMBER. Take PYREHEALTH damage equal to the base cost -1 EMBER. Spellchain.[/p]
[p]Tier III: A random floor has +5 CAPACITY. At the end of combat, the front friendly unit on that floor gains +1 CAPACITY, +10 ATTACK and +35 HEALTH if there is CAPACITY available (max 6 CAPACITY).[/p]
[p]Silver[/p]
[p]Slacy[/p]
[p]Solaris[/p]
[p]Sparky[/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]Tier I: Your Pyre randomly gains either +5 HEALTH or +5 ATTACK after any boss is defeated. Gain an artifact that gives either +1 EMBER, +1 Draw, or +2 CAPACITY after the next flying boss is defeated.[/p]
[p]Tier I: Equipped: The attached equipment gains +5 ATTACK permanently. Slay: The attached equipment gains +1 ATTACK and Armor 5 permanently.[/p]
[p]Tier I: Gain 3 EMBER. Reduce this amount by 1 each turn.[/p]
[p]Tier I: Your Pyre gains +1 ATTACK and +2 HEALTH permanently when a Champion kills a unit. Champions gain +2 ATTACK and +2 HEALTH permanently when the Pyre kills a unit.[/p]
[p]Tier II: Your Pyre randomly gains either +7 HEALTH or +7 ATTACK after any boss is defeated. Gain an artifact that gives either +1 EMBER, +1 Draw, or +2 CAPACITY after the next 2 flying bosses are defeated.[/p]
[p]Tier II: Equipped: The attached equipment gains +7 ATTACK permanently. Slay: The attached equipment gains +2 ATTACK and Armor 7 permanently.[/p]
[p]Tier II: Gain 4 EMBER. Reduce this amount by 1 each turn.[/p]
[p]Tier II: Your Pyre gains +2 ATTACK and +3 HEALTH permanently when a Champion kills a unit. Champions gain +3 ATTACK and +3 HEALTH permanently when the Pyre kills a unit.[/p]
[p]Tier III: Your Pyre randomly gains either +10 HEALTH or +10 ATTACK after any boss is defeated. Gain an artifact that gives either +1 EMBER, +1 Draw, or +2 CAPACITY after the next 3 flying bosses are defeated.[/p]
[p]Tier III: Equipped: The attached equipment gains +10 ATTACK permanently. Slay: The attached equipment gains +3 ATTACK and Armor 10 permanently.[/p]
[p]Tier III: Gain 5 EMBER. Reduce this amount by 1 each turn.[/p]
[p]Tier III: Your Pyre gains +3 ATTACK and +4 HEALTH permanently when a Champion kills a unit. Champions gain +4 ATTACK and +4 HEALTH permanently when the Pyre kills a unit.[/p]
[p]Sprout[/p]
[p]Thik[/p]
[p]Warborne[/p]
[p]Wizlord[/p]
[p][/p][p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]Tier I: Gain ATTACK equal to all Infested stacks.[/p]
[p]Tier I: Each time you draft a card, gain a second copy. Your Pyre has +3 PYREHEALTH for each card in your deck.[/p]
[p]Tier I: Draw +1 for each floor that has enemy units on it at turn end.[/p]
[p]Tier I: When played other spells in hand gain +1 Magic Power permanently. Consume: Double the effect.[/p]
[p]Tier II: Gain ATTACK equal to all Infested stacks. Siphon: Gain +2 ATTACK permanently when an Infested unit dies.[/p]
[p]Tier II: Each time you draft a card, gain a second copy. Your Pyre has +4 PYREHEALTH for each card in your deck.[/p]
[p]Tier II: Draw +1 for each floor that has enemy units on it at turn end. Draw +1 each turn during Relentless.[/p]
[p]Tier II: When played other spells in hand gain +2 Magic Power permanently. Consume: Double the effect.[/p]
[p]Tier III: Gain ATTACK equal to all Infested stacks. Siphon: Gain +4 ATTACK permanently when an Infested unit dies.[/p]
[p]Tier III: Each time you draft a card, gain a second copy. Your Pyre has +5 PYREHEALTH and +2 ATTACK for each card in your deck.[/p]
[p]Tier III: Draw +1 for each floor that has enemy units on it at turn end. Draw +1 each turn during Relentless. Draw 2 after playing 10 cards in a turn.[/p]
[p]Tier III: When played other spells in hand gain +3 Magic Power permanently. Consume: Double the effect.[/p]
[p]Wormgut[/p]
[p][/p]
[p][/p]
[p][/p]
[p]Tier I: +1 CAPACITY on each floor. If all three floors have friendly units at turn start, gain 1 EMBER.[/p]
[p]Tier II: +1 CAPACITY on each floor. If all three floors have friendly units at turn start, gain 1 EMBER. If you are filling at least 20 capacity, gain 1 EMBER.[/p]
[p]Tier III: +1 CAPACITY on each floor. If all three floors have friendly units at turn start, gain 1 EMBER. If you are filling at least 20 capacity, gain 2 EMBER.[/p]
[p][/p][h2]New Enemies[/h2][p][/p][h3]The Lifemother[/h3][p][/p][p][/p][h3][/h3][h3]Her Children[/h3][p][/p]
[p]Maera the Dutiful[/p]
[p]Lylith the Spurned[/p]
[p][/p]
[p][/p][p][/p]
[p]Tivi the Unruly[/p]
[p]Thaddeus the Indulgent[/p]
[p][/p]
[p][/p]
[h3][/h3][h3]The Lifemother's Blooms[/h3][p][/p]
[p]Fleshfruit[/p]
[p]Glutmass[/p]
[p]Jeermask[/p]
[p][/p]
[p][/p]
[p][/p]
[p]Longlash[/p]
[p]Ossivane Sentinel[/p]
[p][/p]
[p][/p][p][/p][p][/p]
[p]Plaguehost[/p]
[p]Witchwarden[/p]
[p]Zephyrite[/p]
[p][/p]
[p][/p]
[p][/p]
[h3][/h3][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Complete Look at the Wurmkin Clan in Monster Train 2

[p]Hello to all the Monster Train 2 fans out there!

Prepare for a massive update that will shake up the Banished Outpost as the fan-favorite Wurmkin clan comes to Monster Train 2 on February 2, 2026! The addition of the clan to the base game will be a free content update alongside the paid DLC, Destiny of the Railforged[/p][p][/p][p]For those who mastered the first Monster Train and are familiar with the Wurmkin’s unique playstyle, we hope that you will enjoy this newly balanced clan. For those new to the series, we promise that the Wurmkin is a favorite for a reason. Set off on the Rail on February 2, 2026 and explore the strategic depth the Wurmkin offers![/p][p]
In anticipation of the Wurmkin’s arrival at the Banished Outpost, we’ve balanced the cards to fit seamlessly into Monster Train 2’s playstyle. If you want to see exactly which changes were made, we’ve gathered the full list of all the card changes and updates. Scroll down now to see the full, detailed list of the balance changes and get a head start on your Monster Train 2 strategy![/p][p][/p][p]Thoughts? Questions? Please leave a comment or come join the official Shiny Shoe Discord server! Want to ask the devs more about the DLC? Join Shiny Shoe game designers Albert and Colin on February 2, 2026 at 11:30 AM PST for a special launch day stream here![/p][p][/p][p]Now onto the Wurmkin clan![/p][p][/p][p][/p][h2]The Wurmkin[/h2][p][/p][h3]Champion: Spine Chief[/h3][p][/p][p][/p]
[p]Path[/p]
[p]Monster Train Stats[/p]
[p]MT Attack[/p]
[p]MT Health[/p]
[p]Monster Train 2 Stats[/p]
[p]MT Attack[/p]
[p]MT Health[/p]
[p]Decayer I[/p]
[p]Inspire: Apply Reap 2 to enemy units.[/p]
[p]10[/p]
[p]45[/p]
[p]Inspire: Apply Reap 2 to enemy units.[/p]
[p]20[/p]
[p]50[/p]
[p]Decayer II[/p]
[p]Inspire: Apply Reap 3 to enemy units.[/p]
[p]15[/p]
[p]90[/p]
[p]Inspire: Apply Reap 3 to enemy units.[/p]
[p]30[/p]
[p]90[/p]
[p]Decayer III[/p]
[p]Inspire: Apply Reap 5 to enemy units.[/p]
[p]20[/p]
[p]140[/p]
[p]Inspire: Apply Reap 4 to enemy units.[/p]
[p]40[/p]
[p]120[/p]
[p]Corruptor I[/p]
[p]Friendly units have +5 ATTACK per ECHO[/p]
[p]5[/p]
[p]30[/p]
[p]Friendly units have +5ATTACK per ECHO[/p]
[p]10[/p]
[p]40[/p]
[p]Corruptor II[/p]
[p]Friendly units have +10 ATTACK per ECHO[/p]
[p]5[/p]
[p]60[/p]
[p]Friendly units have +10ATTACK per ECHO[/p]
[p]10[/p]
[p]70[/p]
[p]Corruptor III[/p]
[p]Friendly units have +20 ATTACK per ECHO[/p]
[p]5[/p]
[p]100[/p]
[p]Friendly units have +15ATTACK per ECHO[/p]
[p]10[/p]
[p]110[/p]
[p]Infector I[/p]
[p]Strike: Gain 1 ECHO.[/p]
[p]25[/p]
[p]40[/p]
[p]Strike: Gain 1 ECHO.[/p]
[p]25[/p]
[p]45[/p]
[p]Infector II[/p]
[p]Multistrike 1. Strike: Gain 1 ECHO.[/p]
[p]25[/p]
[p]80[/p]
[p]Multistrike 1. Strike: Gain 1 ECHO.[/p]
[p]25[/p]
[p]80[/p]
[p]Infector III[/p]
[p]Multistrike 2. Strike: Gain 1 ECHO.[/p]
[p]25[/p]
[p]120[/p]
[p]Multistrike 3. Strike: Gain 1 ECHO.[/p]
[p]25[/p]
[p]110[/p]
[p][/p][h3]Champion: Echowright[/h3][p][/p]
[p]Path[/p]
[p]Monster Train Stats[/p]
[p]MT Attack[/p]
[p]MT Health[/p]
[p]Monster Train 2 Stats[/p]
[p]MT2 Attack[/p]
[p]MT2 Health[/p]
[p]Shellsmith I[/p]
[p]Etch: Apply Armor 4 to friendly units.[/p]
[p]15[/p]
[p]15[/p]
[p]Etch: Apply Armor 5 to friendly units.[/p]
[p]40[/p]
[p]20[/p]
[p]Shellsmith II[/p]
[p]Etch: Apply Armor 8 to friendly units.[/p]
[p]30[/p]
[p]25[/p]
[p]Etch: Apply Armor 10 to friendly units.[/p]
[p]80[/p]
[p]30[/p]
[p]Shellsmith III[/p]
[p]Etch: Apply Armor 14 to friendly units.[/p]
[p]60[/p]
[p]35[/p]
[p]Etch: Apply Armor 20 to friendly units.[/p]
[p]160[/p]
[p]40[/p]
[p]Marshlord I[/p]
[p]Summon: Summon 1 Bog Chrysalis with +20HEALTH. [/p][p]Etch: Remove 1 Shell from Eggs.[/p]
[p]20[/p]
[p]10[/p]
[p]Summon: Summon Bog Chrysalis. [/p][p]Etch: Remove 1 Shell from Eggs and apply +2ATTACK to friendly units.[/p]
[p]20[/p]
[p]15[/p]
[p]Marshlord II[/p]
[p]Summon: Summon 1 Kinhost Vessel with +40 HEALTH. [/p][p]Etch: Remove 2 Shell from Eggs.[/p]
[p]40[/p]
[p]20[/p]
[p]Summon: Summon Kinhost Vessel. [/p][p]Etch: Remove 1 Shell from Eggs and apply +2ATTACK to friendly units.[/p]
[p]40[/p]
[p]25[/p]
[p]Marshlord III[/p]
[p]Summon: Summon 1 Bogdeep Cocoon with +60 HEALTH.[/p][p]Etch: Remove 3 Shell from Eggs.[/p]
[p]80[/p]
[p]30[/p]
[p]Summon: Summon Bogdeep Cocoon.[/p][p]Etch: Remove 2 Shell from Eggs and apply +2ATTACK to friendly units.[/p]
[p]80[/p]
[p]40[/p]
[p]Repeater I[/p]
[p]Resolve: Return a random consumed spell to your hand.[/p]
[p]25[/p]
[p]5[/p]
[p]Resolve: Return a random consumed spell to your hand.[/p]
[p]30[/p]
[p]10[/p]
[p]Repeater II[/p]
[p]Resolve: Return a random consumed spell to your hand.[/p]
[p]75[/p]
[p]15[/p]
[p]Resolve: Return a random consumed spell to your hand. Apply -1EMBER.[/p]
[p]80[/p]
[p]20[/p]
[p]Repeater III[/p]
[p]Resolve: Return 2 random consumed spells to your hand.[/p]
[p]100[/p]
[p]25[/p]
[p]Resolve: Return 2 random consumed spells to your hand. Apply -1EMBER.[/p]
[p]120[/p]
[p]30[/p]
[p][/p][h3]Accelerated Incubation[/h3][p][/p][p]Unchanged between Monster Train and Monster Train 2.[/p][p][/p][h3]Ambient Charge[/h3][p][/p][p][/p]
[p]Monster Train [/p]
[p]Monster Train 2[/p]
[p]Unit Type: [/p]
[p]Spell[/p]
[p]Unit Type: [/p]
[p]Equipment[/p]
[p]Stats:[/p]
[p]Extract 3.
Draw 3.
Apply Consume to drawn spells.[/p]
[p]Stats:[/p]
[p]Ability: Echoburn.
Echoburn: Cooldown 2. Extract 3. Draw 2.[/p]
[p][/p][h3]Ancient Resonance[/h3][p][/p][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Stats:[/p]
[p]Deal 5 damage to enemy units per ECHO.[/p]
[p]Stats:[/p]
[p]Deal 8 damage to enemy units per ECHO.[/p]
[p][/p][h3]Bog Chrysalis[/h3][p][/p][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Stats:[/p]
[p]Shell 5.

Hatch:
Summon 2 Bog Fly Units.[/p]
[p]Stats:[/p]
[p]Shell 5.

Hatch:
Summon 2 Bog Fly units.[/p]
[p]Attack:[/p]
[p]0[/p]
[p]Attack[/p]
[p]0[/p]
[p]Health:[/p]
[p]1[/p]
[p]Health: [/p]
[p]10[/p]
[p][/p][h3]Bog Fly[/h3][p][/p][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Stats:[/p]
[p]+5 ATTACK per ECHO[/p]
[p]Stats:[/p]
[p]+8 ATTACK per ECHO

Ability: Echoflight.

UNIT ABILITY: Extract 1.

Move to a targeted location on any floor.[/p]
[p]Attack:[/p]
[p]0[/p]
[p]Attack:[/p]
[p]0[/p]
[p]Health:[/p]
[p]5[/p]
[p]Health:[/p]
[p]10[/p]
[p][/p][h3]Bog Wurmling[/h3][p][/p][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Stats:[/p]
[p]Trample.

Etch: +10 ATTACK and +10 HEALTH.[/p]
[p]Stats:[/p]
[p]Trample.

Etch: +15 ATTACK and +15 HEALTH.[/p]
[p]Attack:[/p]
[p]90[/p]
[p]Attack:[/p]
[p]90[/p]
[p]Health:[/p]
[p]60[/p]
[p]Health[/p]
[p]60[/p]
[p][/p][h3]Bogdeep Cocoon[/h3][p][/p][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Type:[/p]
[p]Unchanged[/p]
[p]Stats:[/p]
[p]Shell 12.

Hatch:
Summon Bog Wurmling[/p]
[p]Stats:[/p]
[p]Unchanged[/p]
[p]Attack:[/p]
[p]0[/p]
[p]Attack:[/p]
[p]Unchanged[/p]
[p]Health:[/p]
[p]1[/p]
[p]Health:[/p]
[p]30[/p]
[p][/p][h3]Bounding Echoes[/h3][p][/p][p]Unchanged between Monster Train and Monster Train 2.[/p][p][/p][h3]Broken Memories[/h3][p][/p][p]Unchanged between Monster Train and Monster Train 2.[/p][p][/p][h3]Chamber of Recall (formerly Total Recall)[/h3][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Unit:[/p]
[p]Spell[/p]
[p]Unit:[/p]
[p]Room[/p]
[p]Stats:[/p]
[p]Consume.

Return 3 random spell cards from the discard pile to your hand and apply Consume.[/p]
[p]Stats: [/p]
[p]At the end of the turn, return a random consumed spell to your hand.[/p]
[p][/p][h3]Echo Bloom[/h3][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]N/A [/p]
[p]Type:[/p]
[p]Room[/p]
[p]Stats:[/p]
[p]Gain 4 ECHO SLOT.
Gain 1 ECHO.

Ability:
Bloomburst.

Bloomburst: Cooldown 4. Gain 4 ECHO.[/p]
[p][/p][h3]Echo Break[/h3][p][/p][p]Unchanged between Monster Train and Monster Train 2.[/p][p][/p][h3]Echo Infusion[/h3][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Type:[/p]
[p]Unchanged.[/p]
[p]Stats:[/p]
[p]Extract 1.

Apply +10 HEALTH.[/p]
[p]Stats:[/p]
[p]Extract 1. [/p][p][/p][p]Apply +15 HEALTH.[/p]
[p][/p][h3]Echo Snare[/h3][p][/p]
[p]Monster Train 1[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Type:[/p]
[p]Unchanged[/p]
[p]Stats: [/p]
[p]Consume.

Apply Reap 2 to enemy units.[/p]
[p]Stats:[/p]
[p]Consume.[/p][p][/p][p]Apply Reap 5 to enemy units.[/p]
[p][/p][h3]Echo Transfer[/h3][p][/p][p]Unchanged between Monster Train and Monster Train 2.[/p][p][/p][h3]Echoes of the Past[/h3][p][/p]
[p]Monster Train [/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Stats:[/p]
[p]Apply +6 ATTACK per ECHO. Clear ECHO.[/p]
[p]Stats:[/p]
[p]Apply +8 ATTACK per ECHO. Clear Echo.[/p]
[p][/p][h3]Eternal Kinstone[/h3][p][/p][p]Unchanged between Monster Train and Monster Train 2.[/p][p][/p][h3]First of Kin[/h3][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Stats:[/p]
[p]Etch +5 ATTACK[/p]
[p]Stats:[/p]
[p]Etch +15 ATTACK[/p]
[p]Attack:[/p]
[p]30[/p]
[p]Attack:[/p]
[p]45[/p]
[p]Health:[/p]
[p]55[/p]
[p]Health:[/p]
[p]55[/p]
[p][/p][h3]Forced Contamination[/h3][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Stats:[/p]
[p]Extract 3.

Apply Melee Weakness 3.[/p]
[p]Stats:[/p]
[p]Extract 3.

Apply Melee Weakness 2.[/p]
[p][/p][h3]Forgotten Trade[/h3][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Type:[/p]
[p]Equipment[/p]
[p]Stats:[/p]
[p]Consume.[/p][p]Gain 1EMBER per ECHO.[/p]
[p]Stats:[/p]
[p]Emberdrain 2.[/p][p]Revenge: Gain 1 ECHO.[/p]
[p][/p][h3]Fracture[/h3][p][/p][p]Unchanged between Monster Train and Monster Train 2.[/p][p][/p][h3]Glareminder[/h3][p][/p][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Stats:[/p]
[p]Sweep.[/p][p]Etch: Aply Reap 2 to enemy units.[/p]
[p]Stats:[/p]
[p]End of Turn: Gain 1ECHO on all floors.[/p][p]Ability: The Reaping.[/p][p]UNIT ABILITY: Apply Reap 6 to enemy units on all floors[/p]
[p]Attack:[/p]
[p]5[/p]
[p]Attack:[/p]
[p]15[/p]
[p]Health:[/p]
[p]20[/p]
[p]Health:[/p]
[p]30[/p]
[p][/p][h3]Glugsider[/h3][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Stats:[/p]
[p]Extract 4.[/p][p]Inspire: Restore 5 health.[/p][p]Revenge: Apply Reap 5 to the attacking unit.[/p]
[p]Stats:[/p]
[p]Inspire: Restore 10 health.[/p][p]Ability: Eat.[/p][p]UNIT ABILITY: Extract 4.[/p][p]Kill an enemy non-boss unit.[/p]
[p]Attack:[/p]
[p]0[/p]
[p]Attack:[/p]
[p]0[/p]
[p]Health:[/p]
[p]200[/p]
[p]Health:[/p]
[p]100[/p]
[p][/p][h3]Hosting Kin[/h3][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Stats:[/p]
[p]Consume.[/p][p]Deal 13 damage to a unit and move it to the back.[/p]
[p]Stats:[/p]
[p]Consume.[/p][p]Retreat. Deal 13 damage.[/p]
[p][/p][h3]Keeper of the Echoes[/h3][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Stats:[/p]
[p]Inspire: Apply +1 ATTACK and +1 HEALTH to friendly units.[/p]
[p]Stats:[/p]
[p]Inspire: Apply +2 ATTACK and +1 HEALTH to friendly units.[/p]
[p]Attack:[/p]
[p]5[/p]
[p]Attack:[/p]
[p]5[/p]
[p]Health:[/p]
[p]20[/p]
[p]Health:[/p]
[p]20[/p]
[p][/p][h3]Kinhost Carapace[/h3][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Stats:[/p]
[p]When played, gain +10ATTACK, +10HEALTH, and +1CAPACITY per ECHO.[/p]
[p]Stats:[/p]
[p]Ability: Echoed Growth.[/p][p]UNIT ABILITY: Gain +2 ATTACK and +2 HEALTH per ECHO permanently. Clear ECHO.[/p]
[p]Attack:[/p]
[p]10[/p]
[p]Attack:[/p]
[p]10[/p]
[p]Health:[/p]
[p]10[/p]
[p]Health:[/p]
[p]10[/p]
[p][/p][h3]Kinhost Pupa[/h3][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Stats:[/p]
[p]Armor 20. Multistrike 1.[/p][p]Strike: Apply Reap 1 to enemy units.[/p]
[p]Stats:[/p]
[p]Armor 20. Multistrike 2.[/p][p]Strike: Apply Reap 1 to enemy units.[/p]
[p]Attack:[/p]
[p]30[/p]
[p]Attack:[/p]
[p]30[/p]
[p]Health:[/p]
[p]10[/p]
[p]Health:[/p]
[p]10[/p]
[p][/p][h3]Kinhost Vessel[/h3][h3][/h3]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Stats:[/p]
[p]Shell 8.[/p][p]Hatch: Summon Kinhost Pupa.[/p]
[p]Stats:[/p]
[p]Shell 8.[/p][p]Hatch: Summon Kinhost Pupa.[/p]
[p]Attack:[/p]
[p]0[/p]
[p]Attack:[/p]
[p]0[/p]
[p]Health:[/p]
[p]1[/p]
[p]Health:[/p]
[p]15[/p]
[p][/p][h3]Perfect Insanity[/h3][p][/p][p]Unchanged between Monster Train and Monster Train 2.[/p][p][/p][h3]Power of Knowledge[/h3][p][/p]
[p]Monster Train [/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Stats:[/p]
[p]Deal 15 damage for each consumed spell.[/p]
[p]Stats:[/p]
[p]Deal 20 damage for each consumed spell.[/p]
[p][/p][h3]Proclamation[/h3][h3][/h3]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Stats:[/p]
[p]Attuned. Extract 2.[/p][p]Deal 50 damage to the front enemy unit.[/p]
[p]Stats:[/p]
[p]Attuned. Extract 2.[/p][p]Deal 80 damage to the front enemy unit.[/p]
[p][/p][h3]Returned Soul[/h3][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Stats:[/p]
[p]Return a spell from the discard pile to your hand. Apply Infused, -1EMBER, and Consume.[/p]
[p]Stats:[/p]
[p]Distinct.[/p][p]Return a spell from the discard pile to your hand. Apply Infused and Consume.[/p]
[p][/p][h3]Revenge of the Damned[/h3][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Stats:[/p]
[p]Extract 1.[/p][p]Deal 5 damage, twice.[/p][p]Slay: Gain 2 ECHO.[/p]
[p]Stats:[/p]
[p]Extract 1.[/p][p]Deal 8 damage, twice.[/p][p]Slay: Gain 2 ECHO.[/p]
[p][/p][h3]Shardsoul Carver[/h3][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Type:[/p]
[p]Unit[/p]
[p]Stats:[/p]
[p]Inspire: +2 ATTACK and Armor 2.[/p]
[p]Stats:[/p]
[p]Inspire: +3 ATTACK and Armor 3.[/p]
[p]Attack:[/p]
[p]20[/p]
[p]Attack:[/p]
[p]20[/p]
[p]Health:[/p]
[p]30[/p]
[p]Health:[/p]
[p]30[/p]
[p][/p][h3]Shelter[/h3][p][/p][p]Unchanged between Monster Train and Monster Train 2.[/p][p][/p][h3]Soul Cripple[/h3][p][/p]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Stats:[/p]
[p]Consume.[/p][p]Apply Reap 13.[/p]
[p]Stats:[/p]
[p]Consume.[/p][p]Apply Reap 15 and Rooted 1.[/p]
[p][/p][h3]Soul Cripple[/h3][p][/p][p]Unchanged between Monster Train and Monster Train 2.[/p][p][/p][h3]Soul Crushing Guilt[/h3][h3][/h3]
[p][/p]
[p][/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Stats:[/p]
[p]Extract 3.[/p][p]Apply Dazed 3 to a unit and move it to the back.[/p]
[p]Stats:[/p]
[p]Extract 3.[/p][p]Retreat. Apply Dazed 2.[/p]
[p][/p][h3]Symphony of the Soul[/h3][p][/p][p]Unchanged between Monster Train and Monster Train 2.[/p][p][/p][h3]Unearthed Remains[/h3][p][/p][p]Unchanged between Monster Train and Monster Train 2.[/p][p][/p][h3]Wurmkin Etchings[/h3][p][/p][p]Unchanged between Monster Train and Monster Train 2.[/p][p][/p][h3]Wurmkin Spike[/h3][h3][/h3]
[p]Monster Train[/p]
[p]Monster Train 2[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Type:[/p]
[p]Spell[/p]
[p]Stats:[/p]
[p]Consume.[/p][p]Apply 4X Reap to enemy units.[/p]
[p]Stats:[/p]
[p]Consume.[/p][p]Apply 6X Reap to enemy units.[/p]
[p][/p]

Destiny of the Railforged Launches on February 2nd!

[p]Calling all Monster Train 2 Fans![/p][p]We’re so excited to announce that on February 2, 2026, we will be launching not one but two content updates on the same day! The first will be the next chapter of Monster Train 2, the paid DLC, Destiny of the Railforged, available for $9.99 on PC, PlayStation 5 and Xbox Series X|S. Destiny of the Railforged will also launch on Nintendo Switch, but shortly after. The second, will be a completely free content update for all Monster Train 2 players! Keep reading to learn more about each![/p][p][/p][p]Wishlist Destiny of the Railforged by clicking on the link below![/p][p][dynamiclink][/dynamiclink][/p][h2]Destiny of the Railforged [/h2][previewyoutube][/previewyoutube][p]A rift in the bounds between Limbo and the next dimension fractures open to reveal a whole new evil set on revenge against Hell’s clans. In Destiny of the Railforged, explore new champions, enemies, and a whole new game mode. [/p]
  • [p]The Railforged Clan: Herzal and Heph have come together and formed their own clan made of soldiers of their own designs.[/p]
  • [p]A new game mode: Monster Train 2’s DLC will include a brand new game mode! Players can explore Soul Savior mode, a new roguelite game mode in which the order you defeat bosses on the way to the final boss impacts your rewards. Now only that, but this mode contains gamebreaking power boosts you can collect and combine for new, powerful runs! [/p]
  • [p]A brand new final boss and enemies: Heaven and Hell is threatened yet again! This time not by the Void, but a new enemy from within the Soulstream. Enter Soul Savior mode and battle a new final boss and Her warriors before they break free![/p]
[p][/p][h2]Free Content Update![/h2][p][/p][p]Along with the release of Destiny of the Railforged, we’re including a completely and utterly free update. With the launch of the DLC, we’re also launching a free content update in which we’re bringing back the Wurmkin Clan! Your runs will have even more depth and replayability possibilities–no DLC required.[/p][p][/p][p]Can’t wait for more info? Sign-up for the Shiny Shoe newsletter for concept art and early reveals from the DLC. Are you so excited you need to share it with others? Come hang out in the Shiny Shoe server here. We’ll also be hosting a special launch day stream during which Shiny Shoe game devs Albert and Colin will be able to answer all your most burning MT2: Destiny of the Railforged questions! Join the stream at 11:30 AM PST here[/p][p]
Finally, as always, thank you so much for your passion and continued support of the Shiny Shoe team.We feel so lucky to have such an amazing community such as yourselves and we can’t wait for you to play Monster Train 2: Destiny of the Railforged![/p][p][/p]