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Granvir News

Update 0.7.0: Rain Storms

This week's update to the Granvir Demo brings rain storms to Inheritance. During campaigns, a storm will sweep across the region map, changing the weather for missions caught inside.



Missions in the rain will impact the visibility range and cooling rate of all Granvirs. These modifiers synergize well with melee oriented builds, shortening the gap to close at the start of fights.



Besides this major feature, a number of quality of life changes have been made to help ammo heavy builds quickly understand their supply situation. Ammo widgets displaying each weapon's current reserves are displayed at rest areas and the munitions vendor is presented outside categories.



0.7.0
Major Features
  • Added a storm that moves across the region map changing the weather of missions inside. The weather within the storm reduces visibility range, increases cooling rate and increases bombardment inaccuracy.

Minor Features
  • Added an ammunition display to the rest area.
  • Expanded the window size of the vertical shop menu.
  • Elevated the munitions vendor to be visible outside of activity categories.
  • Small performance improvements during missions.
  • Added text to the location feature description that mentions the black market is only available between threat 0 and 2.

Adjustments
  • Adjusted the weight of melee weapons in the master loot table to increase the chance of a weapon being a melee weapon from 25% to 36%.
  • Slightly decreased the time to complete the listening post side objective from 60 seconds to 50 seconds.
  • Increased the threat amount that blocks the black market to match the amount that corresponds to level 3.
  • Setup premium salvage options to show equipped part comparisons.
  • Setup more shop types to show current hours and credits.
  • Increased the acceleration boost provided by the Groundbreaker Tune Up.
  • Changed the satellite array region to not be reenterable.
  • Repositioned the extraction meter to center screen.

Bug Fixes
  • Fixed Melee Damage Reduction stat and Lock on Speed Boost displaying incorrectly in tooltips.
  • Fixed upgrade tooltips showing the new part as having damaged vitals.
  • Fixed enemies spawning at the listening posts sometimes appearing inside walls.
  • Fixed not being able to paint certain components on the AW02 Berserker Plume.
  • Fixed not being able to paint certain parts on the AX01 Predator Legs.
  • Fixed the satellite array world map objective not being crossed out when destroying the satellites.
  • Fixed the regions blocked by visitation not being blocked when loading a save.
  • Fixed resistance cells appearing in the finale region where the rest area is never visited.

Update 0.6.0: Berserker Plumes

A new shoulder part, Berserker Plumes arrive this update as part of an ongoing plan to improve the effectiveness of melee only builds. Berserker Plumes are heat management shoulder modules that vent a large amount of heat when heat reaches extreme levels. This new part gives melee only Granvirs a powerful part option for filling any open shoulder ports.

On top of the new parts, many existing parts have gained melee damage reduction to help them tough out a brawl. Finally, most high rarity legs have had their dash heat cost reduced to free up the amount of heat available for swinging melee weapons and escaping reactor explosions.

The melee only attention won't stop here so keep an eye out for future updates. Additional changes will target melee from a macro-game perspective giving pilots new ways to maximize melee effectiveness when planning campaigns.

0.6.0
Major Features
  • Added AW01 and AW02 Berserker Plumes. Shoulder mounted utility parts that quickly vent heat when heat levels reach 80%.

Minor Features
  • Added a melee damage reduction part stat and added 5-30 to the torsos VS02 Dread, RN02 Ronin, RN01 Samurai, BB01 Sumo, BB02 Sumo, AX01 Hunter and RNN01 Ogre, legs SB01 Sunflower, PD01 Paladin and RNN01 Hulk and arm PD01 Crusader.
  • Slightly reduced heat cost of dashing for high rarity legs AX01 Predator, PD01 Paladin, RH01 Anteleis, RH02 Renteleis, RNN01 Hulk, SB01 Sunflower, SD01 Snowshoe and VS01 Vampire.
  • Added Targeting Chips, new torso modules that increase lock-on speed of all lock-on weapons.
  • Added IG01 Pressage variants IG02s and IG02ss with single and twin shoulder mounts.
  • Added 3 paint regions that are never used by parts.

Adjustments
  • Disabled post processing on "Low" quality for improved performance.
  • Reduced the damage of the final mission orbital strikes.

Bug Fixes
  • Fixed the top of Millenium Fortress having no hitbox.

Next Fest Creator Livestream

Tune in to watch content creators take on the first campaign in the Granvir demo.

Next Fest Creator Livestream

Tune in to watch content creators take on the first campaign in the Granvir demo.

Next Fest Creator Livestream

Tune in to watch content creators take on the first campaign in the Granvir demo.