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Granvir News

Granvir: Zero Front is out now!

Hey pilots,

We're pleased to announce that Granvir: Zero Front is out now! We'll be deactivating the demo and the multiplayer playtest as Zero Front will take the place of both of these.

All progress from Zero Front carries over to the main game and you can even unlock a brand new part to use in Granvir when it launches if you beat the campaign! Be sure to leave a review if you enjoy Zero Front as that helps players find the game!

You can learn all about the new prologue game below.

https://store.steampowered.com/news/app/3668270/view/524216645064853744

https://store.steampowered.com/app/3668270/Granvir_Zero_Front/

Announcing Granvir: Zero Front our new prologue coming May 12th!

Hey everyone, we're happy to announce our new free prologue game Granvir: Zero Front has hit the store. Zero Front is a free game that will feature a brand new mini-campaign with the prelude to the Millennium Horizon campaign in Granvir.

In Zero Front you'll play as the first response of the Resistance to the Millennium Company's invasion of Inheritance. It has all new campaign mechanics exclusive to the prologue even featuring multiplayer co-op.

[h2]Features [/h2]

  • Brand new prelude story to Millennium Horizon campaign
  • Multiplayer Co-Op
  • New campaign mechanics such a persistent depot, no credit economy, and replacement part repair system.
  • Smaller campaign with fast pace progression for T1-T3 with select T3/T4 finale items
  • Save data carries over to Granvir
  • Exclusive unlockable part in Granvir for beating the prologue


Zero Front releases May 12th, wishlist it to be notified of release!

https://store.steampowered.com/app/3668270/Granvir_Zero_Front

Update 1.14.12: Multiplayer Fixes

A barrage of bug fixes arrive this update targeting game breaking multiplayer bugs. If you've joined the multiplayer playtest and are experiencing issues, joining the Discord for a bug reproduction interrogation and to share your log file is the best way you can help me find a fix. If you just want to focus on the mech-on-mech action, all players restarting their game after a campaign is the best way to ensure stability.



Aside from the bug fixes, a number of changes targeting melee weapons has been done. While these changes likely bring down the overall power level of full-melee builds, the intention of the changes is to create more diversity across the catalog of melee weapons. If any pilots are braving campaign 1 without ranged weaponry, let me know how your attempts go after the changes.

0.14.12
[h3]Minor Features[/h3]
  • Added a 0-30% movement slow while attacking to all arms and melee weapons. The largest weapons like Lances and Axes have the greatest slow magnitudes and the lightest weapons like knives and shortswords have the lowest slow magnitudes.
  • Added a 50-100 cooling rate reduction to laser bladed melee weapons and increased their damage by 15%.
  • Reprioritized weaponized armature melee attack binding to allow the gun to use the left and right mouse buttons first.
  • Expanded the mouse sensitivity range.

[h3]Bug Fixes[/h3]
  • Fixed carry over parts being wiped when you are destroyed during the final mission but your allies are able to complete it.
  • Fixed a broken game state when joining a multiplayer game after losing connection to the host.
  • Fixed the carry over part selection menu getting stuck on when losing connection to the host while it is open.
  • Fixed the RB02 Frontrunner's rocket boost causing abnormal camera movement.
  • Fixed the anti-air squad appearing on the first and final level.
  • Fixed chainsword teeth rendering in fog of war.
  • Fixed ammo in unequipped weapons being deleted when loading a save.
  • Fixed held firearms not causing screen shake when fired.
  • Fixed the drill lance drill being visible in fog of war.
  • Fixed the payment due indicator showing the wrong amount when failing to make payments.

Update 1.14.11: Tier 3 Variants

After two months of grinding away at all the new content and features of campaign 2, enough content (and stability) for a demo update has finally coalesced. The content of this update focuses on adding tier 3 variants of weapon types without one. The Drill Lance, Deadstar, Katana and Shredder all receive shiny upgraded versions.



Alongside these weapons, a new torso-leg pair has been added. This set is considered mostly experimental offering a massive leap in durability over its preceding tier 1 parts without significant scaling of mobility.



0.14.11
[h3]Major Features[/h3]
Added the CM04/p Brightstar, a tier 3 version of the CM03/p Deadstar.
Added the CS02 Shredder, a tier 3 version of the CS01 Shredder.
Added the KN04 Brilliant Edge, a tier 3 one or two handed melee weapon.
Added the HL03/D Drill Lance, a tier 3 version of the HL02/D Drill Lance.
Added the GT01 Whirlpool, a tier 3 weaponized armature with a magazineless rotary cannon.
Added the GT01 Tank, an extremely durable tier 2 torso with high mass and reduced turn speed.
Added the GT01 Giga, an extremely durable but slow set of tier 2 legs.
[h3]Minor Features[/h3]
Reworked the spear attack animations to target the crosshair.
Removed the low attacks from the spear in favor of the crosshair tracking attacks.
[h3]Bug Fixes[/h3]
Fixed not being able to paint regions on the RH02ss Starling torso.
Adjusted the cost of some parts to match their rarity.
Fixed some typos in part names.
Fixed controller navigation issues on the rest menus.
Fixed being unable to change tab menu in the settings with a controller during a campaign.
Fixed a bug where the drill lance would be unable to make attacks.
Fixed the Deadstar not firing its energy wave.

Development Update: Campaign 2

Welcome to another Granvir development update! Today we'll dive into the new features of Campaign 2 coming in Granvir's full release. Campaign 2 aims to approach the macro-game from a new angle by redefining the gameplay that links missions together.

[h3]Home Base[/h3]
At the highest level, one of the largest changes in Campaign 2 is the focus on a home base. After a mission, instead of visiting the local outpost, you will return to your home base and begin staging for the next mission. At the start of a campaign, the home base has few features but can be improved and specialized by spending credits, hours and manpower,


[h3]Projects[/h3]
Projects are a new mechanic that allow you to spend your resources on improving your home base. Familiar features such as the component and weapons vendor can be accessed and improved through this system. Additionally, entirely new outpost functionality such as manufacturing can be unlocked and cultivated. Not all projects will apply to the functionality of your home base, some can enhance your power on missions with Granvir backup or artillery support.


[h3]Coastline[/h3]
Alongside a new campaign will come an entirely new set of mission environments. The first region we'll focus on is the Coastline Region. Coastline is the first environment you'll have access to as your campaign begins and is home to a large settlement in need of liberation and a coastal battery warding away resistance support. In regions without extreme cliffs, your Granvir can dip their toes in the beach's water providing a small boost to cooling rate while reducing movement speed.


[h3]New Parts[/h3]
A new wave of Granvir parts will also arrive with Campaign 2. New parts will round out existing options across the tiers and form a tier 4 of powerful new parts. As the final part of this update, we'll dive into a few highlights of the upcoming parts.



The deep magazine of the Squall mounted cannon will be available to back mounts and your Granvir's grippers with a new high firerate back mounted cannon and two-handed handheld firearm.



The CC02 Agent legs push mobility even further with waist-mounted boosters and set a trend for alternate waist-mounted functionality. Unlike back mounts on a torso, waist mounts are permanently integrated into their legs similar to the ventral guns on torsos.



Thank you for tuning in for this Granvir Development Update! Keep an eye our on Steam for more development updates to come.