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Granvir News

Hotfix 2.0.6: Co-Op Mission Start Positions

If you are experiencing any issues, I would greatly appreciate if you could share your log files on the Discord. Unfortunately, I have been unable to reproduce many of the issues occurring, especially the multiplayer desync problems. There are instructions on how to find this file in the #bug_reports channel. You can join the Discord through the in-game join button.

2.0.6
  • Fixed large groups in multiplayer spawning in the air on certain levels that start in a column formation instead of a hex formation.
  • Fixed some missing colliders on the Campaign 3 starting settlement.
  • Attempted fix for the campaign select menu opening while still in game.

Hotfix 2.0.5: Normal Difficulty Respawning

[p]This Hotfix address the issues introduced in Hotfix 2.0.3 and 2.0.2 and returns their fixes from the rollback earlier today. If you are experiencing multiplayer desync issues (mismatched items between players, missing or incomplete mechs) please let me know so I can get really angry and roll back again. [/p][p]2.0.5[/p]
  • [p]Fixed the special "all must die" loss condition not applying during the final mission of Campaign 3.[/p]
  • [p]Improved the description of arms with wrist mounted armaments to clarify their use conditions.[/p]
[p]2.0.4[/p]
  • [p] The multiplayer lobby now shows the text of the selected campaign when connecting.[/p]
  • [p] Updated some part descriptions to refer to back ports instead of shoulder joints.[/p]
  • [p] Fixed being able to click on world map objectives to select relevant unrevealed tiles.[/p]
  • [p] Fixed the Gunscythes not appearing in Sandbox part selection options.[/p]
  • [p] Fixed the depot description saying it will clear after the second mission of Campaign 3.[/p]
  • [p] Fixed some laser cannons being able to fire without any ammo or charge.[/p]
  • [p] Fixed being able to increase the reach extraction objective beyond its maximum by reentering the area.[/p]
  • [p] Fixed some typos and incorrect part descriptions.[/p]
[p]2.0.3 (Previously rolled back, now active)[/p]
  • [p] Fixed non-hosts being unable to access the squad inventory after the host accesses it. [/p]
[p]2.0.2 (Previously rolled back, now active)[/p]
  • [p] Reworked the visuals of the SB01 Sunflower Legs.[/p]
  • [p] Fixed some enemy spawn points being underground in Campaign 3.[/p]
  • [p] Fixed allies not receiving their mech back after being destroyed in a mission on Normal difficulty.[/p]
  • [p] Fixed some old environment models in the Canyons rest area in campaign 2.
    [/p]

Hotfix 2.0.3: Squad Inventory Fix

  • [p]Fixed non-hosts being unable to access the squad inventory after the host accesses it. [/p]

No Time To Loot Festival

[p]Hey Everyone,[/p][p][/p][p]We hope you're enjoying the game. We're hard at working patching any issues that crop up so keep those bug reports coming in via the discussion forums and discord. [/p][p][/p][p]If you haven't already please review the game and let us know what you think. It helps us a ton with helping other players find our game![/p][p][/p][p]Please be sure to check out the No Time To Loot festival through the banner at the top of the store page or the link below. There are tons of great loot-centric games including yours truly. [/p][p][/p][p]The 10% discount will go through the end of the event and beyond until October 7th! [/p][p][/p][p]No Time To Loot Festival[/p][p][/p][p]Until next time![/p]

Hotfix 2.0.2: Co-Op Revive Fix

  • Fixed allies not receiving a damaged mech back after being destroyed in a mission on Normal difficulty in Campaign 2 and 3.
  • Reworked the visuals of the SB01 Sunflower Legs.
  • Fixed some enemy spawn points being underground in Campaign 3.
  • Fixed some old environment models in the Canyons rest area in campaign 2.