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Monster Train 2 News

Patch Notes 1.1.2

[p]Hi everyone, today we have launched an update to Monster Train 2 with a variety of bug fixes, balance changes, UI fixes/features, and translation improvements. Check out the list below for full details.[/p][p][/p][p]Thank you for playing Monster Train 2! We've got more updates to come as we work to make MT2 the best game it can be.[/p][p][/p][p]We are going to start numbering the patches from now on. This is patch 1.1.2.[/p][p][/p][h2]Bug Fixes[/h2][p][/p]
  1. [p]Fixed a softlock when the ‘Twisting Mycelium’ artifact is present under rare circumstances.[/p]
  2. [p]Fixed a softlock caused by combinations of Reanimate, Burnout, and Harvest under certain conditions.[/p]
  3. [p]Fixed a Cluster Colonel spawned Funguy making the front friendly character unplayable under rare conditions.[/p]
  4. [p]Fixed Mooncaller unit's Mooncycle trigger bonus not applying to the 'Fae's Nook' artifact.[/p]
  5. [p]Fixed Fhyra's Greed Pyre Heart not granting money when taking pyre damage from Celestial Alcove events.[/p]
  6. [p]Fixed bug where Trample would not work in a room with Imprisoned Zephyr.[/p]
  7. [p]Fixed bug where Titan damage and status popups would not appear in the correct location.[/p]
  8. [p]Fixed the option to abandon a Relentless battle going on for many rounds not actually abandoning the battle.[/p]
  9. [p]Fixed visual issues with TFB background.[/p]
  10. [p]Fixed a sorting issue with Chosen VFX.[/p]
  11. [p]Fixed Astreal the Lost having incorrect Titan affinity VFX.[/p]
  12. [p]Fixed Mooncaller feet, reanimate visuals, and relentless debris not being clipped by the floor properly.[/p]
  13. [p]Fixed Savage Spirit upgrade not granting the correct amount of attack.[/p]
  14. [p]Fixed bug where restarting a battle in the middle of playing Soldier of Fortune or similar unit-drawing cards could leave a card stuck on-screen.[/p]
  15. [p]Fixed Trample damage not triggering Avarice.[/p]
  16. [p]Fixed bug where Sacrificial Chamber would not trigger for bosses.[/p]
  17. [p]Fixed 'Penitent's Bloodsuit' on a Monster not triggering 'Taskmaster's Lash' when the character shifts.[/p]
  18. [p]Fixed bug where Canio, Yorrick, Kwilling Catcher, and Avarice were not impacted by the Tithe or Moneybag mutators.[/p]
  19. [p]Fixed Corruption status effect being unaffected by Propagate effects.[/p]
  20. [p]Fixed 'Spotted Spore' artifact only granting one bonus per spell cast instead of one bonus per Troop stack added.[/p]
  21. [p]Fixed the 'Split Anvil' artifact incorrectly leaving a cost bonus on spell copies sent directly to the discard pile (ex: Spreading Spores, Contagious).[/p]
  22. [p]Fixed 'Mushy Room' card text not showing bonus effects of the Duality Mutator.[/p]
  23. [p]Fixed bug where Silence from enchantments would not properly suppress Spawn triggers.[/p]
  24. [p]Fixed Inhale not spawning a Funguy when it slays a Monster unit in a room at max character limit.[/p]
  25. [p]Fixed missing Ephemeral tooltip for Ekka's Lunar Echo ability.[/p]
  26. [p]Fixed various typos in English.[/p]
[p][/p][h2]Balance Changes[/h2][p][/p]
  1. [p]Spellchain and Holystone can now be upgraded together on the same card.[/p]
  2. [p]Funguy that Ascend/Descend will no longer trigger Rally when they merge with another Funguy.[/p]
  3. [p]Tidal Turning base healing reduced from 20 >>> 10.[/p]
  4. [p]Baron Grael Living Armory I HP increased from 5 >>> 10.[/p]
  5. [p]Ekka Silver Empress I & II stats increased from 12/8, 20/12 >>> 15/10, 20/15.[/p]
  6. [p]Talos Battle Cleric I & II stats increased from 8/20, 15/30 >>> 15/20, 20/30.[/p]
  7. [p]Moonlit Glaive cost increased from 1 >>> 2.[/p]
  8. [p]Astrologer attack on Mooncycle increased from 4 >>> 5.[/p]
  9. [p]Zone of Silence cost increased from 2 >>> 3.[/p]
  10. [p]Pyreball damage increased from 15 >>> 20.[/p]
  11. [p]Celestial Radiance Talos stats increased from 10/16, 15/25, 30/50 >>> 15/20, 25/35, 40/60.[/p]
  12. [p]Wealthy Whelp ability Moneymaker gold gain reduced from 7 >>> 5, cooldown reduced from 3 >>> 2.[/p]
  13. [p]Snotty Whelp ability Gellysneeze pyregel increased from 10 >>> 12.[/p]
  14. [p]Arduhn Mystic Hammer II & III stats increased from 20/40, 40/80 >>> 25/45, 50/90.[/p]
  15. [p]Morel Mistress attack increased from 5 >>> 15.[/p]
  16. [p]Miser stats updated from 3/9 >>> 8/8.[/p]
  17. [p]Lunar Priestess stats increased from 5/5 >>> 8/8.[/p]
  18. [p]Silent Sentinel attack increased from 0 >>> 10.[/p]
  19. [p]Pincushion stats increased from 6/6 >>> 12/12.[/p]
[p][/p][h2]UI Changes[/h2][p][/p]
  1. [p]Added a button to the Mix selection screen to hide the draft options so players can see the state of the battle before making their choice.[/p]
  2. [p]Celestial Alcove events with 2 rewards now display tooltips and are stacked instead of side by side.[/p]
  3. [p]Moved Calcified Ember notification to the bottom of the cards in the draft screen and added a glow around it to draw more attention to it.[/p]
  4. [p]In the Battle Intro screen, fixed the enemy on the pedestal sometimes only having a small hover area for tooltips in battle intro screen.[/p]
  5. [p]The Dragon’s Hoard “Loot” button sheen is now disabled when you have zero Dragon's Hoard.[/p]
  6. [p]Updated Battle Name, Waves Remaining and Community Challenges Name layout to fix bug with some overlapping elements.[/p]
  7. [p]Upgrade names should no longer overlap custom challenge names in the Light Forge screen.[/p]
  8. [p]In the Run Opening screen, adjust the OK button to render below any tooltips from cards that might overlap it.[/p]
  9. [p]Fixed some tooltips for Covenant buffs not showing up in battle preview.[/p]
  10. [p]Updated layout of Trials so that the Trial description text and Trials toggle button do not overlap in some languages.[/p]
  11. [p]New unlocks are now immediately notified after leaving story dialogues.[/p]
  12. [p]Fixed preventing clan and pyre heart selection dialogs from closing when clicking inside them, but not on the clan or pyre heart items.[/p]
  13. [p]Fixed minor positioning issue with the champion upgrade screen card frames.[/p]
  14. [p]Boss starter status effect and matching Covenant status effect stack counts are now combined when showing tooltips outside of combat.[/p]
  15. [p]Merchant voice over now occurs half as often.[/p]
  16. [p]Made minor layout adjustment to dimensional challenges layout to center content a little better.[/p]
[p][/p][h2]Localization Changes[/h2][p][/p]
  1. [p]Fixed numerous bugs in the Korean translation.[/p]
  2. [p]Fixed numerous bugs in the Russian translation.[/p]
  3. [p]Fixed a few issues in the Simplified Chinese translation.[/p]
  4. [p]Fixed wrong Japanese kanji used in Dimensional Challenge lock message.[/p]
[p][/p][p]Thank you to everyone who has contributed suggestions to improve translations.[/p][p][/p][h2]Bug Fixes - Spoilers[/h2][p][/p]
  1. [p]Fixed bug where Morsel mastery would not be preserved between game sessions properly, and in the original session where it's established would erroneously count toward unlocks that key off card mastery.[/p]
  2. [p]Fixed silence not blocking triggers on Steelsinger, Bounty Stalker, Gorger, and Little Icarus (Little Fade Upgrades).[/p]
  3. [p]Fixed Funguy Troop stacks not being correctly adjusted when multiple 'Razorsharp Edge' spells are cast on them.[/p]
[p][/p][h2]Balance Changes - Spoilers[/h2][p][/p]
  1. [p]Rektor Flicker Burn Bright II & III stats increased from 50/50, 90/90, 180/180 >>> 50/50, 100/100, 200/200.[/p]
  2. [p]Solgard Direchannel III damage increased from 4/8/12 >>> 4/8/16.[/p]
  3. [p]Wyldenten Strangler hp increased from 30/50/70 >>> 40/65/90.[/p]
  4. [p]Wyldenten Thornlord atk increased from 5/5/5 >>> 5/10/20.[/p]
  5. [p]Reaper Hornbreaker atk increased from 25/50/100 >>> 30/60/120.[/p]
  6. [p]Vent damage increased from 2X >>> 3 X.[/p]
  7. [p]Demon Fiend now has Trample.[/p]
  8. [p]Imp-O-Late damage increased from 15x Imps in deck >>> 20x Imps in deck.[/p]
  9. [p]Molting Imp damage increased from 5 >>> 8.[/p]
  10. [p]Steelworker armor increased from 5 >>> 6.[/p]
  11. [p]Fortify armor increased from 5 >>> 8.[/p]
  12. [p]March of Shields armor increased from 10 >>> 12.[/p]
  13. [p]Horned Warrior HP increased from 5 >>> 8.[/p]
  14. [p]Branded Warrior HP increased from 5 >>> 8.[/p]
  15. [p]Crucible Collector hp increased from 20 >>> 30.[/p]
  16. [p]Crucible Warden atk increased from 20 >>> 30.[/p]
  17. [p]Antumbra Assault damage increased from 3 >>> 5.[/p]
  18. [p]Rubble Morsel granted stats increased from 2/2 >>> 3/3.[/p]
  19. [p]Morsel Miner granted stats increased from 8/8 >>> 9/9.[/p]
  20. [p]Morsel Jeweler hp and granted hp increased from 5 >>> 6.[/p]
  21. [p]Morsel Excavator atk and granted atk increased from 5 >>> 6.[/p]
  22. [p]Magma Morsel atk and granted atk increased from 8 >>> 9.[/p]
  23. [p]Antumbra Morsel hp and granted hp increased from 8 >>> 9.[/p]
  24. [p]Explosive Sentient HP increased from 25/50/100 >>> 30/60/120 Explosive Sentient III damage on Rejuvenate increased from 90 >>> 120.[/p]
  25. [p]Handheld Totem Tethys atk increased from 5/10/20 >>> 10/20/30.[/p]
  26. [p]Animus of Speed atk increased from 25 >>> 35.[/p]
  27. [p]'Offering Token' (Draw 1, Discard 1) updated so that any Ephemeral Offering Token copy in hand is ineligible for the discard requirement, not just ones made via Spellchain upgrades.[/p]
  28. [p]Teeth of Gold artifact damage increased from 3 >>> 5.[/p]
[p][/p][h2]UI Changes - Spoilers[/h2][p][/p]
  1. [p]Changed Deep Offering to auto-select the first card in the player's hand after the redraw on controller/keyboard.[/p]
[p][/p]

Monster Train 2 is a seriously incredible deck-builder

Taking all the good about Monster Train and just making it a whole lot bigger, Monster Train 2 is an excellent deck-building game.

Read the full article here: https://www.gamingonlinux.com/2025/06/monster-train-2-is-a-seriously-incredible-deck-builder/

Patch Notes May 28

Today we are releasing our third bug fix and tuning update for Monster Train 2 after launch. We didn't make Steam posts for the prior updates so I will merge all notes from all patches into this post. In the future, we will do a post each time.

We are working on more bug fixes, quality of life improvements, and non-English translation improvements. Those will be releasing soon.

Changes:

  1. Seraph Aeternus - The Dominant: No longer continues to apply his action trigger during Relentless.
  2. Room cards should now show the proper mastery frame in the Logbook.
  3. Fixed being able to spam click Pyre Heart ability activation.
  4. Fixed a softlock under certain conditions when the 'Curse of Friendly Fire' mutator is present.
  5. Fixed duplicate endless artifacts removed when restarting battle in Endless mode.
  6. Fixed some softlocks and other bugs with secret content. See the mt2-spoilers-chat channel in Discord for more information.
  7. Made some small stat changes to Pyre Hearts that were notably performing outside of a median range. Very slightly decreased health on Pyre of Dominion, Malicka's Shifting Pyre, and Heart of the Pact. Very slightly increased health on Bogwurm's Growth.
  8. Fixed the fact that only Shield Steward damage was counting toward unlock progress.
  9. Herzal's Horde unlock condition increased from 8000 >>> 10000.
  10. Fixed some typos and missing tooltips.
  11. Heart of the Pact unlock condition reduced from 9 >>> 7.
  12. Buffed stats of various units and cards that I won't mention due to spoilers.,
  13. Fixed Battle 7 "Savagery's Final Assault" battle showing incorrect enemy in battle preview screen.
  14. Fixed Fel champ Savior ability causing a softlock under certain rare conditions.
  15. Fixed 'Mitosis Cap' created unit duplicates not receiving the Ascetic Absolution upgrade from the Penance Fields story event.
  16. Changed Enfeebling Infusion's default target on keyboard/controller to target the enemy team.
  17. Fixed part of the map victory animation that was broken.
  18. Fixed Gravity mutator triggering during the deployment phase.
  19. Hid certain run configuration options that could be problematic if used before enough content was unlocked.
  20. Fixed French translation of Prismatic Dragonscale. It said it triggered at the start of battle but it's actually the end.
  21. Improved Japanese translation of Artificer trigger description.
  22. The Undying One "Resolve: Gain Reanimate 6" trigger moved from Covenant 0 to Covenant 4.
  23. Luna Coven unlock condition decreased from 70 >>> 40.
  24. Underlegion unlock condition decreased from 120 >>> 75.
  25. Aquath's Reservation unlock condition decreased from 15000 >>> 12000.
  26. Wyngh's Spirit unlock condition reduced from 275 >>> 225.
  27. Echo of the Time Father unlock condition reduced from 40 >>> 25.
  28. Fixed softlock that could sometimes happen when pushback Arkion killed a unit.

Roguelike deckbuilder Monster Train 2 proves a winner on Steam as players soar

There have been many challengers to Slay the Spire's throne, and my favorite among them has just made a return. Monster Train 2 is the successor to a beloved roguelike that earned itself an 'overwhelmingly positive' lifetime Steam rating from players. Putting aside the more divergent deckbuilders such as Balatro, the first Monster Train remains my most-loved entry in the genre. It's not definitively better than Slay the Spire, but I like it more; its pacing, style, and more targeted counterplay completely won my heart. Now, it's back, and the sequel is off to a phenomenal start, already outpacing its predecessor on Steam despite a simultaneous PC Game Pass launch.


Read the rest of the story...


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The sequel to a beloved roguelike deckbuilder, Monster Train 2 is finally here

Simply due to the huge volume of them these days, and the constant flow of newcomers joining the pile, I have to admit that I'm getting a little bit burnt out when it comes to roguelike deckbuilders. Some of the greatest PC games ever reside in this strategic, highly replayable genre, but it's certainly a saturated market. However, it's hard not to get invested in Monster Train 2. Launching exactly five years on from its predecessor - one of the best rated and reviewed roguelike deckbuilders ever - it's finally arrived, and it's already meeting players' lofty expectations.


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Beloved roguelike sequel Monster Train 2 is almost here, and you can try it now