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Granvir News

Granvir is part of the Steam Spring Sale with a 25% off discount!

[p]Hey all,[/p][p][/p][p]Just a little announcement that Granvir is 25% off until March 26th for the Steam Spring Sale! [/p][p]Pick up the game for yourself or a bunch of friends (up to 10) to spread the multiplayer mech co-op goodness! Stay tuned as we have more updates in the pipeline including a exciting teaser for the upcoming Campaign 4![/p][p][/p][p]Until Next Time! [/p]

Update 2.22.0: Armature Accuracy

[p]Armatures get a minor rework this update adding a new stat to distinguish them from each other. All armatures capable of carrying weapons now have a Handheld Accuracy stat. Higher handheld accuracy boosts the accuracy of weapons held by the armature and lower handheld accuracy reduces weapon accuracy.[/p][p]Along with these changes, a batch of new armatures have been added to round out the options. These new armatures favor accuracy over melee damage and the higher tiers in the batch can also hold two handed weapon in one hand.[/p][p]2.22.0[/p][h3]Major Features[/h3]
  • [p]Added a handheld accuracy stat to armatures that raises and lowers the accuracy of held weapons.[/p]
  • [p]Added a handheld accuracy enhancement for armatures.[/p]
  • [p]Added the ARM/BR01 Assistant, a weak tier 1 armature with improved accuracy at the cost of melee damage.[/p]
  • [p]Added the ARM/BR02 Assistant, a tier 2 armature with improved accuracy at the cost of melee damage.[/p]
  • [p]Added the ARM/BR03 Harvester, a tier 3 armature capable of wielding two handed weapons in one hand that favors accuracy over melee damage.[/p]
  • [p]Added the ARM/MG02 Magnum Opus, a tier 4 armature capable of wielding two handed weapons in one hand that favors accuracy over melee damage.[/p]
[h3]Minor Features[/h3]
  • [p]Added the HC03 Hailstorm, a tier 3 rapid fire pistol that must be held in two hands by weak armatures.[/p]
  • [p]Removed the attack speed stat from armatures. Saved parts with this modifier will retain it but it will have no effect.[/p]
  • [p]Removed the attack speed enhancement for armatures.[/p]
  • [p]Adjusted the BQ01 Slugg to use raise to fire animations when held in one hand.[/p]
  • [p]Increased the damage of the Hailstorm and spitfire pistols in accordance with their poor accuracy.[/p]
  • [p]Increased the damage of the HC03 Sabertooth's chainsaw attack to be tier appropriate.[/p]
  • [p]Adjusted multi-shot weapons to split their spread between each shot and the burst as a whole so they are more precise but equally accurate.[/p]
  • [p]Items will appear sorted by their loot level in manufacturing menus.[/p]
  • [p]Added an item rarity outline to the manufacturing menus.[/p]
[h3]Fixes[/h3]
  • [p]Fixed the RH04 Isseleis being stated as a tier 3 part when it appears as tier 4 loot.[/p]
  • [p]Fixed the PD01 Paladin appearing as tier 2 loot when it is a tier 3 part.[/p]
  • [p]Fixed the Module Pod showing a joint indicator at all times.[/p]
  • [p]Fixed the damage per ammo of the HC06 Sabertooth, CR01 Wraith and CR02 Wraith being too low for a two-handed rifle.[/p]

Hotfix 2.21.1

2.21.1
[h3]Minor Features[/h3]
  • Adjusted the backing color of parts in the builder corresponding to the rarity of the part.
  • Added port type icons to port indicators on your Granvir when building.

[h3]Fixes[/h3]
  • Fixed gamebreaking issues when starting a mission with 10 players.
  • Fixed the DB01 Breacher being held awkwardly when held in one hand.
  • Fixed gamebreaking issues caused by squadrons running out of regions to relocate to.
  • Fixed input glyphs breaking after opening the settings menu.
  • Fixed the TS/RH04 Swallow having lower than intended armor.
  • Fixed the tank and IFV firing indicator not respecting the firing indicator color setting.
  • Fixed manufacturable item descriptions including damaged vital text.

Update 2.21.0: One-Handing Rifles Rework

[p]This update reworks mechanics related to one-handing rifles. One handing was previous a very powerful but inaccessible strategy. These changes intend to lower the power to create space for improving the accessibility of the playstyle. The pool of rifles capable of being one-handed has been greatly expanded as a result.[/p][p]One-handing rifles now reduces accuracy, requires a brief raising animation before firing and applies a slow while raised to better distinguish them from pistols. Future updates will expand the limited pool of high strength armatures capable of one handing rifles.[/p][p]A batch of desync fixes is also included in this update thanks to reports and log files provided by the community. If you are experience desync, please let me know and share your log files on the Discord if possible. Due to the nature of desync, finding and fixing causes requires the comparison of multiple players' logs from the session.[/p][p]2.21.0[/p][h3]Major Features[/h3]
  • [p]Enabled the ability to hold the BX03 Bounty Hunter, BX02 Quarrymaker, HC02 Gravepiercer, HC04 Sabertooth, HC06 Sabertooth, HC05 Bad Neighbor, MN01 Fisherman, MN02 Fisherman, MN03 Fisherman, MN04 Trawler and SG02 Widow in one hand with a strong enough armature.[/p]
  • [p]Added an accuracy penalty to wielding two-handed ranged weapons in one hand. The penalty makes most rifles slightly less accurate than a pistol.[/p]
  • [p]Reworked firing animations for two-handed weapons held in one hand. These weapons are now lowered and only raised while firing. Firing also applies a 15-30% movement speed reduction similar to firing back weaponry.[/p]
[h3]Minor Features[/h3]
  • [p]Added keymapping for controller input. Displayed glyphs do not yet update to reflect rebound controls.[/p]
  • [p]Unbound the ping button on the controller to avoid conflict with a commonly used control group. The binding can be manually reassigned in the settings.[/p]
[h3]Fixes[/h3]
  • [p]Fixed multiplayer desync that could occur if the inventory was sorted and a change was made before the sort executed due to network latency.[/p]
  • [p]Fixed multiplayer desync that could occur if the extra hidden slots of a depot were added due to an over capacity item transfer and then the inventory was sorted.[/p]
  • [p]Fixed a potential cause of desync that could rarely occur between players using hardware with different CPU architectures. [/p]
  • [p]Fixed lock on weapons breaking if the testing grounds are exited while the target dummy is locked onto.[/p]

Update 2.20.0: Bug Legs

[p]A pair of new bug-like quadruped legs are available this update. Each pair of legs utilizes its large abdominal space to provide a powerful utility to your Granvir.[/p][p]2.20.0[/p][h3]Major Features[/h3]
  • [p]Added the MP/GPD02 Hauler, a tier 2 quadruped mobility platform with a large amount of additional storage capacity.[/p]
  • [p]Added the MP/SPD03 Drageck, a tier 4 quadruped mobility platform with leaping dashes and a built-in continuous feed tracking missile launcher.[/p]
[h3]Minor Features[/h3]
  • [p]Added the HC01b Dulock Infantry, a tier 1 variant of the HC01 Dulock rifle with a bayonet. The HC01 Dulock can be upgrade to the Infantry variant.[/p]
  • [p]Adjusted the distribution of Zero Front Finale and Manufactorium rewards to include fewer tier 3 parts and more reliably cover a 2 weapon, 1 torso, and 1 leg option spread.[/p]
[h3]Fixes[/h3]
  • [p]Fixed underground bunker entrances not properly receiving ground impact decals.[/p]
  • [p]Fixed some uneven ground in the coastline regions.[/p]
  • [p]Fixed modifiable equipped weapons appearing twice in the Modify Parts menu.[/p]